- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
497 B
497 B
GetRootGameObjects
Get all root-level GameObjects in this scene.
Syntax
std::vector<GameObject*> GetRootGameObjects() const;
Returns
Returns a std::vector containing pointers to all root-level GameObjects.
Remarks
Root-level GameObjects are those without a parent within the scene hierarchy.
Examples
void Example(Scene* scene) {
for (GameObject* go : scene->GetRootGameObjects()) {
XC_LOG_INFO("Root object: {}", go->GetName());
}
}