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XCEngine/docs/api/scene/scene/get-root-game-objects.md
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GetRootGameObjects

Get all root-level GameObjects in this scene.

Syntax

std::vector<GameObject*> GetRootGameObjects() const;

Returns

Returns a std::vector containing pointers to all root-level GameObjects.

Remarks

Root-level GameObjects are those without a parent within the scene hierarchy.

Examples

void Example(Scene* scene) {
    for (GameObject* go : scene->GetRootGameObjects()) {
        XC_LOG_INFO("Root object: {}", go->GetName());
    }
}