docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# Translate
Move the transform by the specified translation.
## Syntax
```cpp
void Translate(const Math::Vector3& translation, Space relativeTo = Space::Self);
```
## Parameters
- `translation` - The translation vector.
- `relativeTo` - Whether the translation is relative to self or world space.
## Remarks
Moves the transform by the specified amount. When `relativeTo` is `Space::Self`, the translation is applied in local space. When `Space::World`, the translation is applied in world space.
## Examples
```cpp
void Example(TransformComponent* transform) {
transform->Translate(Math::Vector3(0.0f, 0.0f, 10.0f), Space::Self);
}
```