- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
649 B
649 B
Translate
Move the transform by the specified translation.
Syntax
void Translate(const Math::Vector3& translation, Space relativeTo = Space::Self);
Parameters
translation- The translation vector.relativeTo- Whether the translation is relative to self or world space.
Remarks
Moves the transform by the specified amount. When relativeTo is Space::Self, the translation is applied in local space. When Space::World, the translation is applied in world space.
Examples
void Example(TransformComponent* transform) {
transform->Translate(Math::Vector3(0.0f, 0.0f, 10.0f), Space::Self);
}