docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# SetRotation
Set the world rotation of this transform.
## Syntax
```cpp
void SetRotation(const Math::Quaternion& rotation);
```
## Parameters
- `rotation` - The new world rotation as a `Math::Quaternion`.
## Remarks
Sets the world-space rotation of this transform. If this transform has a parent, the local rotation is computed by transforming the world rotation into parent space.
## See Also
- [GetRotation](get-rotation)
- [GetLocalRotation](get-local-rotation)
- [SetLocalRotation](set-local-rotation)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Quaternion rot = Math::Quaternion::FromEuler(0.0f, 180.0f, 0.0f);
transform->SetRotation(rot);
}
```