docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# SetPosition
Set the world position of this transform.
## Syntax
```cpp
void SetPosition(const Math::Vector3& position);
```
## Parameters
- `position` - The new world position as a `Math::Vector3`.
## Remarks
Sets the world-space position of this transform. If this transform has a parent, the local position is computed by transforming the world position into parent space.
## See Also
- [GetPosition](get-position)
- [GetLocalPosition](get-local-position)
- [SetLocalPosition](set-local-position)
## Examples
```cpp
void Example(TransformComponent* transform) {
transform->SetPosition(Math::Vector3(100.0f, 50.0f, 25.0f));
}
```