docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/transform-component/set-position.md
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docs/api/components/transform-component/set-position.md
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# SetPosition
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Set the world position of this transform.
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## Syntax
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```cpp
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void SetPosition(const Math::Vector3& position);
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```
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## Parameters
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- `position` - The new world position as a `Math::Vector3`.
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## Remarks
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Sets the world-space position of this transform. If this transform has a parent, the local position is computed by transforming the world position into parent space.
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## See Also
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- [GetPosition](get-position)
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- [GetLocalPosition](get-local-position)
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- [SetLocalPosition](set-local-position)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->SetPosition(Math::Vector3(100.0f, 50.0f, 25.0f));
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}
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```
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