- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
648 B
648 B
SetPosition
Set the world position of this transform.
Syntax
void SetPosition(const Math::Vector3& position);
Parameters
position- The new world position as aMath::Vector3.
Remarks
Sets the world-space position of this transform. If this transform has a parent, the local position is computed by transforming the world position into parent space.
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetPosition(Math::Vector3(100.0f, 50.0f, 25.0f));
}