docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
This commit is contained in:
30
docs/api/components/transform-component/set-local-scale.md
Normal file
30
docs/api/components/transform-component/set-local-scale.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# SetLocalScale
|
||||
|
||||
Set the scale of this transform relative to the parent transform.
|
||||
|
||||
## Syntax
|
||||
|
||||
```cpp
|
||||
void SetLocalScale(const Math::Vector3& scale);
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
- `scale` - The new local scale as a `Math::Vector3`.
|
||||
|
||||
## Remarks
|
||||
|
||||
Sets the local scale of this transform. If this transform has no parent, local scale is the same as world scale. This marks the transform as dirty.
|
||||
|
||||
## See Also
|
||||
|
||||
- [GetLocalScale](get-local-scale)
|
||||
- [GetScale](get-scale)
|
||||
|
||||
## Examples
|
||||
|
||||
```cpp
|
||||
void Example(TransformComponent* transform) {
|
||||
transform->SetLocalScale(Math::Vector3(2.0f, 2.0f, 2.0f));
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user