docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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# SetLocalEulerAngles
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Set the local rotation using Euler angles in degrees.
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## Syntax
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```cpp
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void SetLocalEulerAngles(const Math::Vector3& eulers);
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```
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## Parameters
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- `eulers` - The Euler angles `(x, y, z)` in degrees.
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## Remarks
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Sets the local rotation by converting the Euler angles to a quaternion. The angles represent rotation around the X, Y, and Z axes respectively.
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## See Also
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- [GetLocalEulerAngles](get-local-euler-angles)
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- [SetLocalRotation](set-local-rotation)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->SetLocalEulerAngles(Math::Vector3(45.0f, 90.0f, 0.0f));
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}
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```
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