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XCEngine/docs/api/components/transform-component/set-local-euler-angles.md
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SetLocalEulerAngles

Set the local rotation using Euler angles in degrees.

Syntax

void SetLocalEulerAngles(const Math::Vector3& eulers);

Parameters

  • eulers - The Euler angles (x, y, z) in degrees.

Remarks

Sets the local rotation by converting the Euler angles to a quaternion. The angles represent rotation around the X, Y, and Z axes respectively.

See Also

Examples

void Example(TransformComponent* transform) {
    transform->SetLocalEulerAngles(Math::Vector3(45.0f, 90.0f, 0.0f));
}