- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
629 B
629 B
SetLocalEulerAngles
Set the local rotation using Euler angles in degrees.
Syntax
void SetLocalEulerAngles(const Math::Vector3& eulers);
Parameters
eulers- The Euler angles(x, y, z)in degrees.
Remarks
Sets the local rotation by converting the Euler angles to a quaternion. The angles represent rotation around the X, Y, and Z axes respectively.
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetLocalEulerAngles(Math::Vector3(45.0f, 90.0f, 0.0f));
}