docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
# SetAsFirstSibling
|
||||
|
||||
Set this transform as the first sibling (index 0).
|
||||
|
||||
## Syntax
|
||||
|
||||
```cpp
|
||||
void SetAsFirstSibling();
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
- [SetSiblingIndex](set-sibling-index)
|
||||
- [SetAsLastSibling](set-as-last-sibling)
|
||||
|
||||
## Examples
|
||||
|
||||
```cpp
|
||||
void Example(TransformComponent* transform) {
|
||||
transform->SetAsFirstSibling();
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user