- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
325 B
325 B
SetAsFirstSibling
Set this transform as the first sibling (index 0).
Syntax
void SetAsFirstSibling();
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetAsFirstSibling();
}