docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# GetSiblingIndex
Get the sibling index of this transform among siblings.
## Syntax
```cpp
int GetSiblingIndex() const;
```
## Returns
Returns the sibling index of this transform.
## See Also
- [SetSiblingIndex](set-sibling-index)
- [SetAsFirstSibling](set-as-first-sibling)
- [SetAsLastSibling](set-as-last-sibling)
## Examples
```cpp
void Example(TransformComponent* transform) {
int index = transform->GetSiblingIndex();
XC_LOG_INFO("Sibling index: {}", index);
}
```