- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
488 B
488 B
GetSiblingIndex
Get the sibling index of this transform among siblings.
Syntax
int GetSiblingIndex() const;
Returns
Returns the sibling index of this transform.
See Also
Examples
void Example(TransformComponent* transform) {
int index = transform->GetSiblingIndex();
XC_LOG_INFO("Sibling index: {}", index);
}