docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# GetRight
Get the right direction vector in world space.
## Syntax
```cpp
Math::Vector3 GetRight() const;
```
## Returns
Returns the right direction vector as a `Math::Vector3`.
## Remarks
Returns the right direction of this transform in world space, based on the world rotation. By convention, right is typically the positive X axis direction.
## See Also
- [GetForward](get-forward)
- [GetUp](get-up)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 right = transform->GetRight();
}
```