docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/transform-component/get-right.md
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docs/api/components/transform-component/get-right.md
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# GetRight
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Get the right direction vector in world space.
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## Syntax
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```cpp
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Math::Vector3 GetRight() const;
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```
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## Returns
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Returns the right direction vector as a `Math::Vector3`.
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## Remarks
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Returns the right direction of this transform in world space, based on the world rotation. By convention, right is typically the positive X axis direction.
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## See Also
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- [GetForward](get-forward)
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- [GetUp](get-up)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Vector3 right = transform->GetRight();
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}
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```
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