docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# GetPosition
Get the world position of this transform.
## Syntax
```cpp
Math::Vector3 GetPosition() const;
```
## Returns
Returns the world position as a `Math::Vector3`.
## Remarks
Returns the world-space position of this transform. If this transform has a parent, the world position is computed by combining the local position with the parent's world position.
## See Also
- [GetLocalPosition](get-local-position)
- [SetLocalPosition](set-local-position)
- [SetPosition](set-position)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 worldPos = transform->GetPosition();
XC_LOG_INFO("World position: ({}, {}, {})",
worldPos.x, worldPos.y, worldPos.z);
}
```