- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
719 B
719 B
GetPosition
Get the world position of this transform.
Syntax
Math::Vector3 GetPosition() const;
Returns
Returns the world position as a Math::Vector3.
Remarks
Returns the world-space position of this transform. If this transform has a parent, the world position is computed by combining the local position with the parent's world position.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 worldPos = transform->GetPosition();
XC_LOG_INFO("World position: ({}, {}, {})",
worldPos.x, worldPos.y, worldPos.z);
}