docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
parent d83ed56177
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# Find
Find a child transform by name.
## Syntax
```cpp
TransformComponent* Find(const std::string& name) const;
```
## Parameters
- `name` - The name of the child transform to find.
## Returns
Returns a pointer to the child transform with the specified name, or `nullptr` if not found. Only searches direct children, not the entire hierarchy.
## See Also
- [GetChild](get-child)
- [GetChildCount](get-child-count)
## Examples
```cpp
void Example(TransformComponent* transform) {
TransformComponent* child = transform->Find("Weapon");
if (child) {
XC_LOG_INFO("Found child: {}", child->GetName());
}
}
```