docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/transform-component/find.md
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docs/api/components/transform-component/find.md
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# Find
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Find a child transform by name.
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## Syntax
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```cpp
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TransformComponent* Find(const std::string& name) const;
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```
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## Parameters
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- `name` - The name of the child transform to find.
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## Returns
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Returns a pointer to the child transform with the specified name, or `nullptr` if not found. Only searches direct children, not the entire hierarchy.
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## See Also
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- [GetChild](get-child)
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- [GetChildCount](get-child-count)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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TransformComponent* child = transform->Find("Weapon");
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if (child) {
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XC_LOG_INFO("Found child: {}", child->GetName());
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}
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}
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```
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