- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
637 B
637 B
Find
Find a child transform by name.
Syntax
TransformComponent* Find(const std::string& name) const;
Parameters
name- The name of the child transform to find.
Returns
Returns a pointer to the child transform with the specified name, or nullptr if not found. Only searches direct children, not the entire hierarchy.
See Also
Examples
void Example(TransformComponent* transform) {
TransformComponent* child = transform->Find("Weapon");
if (child) {
XC_LOG_INFO("Found child: {}", child->GetName());
}
}