docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
This commit is contained in:
23
docs/api/components/game-object/get-component.md
Normal file
23
docs/api/components/game-object/get-component.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# GameObject::GetComponent
|
||||
|
||||
获取游戏对象上指定类型的组件。
|
||||
|
||||
```cpp
|
||||
template<typename T>
|
||||
T* GetComponent();
|
||||
|
||||
template<typename T>
|
||||
const T* GetComponent() const;
|
||||
```
|
||||
|
||||
使用 dynamic_cast 在组件列表中查找匹配类型的第一个组件。
|
||||
|
||||
**模板参数:**
|
||||
- `T` - 组件类型
|
||||
|
||||
**返回:** `T*` - 找到的组件指针,如果未找到则返回 nullptr
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [GameObject 总览](game-object.md)
|
||||
- [GetComponents](get-components.md)
|
||||
Reference in New Issue
Block a user