Add Vulkan backend sphere integration test
This commit is contained in:
@@ -51,6 +51,7 @@ add_custom_target(rhi_backend_integration_tests
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vulkan_minimal_test
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vulkan_triangle_test
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vulkan_quad_test
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vulkan_sphere_test
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)
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add_custom_target(rhi_backend_tests
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@@ -15,6 +15,11 @@ tests/RHI/Vulkan/
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| | |- GT.ppm
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| | |- main.cpp
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| | \- Res/
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| |- sphere/
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| | |- CMakeLists.txt
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| | |- GT.ppm
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| | |- main.cpp
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| | \- Res/
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| \- minimal/
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| |- CMakeLists.txt
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| |- GT.ppm
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@@ -37,7 +42,7 @@ tests/RHI/Vulkan/
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| 类别 | target |
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| --- | --- |
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| Vulkan 后端单元测试 | `rhi_vulkan_tests` |
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| Vulkan 后端集成测试 | `vulkan_minimal_test` `vulkan_triangle_test` `vulkan_quad_test` |
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| Vulkan 后端集成测试 | `vulkan_minimal_test` `vulkan_triangle_test` `vulkan_quad_test` `vulkan_sphere_test` |
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## 3. 当前覆盖
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@@ -59,7 +64,7 @@ tests/RHI/Vulkan/
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- `tests/RHI/unit/` 继续只承载 RHI 抽象层统一语义测试。
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- `tests/RHI/Vulkan/unit/` 承载 Vulkan 专属断言、原生对象检查和需要直接调用 Vulkan API 的测试。
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- `tests/RHI/Vulkan/integration/` 承载 Vulkan 后端直连场景,当前已经落地 `minimal / triangle / quad`,后续再按需要扩到 `sphere`。
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- `tests/RHI/Vulkan/integration/` 承载 Vulkan 后端直连场景,当前已经落地 `minimal / triangle / quad / sphere`。
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## 5. 推荐执行方式
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@@ -67,6 +72,6 @@ tests/RHI/Vulkan/
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cmake --build build --config Debug --target rhi_vulkan_tests
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build\tests\RHI\Vulkan\unit\Debug\rhi_vulkan_tests.exe --gtest_brief=1
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cmake --build build --config Debug --target vulkan_quad_test
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ctest -C Debug -R "vulkan_(minimal|triangle|quad)_test" --test-dir build
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cmake --build build --config Debug --target vulkan_sphere_test
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ctest -C Debug -R "vulkan_(minimal|triangle|quad|sphere)_test" --test-dir build
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```
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@@ -7,3 +7,4 @@ find_package(Python3 REQUIRED)
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add_subdirectory(minimal)
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add_subdirectory(triangle)
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add_subdirectory(quad)
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add_subdirectory(sphere)
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59
tests/RHI/Vulkan/integration/sphere/CMakeLists.txt
Normal file
59
tests/RHI/Vulkan/integration/sphere/CMakeLists.txt
Normal file
@@ -0,0 +1,59 @@
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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project(vulkan_sphere_test)
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set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
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if(NOT TARGET Vulkan::Vulkan)
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find_package(Vulkan REQUIRED)
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endif()
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add_executable(vulkan_sphere_test
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WIN32
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main.cpp
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)
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target_include_directories(vulkan_sphere_test PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${ENGINE_ROOT_DIR}/include
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${ENGINE_ROOT_DIR}
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)
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target_compile_definitions(vulkan_sphere_test PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_SUPPORT_VULKAN
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)
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target_link_libraries(vulkan_sphere_test PRIVATE
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winmm
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Vulkan::Vulkan
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XCEngine
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)
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add_custom_command(TARGET vulkan_sphere_test POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/compare_ppm.py
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$<TARGET_FILE_DIR:vulkan_sphere_test>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/run_integration_test.py
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$<TARGET_FILE_DIR:vulkan_sphere_test>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE_DIR:vulkan_sphere_test>/
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/Res
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$<TARGET_FILE_DIR:vulkan_sphere_test>/Res
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)
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add_test(NAME vulkan_sphere_test
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COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:vulkan_sphere_test>/run_integration_test.py
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$<TARGET_FILE:vulkan_sphere_test>
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sphere.ppm
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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0
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Vulkan
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WORKING_DIRECTORY $<TARGET_FILE_DIR:vulkan_sphere_test>
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)
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BIN
tests/RHI/Vulkan/integration/sphere/GT.ppm
Normal file
BIN
tests/RHI/Vulkan/integration/sphere/GT.ppm
Normal file
Binary file not shown.
BIN
tests/RHI/Vulkan/integration/sphere/Res/Image/earth.png
Normal file
BIN
tests/RHI/Vulkan/integration/sphere/Res/Image/earth.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 189 KiB |
788
tests/RHI/Vulkan/integration/sphere/main.cpp
Normal file
788
tests/RHI/Vulkan/integration/sphere/main.cpp
Normal file
@@ -0,0 +1,788 @@
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#include <windows.h>
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#include <cmath>
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#include <cstdarg>
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <memory>
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#include <vector>
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#include "XCEngine/Core/Containers/String.h"
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#include "XCEngine/Core/Math/Matrix4.h"
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#include "XCEngine/Core/Math/Vector3.h"
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#include "XCEngine/Debug/ConsoleLogSink.h"
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#include "XCEngine/Debug/Logger.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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#include "XCEngine/RHI/RHIEnums.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/RHISampler.h"
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#include "XCEngine/RHI/RHITexture.h"
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#include "XCEngine/RHI/Vulkan/VulkanCommandList.h"
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#include "XCEngine/RHI/Vulkan/VulkanCommandQueue.h"
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#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
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#include "XCEngine/RHI/Vulkan/VulkanScreenshot.h"
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#include "XCEngine/RHI/Vulkan/VulkanSwapChain.h"
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#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
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#include "third_party/stb/stb_image.h"
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using namespace XCEngine::Containers;
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using namespace XCEngine::Debug;
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using namespace XCEngine::Math;
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using namespace XCEngine::RHI;
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namespace {
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constexpr int kWidth = 1280;
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constexpr int kHeight = 720;
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constexpr int kTargetFrameCount = 30;
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constexpr float kSphereRadius = 1.0f;
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constexpr int kSphereSegments = 32;
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constexpr float kPi = 3.14159265358979323846f;
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constexpr uint32_t kSphereDescriptorFirstSet = 1;
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constexpr uint32_t kSphereDescriptorSetCount = 4;
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struct Vertex {
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float pos[4];
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float uv[2];
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};
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struct MatrixBufferData {
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Matrix4x4 projection;
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Matrix4x4 view;
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Matrix4x4 model;
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};
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const char kSphereVertexShader[] = R"(#version 450
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec2 aTexCoord;
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layout(set = 1, binding = 0, std140) uniform MatrixBuffer {
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mat4 gProjectionMatrix;
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mat4 gViewMatrix;
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mat4 gModelMatrix;
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};
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layout(location = 0) out vec2 vTexCoord;
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void main() {
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vec4 positionWS = gModelMatrix * aPosition;
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vec4 positionVS = gViewMatrix * positionWS;
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gl_Position = gProjectionMatrix * positionVS;
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vTexCoord = aTexCoord;
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}
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)";
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const char kSphereFragmentShader[] = R"(#version 450
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layout(set = 2, binding = 0) uniform texture2D uTexture;
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layout(set = 3, binding = 0) uniform sampler uSampler;
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = texture(sampler2D(uTexture, uSampler), vTexCoord);
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}
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)";
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VulkanDevice g_device;
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VulkanCommandQueue g_commandQueue;
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VulkanSwapChain g_swapChain;
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VulkanCommandList g_commandList;
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VulkanScreenshot g_screenshot;
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std::vector<RHIResourceView*> g_backBufferViews;
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std::vector<Vertex> g_vertices;
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std::vector<uint32_t> g_indices;
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RHIBuffer* g_vertexBuffer = nullptr;
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RHIResourceView* g_vertexBufferView = nullptr;
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RHIBuffer* g_indexBuffer = nullptr;
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RHIResourceView* g_indexBufferView = nullptr;
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RHITexture* g_depthTexture = nullptr;
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RHIResourceView* g_depthView = nullptr;
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RHITexture* g_texture = nullptr;
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RHIResourceView* g_textureView = nullptr;
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RHISampler* g_sampler = nullptr;
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RHIDescriptorPool* g_constantPool = nullptr;
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RHIDescriptorSet* g_constantSet = nullptr;
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RHIDescriptorPool* g_texturePool = nullptr;
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RHIDescriptorSet* g_textureSet = nullptr;
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RHIDescriptorPool* g_samplerPool = nullptr;
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RHIDescriptorSet* g_samplerSet = nullptr;
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RHIPipelineLayout* g_pipelineLayout = nullptr;
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RHIPipelineState* g_pipelineState = nullptr;
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HWND g_window = nullptr;
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template <typename T>
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void ShutdownAndDelete(T*& object) {
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if (object != nullptr) {
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object->Shutdown();
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delete object;
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object = nullptr;
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}
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}
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void Log(const char* format, ...) {
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char buffer[1024] = {};
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va_list args;
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va_start(args, format);
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vsnprintf(buffer, sizeof(buffer), format, args);
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va_end(args);
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Logger::Get().Debug(LogCategory::Rendering, String(buffer));
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}
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std::filesystem::path GetExecutableDirectory() {
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char exePath[MAX_PATH] = {};
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const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
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if (length == 0 || length >= MAX_PATH) {
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return std::filesystem::current_path();
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}
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return std::filesystem::path(exePath).parent_path();
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}
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std::filesystem::path ResolveRuntimePath(const char* relativePath) {
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return GetExecutableDirectory() / relativePath;
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}
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LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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switch (msg) {
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case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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default:
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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}
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void GenerateSphere(std::vector<Vertex>& vertices, std::vector<uint32_t>& indices, float radius, int segments) {
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vertices.clear();
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indices.clear();
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segments = segments < 3 ? 3 : segments;
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for (int lat = 0; lat <= segments; ++lat) {
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const float phi = kPi * static_cast<float>(lat) / static_cast<float>(segments);
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const float sinPhi = std::sinf(phi);
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const float cosPhi = std::cosf(phi);
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for (int lon = 0; lon <= segments; ++lon) {
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const float theta = (kPi * 2.0f) * static_cast<float>(lon) / static_cast<float>(segments);
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const float sinTheta = std::sinf(theta);
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const float cosTheta = std::cosf(theta);
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Vertex vertex = {};
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vertex.pos[0] = radius * sinPhi * cosTheta;
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vertex.pos[1] = radius * cosPhi;
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vertex.pos[2] = radius * sinPhi * sinTheta;
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vertex.pos[3] = 1.0f;
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vertex.uv[0] = static_cast<float>(lon) / static_cast<float>(segments);
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vertex.uv[1] = static_cast<float>(lat) / static_cast<float>(segments);
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vertices.push_back(vertex);
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}
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}
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for (int lat = 0; lat < segments; ++lat) {
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for (int lon = 0; lon < segments; ++lon) {
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const uint32_t topLeft = static_cast<uint32_t>(lat * (segments + 1) + lon);
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const uint32_t topRight = topLeft + 1;
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const uint32_t bottomLeft = static_cast<uint32_t>((lat + 1) * (segments + 1) + lon);
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const uint32_t bottomRight = bottomLeft + 1;
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indices.push_back(topLeft);
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indices.push_back(bottomLeft);
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indices.push_back(topRight);
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indices.push_back(topRight);
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indices.push_back(bottomLeft);
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indices.push_back(bottomRight);
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}
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}
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}
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MatrixBufferData CreateMatrixBufferData() {
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const float aspect = static_cast<float>(kWidth) / static_cast<float>(kHeight);
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const Matrix4x4 projection = Matrix4x4::Perspective(45.0f * 3.141592f / 180.0f, aspect, 0.1f, 1000.0f);
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const Matrix4x4 view = Matrix4x4::Identity();
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const Matrix4x4 model = Matrix4x4::Translation(Vector3(0.0f, 0.0f, 5.0f));
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MatrixBufferData data = {};
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data.projection = projection.Transpose();
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data.view = view.Transpose();
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data.model = model.Transpose();
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return data;
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}
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GraphicsPipelineDesc CreateSpherePipelineDesc() {
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GraphicsPipelineDesc desc = {};
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desc.pipelineLayout = g_pipelineLayout;
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desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.depthStencilFormat = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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desc.sampleCount = 1;
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desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
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desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
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desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
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desc.rasterizerState.depthClipEnable = true;
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desc.depthStencilState.depthTestEnable = true;
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desc.depthStencilState.depthWriteEnable = true;
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desc.depthStencilState.depthFunc = static_cast<uint32_t>(ComparisonFunc::Less);
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desc.depthStencilState.stencilEnable = false;
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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desc.inputLayout.elements.push_back(position);
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InputElementDesc texcoord = {};
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texcoord.semanticName = "TEXCOORD";
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texcoord.semanticIndex = 0;
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texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
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texcoord.inputSlot = 0;
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texcoord.alignedByteOffset = sizeof(float) * 4;
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desc.inputLayout.elements.push_back(texcoord);
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desc.vertexShader.source.assign(kSphereVertexShader, kSphereVertexShader + std::strlen(kSphereVertexShader));
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desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.vertexShader.profile = L"vs";
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desc.fragmentShader.source.assign(kSphereFragmentShader, kSphereFragmentShader + std::strlen(kSphereFragmentShader));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.fragmentShader.profile = L"fs";
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return desc;
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}
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void ShutdownViews() {
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for (RHIResourceView* view : g_backBufferViews) {
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if (view != nullptr) {
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view->Shutdown();
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delete view;
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}
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}
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g_backBufferViews.clear();
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}
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void ShutdownSphereResources() {
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ShutdownAndDelete(g_pipelineState);
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ShutdownAndDelete(g_pipelineLayout);
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ShutdownAndDelete(g_constantSet);
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ShutdownAndDelete(g_textureSet);
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ShutdownAndDelete(g_samplerSet);
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ShutdownAndDelete(g_constantPool);
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ShutdownAndDelete(g_texturePool);
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ShutdownAndDelete(g_samplerPool);
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ShutdownAndDelete(g_sampler);
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ShutdownAndDelete(g_textureView);
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ShutdownAndDelete(g_texture);
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ShutdownAndDelete(g_depthView);
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ShutdownAndDelete(g_depthTexture);
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ShutdownAndDelete(g_vertexBufferView);
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ShutdownAndDelete(g_indexBufferView);
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ShutdownAndDelete(g_vertexBuffer);
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ShutdownAndDelete(g_indexBuffer);
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g_vertices.clear();
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g_indices.clear();
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}
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void ShutdownVulkan() {
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ShutdownSphereResources();
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ShutdownViews();
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g_commandList.Shutdown();
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g_swapChain.Shutdown();
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g_commandQueue.Shutdown();
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g_device.Shutdown();
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}
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|
||||
bool InitVulkan() {
|
||||
RHIDeviceDesc deviceDesc = {};
|
||||
deviceDesc.adapterIndex = 0;
|
||||
deviceDesc.enableDebugLayer = false;
|
||||
deviceDesc.enableGPUValidation = false;
|
||||
|
||||
if (!g_device.Initialize(deviceDesc)) {
|
||||
Log("[ERROR] Failed to initialize Vulkan device");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!g_commandQueue.Initialize(&g_device, CommandQueueType::Direct)) {
|
||||
Log("[ERROR] Failed to initialize Vulkan command queue");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!g_swapChain.Initialize(&g_device, &g_commandQueue, g_window, kWidth, kHeight)) {
|
||||
Log("[ERROR] Failed to initialize Vulkan swap chain");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!g_commandList.Initialize(&g_device)) {
|
||||
Log("[ERROR] Failed to initialize Vulkan command list");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log("[INFO] Vulkan initialized successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadSphereTexture() {
|
||||
const std::filesystem::path texturePath = ResolveRuntimePath("Res/Image/earth.png");
|
||||
const std::string texturePathString = texturePath.string();
|
||||
|
||||
stbi_set_flip_vertically_on_load(0);
|
||||
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
int channels = 0;
|
||||
stbi_uc* pixels = stbi_load(texturePathString.c_str(), &width, &height, &channels, STBI_rgb_alpha);
|
||||
if (pixels == nullptr) {
|
||||
Log("[ERROR] Failed to load texture: %s", texturePathString.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
TextureDesc textureDesc = {};
|
||||
textureDesc.width = static_cast<uint32_t>(width);
|
||||
textureDesc.height = static_cast<uint32_t>(height);
|
||||
textureDesc.depth = 1;
|
||||
textureDesc.mipLevels = 1;
|
||||
textureDesc.arraySize = 1;
|
||||
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
textureDesc.sampleCount = 1;
|
||||
textureDesc.sampleQuality = 0;
|
||||
textureDesc.flags = 0;
|
||||
|
||||
g_texture = g_device.CreateTexture(
|
||||
textureDesc,
|
||||
pixels,
|
||||
static_cast<size_t>(width) * static_cast<size_t>(height) * 4,
|
||||
static_cast<uint32_t>(width) * 4);
|
||||
stbi_image_free(pixels);
|
||||
|
||||
if (g_texture == nullptr) {
|
||||
Log("[ERROR] Failed to create texture");
|
||||
return false;
|
||||
}
|
||||
|
||||
ResourceViewDesc textureViewDesc = {};
|
||||
textureViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
textureViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
textureViewDesc.mipLevel = 0;
|
||||
textureViewDesc.arraySize = 1;
|
||||
g_textureView = g_device.CreateShaderResourceView(g_texture, textureViewDesc);
|
||||
if (g_textureView == nullptr) {
|
||||
Log("[ERROR] Failed to create texture view");
|
||||
return false;
|
||||
}
|
||||
|
||||
SamplerDesc samplerDesc = {};
|
||||
samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
|
||||
samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
|
||||
samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Clamp);
|
||||
samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Clamp);
|
||||
samplerDesc.mipLodBias = 0.0f;
|
||||
samplerDesc.maxAnisotropy = 1;
|
||||
samplerDesc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Always);
|
||||
samplerDesc.borderColorR = 0.0f;
|
||||
samplerDesc.borderColorG = 0.0f;
|
||||
samplerDesc.borderColorB = 0.0f;
|
||||
samplerDesc.borderColorA = 0.0f;
|
||||
samplerDesc.minLod = 0.0f;
|
||||
samplerDesc.maxLod = 1000.0f;
|
||||
g_sampler = g_device.CreateSampler(samplerDesc);
|
||||
if (g_sampler == nullptr) {
|
||||
Log("[ERROR] Failed to create sampler");
|
||||
return false;
|
||||
}
|
||||
|
||||
DescriptorSetLayoutBinding constantBinding = {};
|
||||
constantBinding.binding = 0;
|
||||
constantBinding.type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
constantBinding.count = 1;
|
||||
constantBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Vertex);
|
||||
|
||||
DescriptorSetLayoutDesc constantLayoutDesc = {};
|
||||
constantLayoutDesc.bindings = &constantBinding;
|
||||
constantLayoutDesc.bindingCount = 1;
|
||||
|
||||
DescriptorPoolDesc constantPoolDesc = {};
|
||||
constantPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
constantPoolDesc.descriptorCount = 1;
|
||||
constantPoolDesc.shaderVisible = false;
|
||||
g_constantPool = g_device.CreateDescriptorPool(constantPoolDesc);
|
||||
if (g_constantPool == nullptr) {
|
||||
Log("[ERROR] Failed to create constant descriptor pool");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_constantSet = g_constantPool->AllocateSet(constantLayoutDesc);
|
||||
if (g_constantSet == nullptr) {
|
||||
Log("[ERROR] Failed to allocate constant descriptor set");
|
||||
return false;
|
||||
}
|
||||
|
||||
const MatrixBufferData matrixData = CreateMatrixBufferData();
|
||||
g_constantSet->WriteConstant(0, &matrixData, sizeof(matrixData));
|
||||
|
||||
DescriptorSetLayoutBinding textureBinding = {};
|
||||
textureBinding.binding = 0;
|
||||
textureBinding.type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
textureBinding.count = 1;
|
||||
textureBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Pixel);
|
||||
|
||||
DescriptorSetLayoutDesc textureLayoutDesc = {};
|
||||
textureLayoutDesc.bindings = &textureBinding;
|
||||
textureLayoutDesc.bindingCount = 1;
|
||||
|
||||
DescriptorPoolDesc texturePoolDesc = {};
|
||||
texturePoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
|
||||
texturePoolDesc.descriptorCount = 1;
|
||||
texturePoolDesc.shaderVisible = true;
|
||||
g_texturePool = g_device.CreateDescriptorPool(texturePoolDesc);
|
||||
if (g_texturePool == nullptr) {
|
||||
Log("[ERROR] Failed to create texture descriptor pool");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_textureSet = g_texturePool->AllocateSet(textureLayoutDesc);
|
||||
if (g_textureSet == nullptr) {
|
||||
Log("[ERROR] Failed to allocate texture descriptor set");
|
||||
return false;
|
||||
}
|
||||
g_textureSet->Update(0, g_textureView);
|
||||
|
||||
DescriptorSetLayoutBinding samplerBinding = {};
|
||||
samplerBinding.binding = 0;
|
||||
samplerBinding.type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
samplerBinding.count = 1;
|
||||
samplerBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Pixel);
|
||||
|
||||
DescriptorSetLayoutDesc samplerLayoutDesc = {};
|
||||
samplerLayoutDesc.bindings = &samplerBinding;
|
||||
samplerLayoutDesc.bindingCount = 1;
|
||||
|
||||
DescriptorPoolDesc samplerPoolDesc = {};
|
||||
samplerPoolDesc.type = DescriptorHeapType::Sampler;
|
||||
samplerPoolDesc.descriptorCount = 1;
|
||||
samplerPoolDesc.shaderVisible = true;
|
||||
g_samplerPool = g_device.CreateDescriptorPool(samplerPoolDesc);
|
||||
if (g_samplerPool == nullptr) {
|
||||
Log("[ERROR] Failed to create sampler descriptor pool");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_samplerSet = g_samplerPool->AllocateSet(samplerLayoutDesc);
|
||||
if (g_samplerSet == nullptr) {
|
||||
Log("[ERROR] Failed to allocate sampler descriptor set");
|
||||
return false;
|
||||
}
|
||||
g_samplerSet->UpdateSampler(0, g_sampler);
|
||||
|
||||
DescriptorSetLayoutBinding reservedSetBindings[3] = {};
|
||||
reservedSetBindings[0].binding = 0;
|
||||
reservedSetBindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
|
||||
reservedSetBindings[0].count = 1;
|
||||
reservedSetBindings[1].binding = 0;
|
||||
reservedSetBindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
|
||||
reservedSetBindings[1].count = 1;
|
||||
reservedSetBindings[2].binding = 0;
|
||||
reservedSetBindings[2].type = static_cast<uint32_t>(DescriptorType::Sampler);
|
||||
reservedSetBindings[2].count = 1;
|
||||
|
||||
DescriptorSetLayoutDesc reservedLayoutDesc = {};
|
||||
reservedLayoutDesc.bindings = reservedSetBindings;
|
||||
reservedLayoutDesc.bindingCount = 3;
|
||||
|
||||
DescriptorSetLayoutDesc setLayouts[kSphereDescriptorSetCount] = {};
|
||||
setLayouts[0] = reservedLayoutDesc;
|
||||
setLayouts[1] = constantLayoutDesc;
|
||||
setLayouts[2] = textureLayoutDesc;
|
||||
setLayouts[3] = samplerLayoutDesc;
|
||||
|
||||
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
|
||||
pipelineLayoutDesc.setLayouts = setLayouts;
|
||||
pipelineLayoutDesc.setLayoutCount = kSphereDescriptorSetCount;
|
||||
g_pipelineLayout = g_device.CreatePipelineLayout(pipelineLayoutDesc);
|
||||
if (g_pipelineLayout == nullptr) {
|
||||
Log("[ERROR] Failed to create pipeline layout");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InitDepthResources() {
|
||||
TextureDesc depthDesc = {};
|
||||
depthDesc.width = kWidth;
|
||||
depthDesc.height = kHeight;
|
||||
depthDesc.depth = 1;
|
||||
depthDesc.mipLevels = 1;
|
||||
depthDesc.arraySize = 1;
|
||||
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
|
||||
depthDesc.sampleCount = 1;
|
||||
depthDesc.sampleQuality = 0;
|
||||
depthDesc.flags = 0;
|
||||
|
||||
g_depthTexture = g_device.CreateTexture(depthDesc);
|
||||
if (g_depthTexture == nullptr) {
|
||||
Log("[ERROR] Failed to create depth texture");
|
||||
return false;
|
||||
}
|
||||
|
||||
ResourceViewDesc depthViewDesc = {};
|
||||
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
depthViewDesc.mipLevel = 0;
|
||||
depthViewDesc.arraySize = 1;
|
||||
g_depthView = g_device.CreateDepthStencilView(g_depthTexture, depthViewDesc);
|
||||
if (g_depthView == nullptr) {
|
||||
Log("[ERROR] Failed to create depth view");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InitSphereResources() {
|
||||
GenerateSphere(g_vertices, g_indices, kSphereRadius, kSphereSegments);
|
||||
if (g_vertices.empty() || g_indices.empty()) {
|
||||
Log("[ERROR] Failed to generate sphere geometry");
|
||||
return false;
|
||||
}
|
||||
|
||||
BufferDesc vertexBufferDesc = {};
|
||||
vertexBufferDesc.size = static_cast<uint64_t>(g_vertices.size() * sizeof(Vertex));
|
||||
vertexBufferDesc.stride = sizeof(Vertex);
|
||||
vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
|
||||
|
||||
g_vertexBuffer = g_device.CreateBuffer(vertexBufferDesc);
|
||||
if (g_vertexBuffer == nullptr) {
|
||||
Log("[ERROR] Failed to create vertex buffer");
|
||||
return false;
|
||||
}
|
||||
g_vertexBuffer->SetData(g_vertices.data(), g_vertices.size() * sizeof(Vertex));
|
||||
g_vertexBuffer->SetStride(sizeof(Vertex));
|
||||
g_vertexBuffer->SetBufferType(BufferType::Vertex);
|
||||
|
||||
ResourceViewDesc vertexViewDesc = {};
|
||||
vertexViewDesc.dimension = ResourceViewDimension::Buffer;
|
||||
vertexViewDesc.structureByteStride = sizeof(Vertex);
|
||||
g_vertexBufferView = g_device.CreateVertexBufferView(g_vertexBuffer, vertexViewDesc);
|
||||
if (g_vertexBufferView == nullptr) {
|
||||
Log("[ERROR] Failed to create vertex buffer view");
|
||||
return false;
|
||||
}
|
||||
|
||||
BufferDesc indexBufferDesc = {};
|
||||
indexBufferDesc.size = static_cast<uint64_t>(g_indices.size() * sizeof(uint32_t));
|
||||
indexBufferDesc.stride = sizeof(uint32_t);
|
||||
indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
|
||||
|
||||
g_indexBuffer = g_device.CreateBuffer(indexBufferDesc);
|
||||
if (g_indexBuffer == nullptr) {
|
||||
Log("[ERROR] Failed to create index buffer");
|
||||
return false;
|
||||
}
|
||||
g_indexBuffer->SetData(g_indices.data(), g_indices.size() * sizeof(uint32_t));
|
||||
g_indexBuffer->SetStride(sizeof(uint32_t));
|
||||
g_indexBuffer->SetBufferType(BufferType::Index);
|
||||
|
||||
ResourceViewDesc indexViewDesc = {};
|
||||
indexViewDesc.dimension = ResourceViewDimension::Buffer;
|
||||
indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
|
||||
g_indexBufferView = g_device.CreateIndexBufferView(g_indexBuffer, indexViewDesc);
|
||||
if (g_indexBufferView == nullptr) {
|
||||
Log("[ERROR] Failed to create index buffer view");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!InitDepthResources()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!LoadSphereTexture()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
GraphicsPipelineDesc pipelineDesc = CreateSpherePipelineDesc();
|
||||
g_pipelineState = g_device.CreatePipelineState(pipelineDesc);
|
||||
if (g_pipelineState == nullptr || !g_pipelineState->IsValid()) {
|
||||
Log("[ERROR] Failed to create sphere pipeline state");
|
||||
return false;
|
||||
}
|
||||
|
||||
Log("[INFO] Sphere resources initialized successfully");
|
||||
return true;
|
||||
}
|
||||
|
||||
RHIResourceView* GetCurrentBackBufferView() {
|
||||
const uint32_t backBufferIndex = g_swapChain.GetCurrentBackBufferIndex();
|
||||
if (g_backBufferViews.size() <= backBufferIndex) {
|
||||
g_backBufferViews.resize(backBufferIndex + 1, nullptr);
|
||||
}
|
||||
|
||||
if (g_backBufferViews[backBufferIndex] == nullptr) {
|
||||
ResourceViewDesc viewDesc = {};
|
||||
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||
viewDesc.arraySize = 1;
|
||||
g_backBufferViews[backBufferIndex] = g_device.CreateRenderTargetView(
|
||||
g_swapChain.GetCurrentBackBuffer(),
|
||||
viewDesc);
|
||||
if (g_backBufferViews[backBufferIndex] == nullptr) {
|
||||
Log("[ERROR] Failed to create render target view for swap chain image %u", backBufferIndex);
|
||||
}
|
||||
}
|
||||
|
||||
return g_backBufferViews[backBufferIndex];
|
||||
}
|
||||
|
||||
bool RenderFrame() {
|
||||
if (!g_swapChain.AcquireNextImage()) {
|
||||
Log("[ERROR] Failed to acquire next swap chain image");
|
||||
return false;
|
||||
}
|
||||
|
||||
RHIResourceView* renderTargetView = GetCurrentBackBufferView();
|
||||
if (renderTargetView == nullptr || g_depthView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
g_commandList.Reset();
|
||||
g_commandList.SetRenderTargets(1, &renderTargetView, g_depthView);
|
||||
|
||||
Viewport viewport = {0.0f, 0.0f, static_cast<float>(kWidth), static_cast<float>(kHeight), 0.0f, 1.0f};
|
||||
Rect scissorRect = {0, 0, kWidth, kHeight};
|
||||
g_commandList.SetViewport(viewport);
|
||||
g_commandList.SetScissorRect(scissorRect);
|
||||
g_commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1 | 2);
|
||||
|
||||
g_commandList.SetPipelineState(g_pipelineState);
|
||||
RHIDescriptorSet* descriptorSets[] = {g_constantSet, g_textureSet, g_samplerSet};
|
||||
g_commandList.SetGraphicsDescriptorSets(
|
||||
kSphereDescriptorFirstSet,
|
||||
static_cast<uint32_t>(sizeof(descriptorSets) / sizeof(descriptorSets[0])),
|
||||
descriptorSets,
|
||||
g_pipelineLayout);
|
||||
g_commandList.SetPrimitiveTopology(PrimitiveTopology::TriangleList);
|
||||
|
||||
RHIResourceView* vertexBuffers[] = {g_vertexBufferView};
|
||||
uint64_t offsets[] = {0};
|
||||
uint32_t strides[] = {sizeof(Vertex)};
|
||||
g_commandList.SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
|
||||
g_commandList.SetIndexBuffer(g_indexBufferView, 0);
|
||||
g_commandList.DrawIndexed(static_cast<uint32_t>(g_indices.size()));
|
||||
g_commandList.Close();
|
||||
|
||||
void* commandLists[] = {&g_commandList};
|
||||
g_commandQueue.ExecuteCommandLists(1, commandLists);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd) {
|
||||
Logger::Get().Initialize();
|
||||
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
|
||||
Logger::Get().SetMinimumLevel(LogLevel::Debug);
|
||||
|
||||
WNDCLASSEXW wc = {};
|
||||
wc.cbSize = sizeof(WNDCLASSEXW);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = WindowProc;
|
||||
wc.hInstance = hInstance;
|
||||
wc.lpszClassName = L"XCEngine_Vulkan_Sphere_Test";
|
||||
|
||||
if (!RegisterClassExW(&wc)) {
|
||||
Log("[ERROR] Failed to register window class");
|
||||
Logger::Get().Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
RECT rect = {0, 0, kWidth, kHeight};
|
||||
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
||||
|
||||
g_window = CreateWindowExW(
|
||||
0,
|
||||
L"XCEngine_Vulkan_Sphere_Test",
|
||||
L"Vulkan Sphere Integration Test",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
rect.right - rect.left,
|
||||
rect.bottom - rect.top,
|
||||
nullptr,
|
||||
nullptr,
|
||||
hInstance,
|
||||
nullptr);
|
||||
|
||||
if (g_window == nullptr) {
|
||||
Log("[ERROR] Failed to create window");
|
||||
Logger::Get().Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!InitVulkan() || !InitSphereResources()) {
|
||||
ShutdownVulkan();
|
||||
DestroyWindow(g_window);
|
||||
g_window = nullptr;
|
||||
Logger::Get().Shutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
ShowWindow(g_window, nShowCmd);
|
||||
UpdateWindow(g_window);
|
||||
|
||||
MSG msg = {};
|
||||
int frameCount = 0;
|
||||
int exitCode = 0;
|
||||
|
||||
while (true) {
|
||||
if (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
if (msg.message == WM_QUIT) {
|
||||
break;
|
||||
}
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageW(&msg);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!RenderFrame()) {
|
||||
exitCode = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
++frameCount;
|
||||
Log("[INFO] Rendered frame %d", frameCount);
|
||||
|
||||
if (frameCount >= kTargetFrameCount) {
|
||||
g_commandQueue.WaitForIdle();
|
||||
if (!g_screenshot.Capture(&g_device, &g_swapChain, "sphere.ppm")) {
|
||||
Log("[ERROR] Failed to capture screenshot");
|
||||
exitCode = -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
g_swapChain.Present(0, 0);
|
||||
}
|
||||
|
||||
ShutdownVulkan();
|
||||
|
||||
if (g_window != nullptr) {
|
||||
DestroyWindow(g_window);
|
||||
g_window = nullptr;
|
||||
}
|
||||
|
||||
Logger::Get().Shutdown();
|
||||
return exitCode;
|
||||
}
|
||||
@@ -119,8 +119,8 @@ RHI 当前分为四层测试:
|
||||
- Vulkan 现在已经拥有独立的 `tests/RHI/Vulkan/` 子树。
|
||||
- `tests/RHI/unit/` 继续只保留三后端参数化的抽象层统一语义测试。
|
||||
- Vulkan 专属断言、原生句柄检查与直接依赖 Vulkan API 的测试,统一收敛到 `tests/RHI/Vulkan/unit/`。
|
||||
- Vulkan 现在已经建立独立的后端 integration 子树,当前已覆盖 `tests/RHI/Vulkan/integration/minimal/`、`triangle/`、`quad/`。
|
||||
- Vulkan 后端后续仍应继续补齐 `sphere` 等 backend integration,但不应再回流到 abstraction suite。
|
||||
- Vulkan 现在已经建立独立的后端 integration 子树,当前已覆盖 `tests/RHI/Vulkan/integration/minimal/`、`triangle/`、`quad/`、`sphere/`。
|
||||
- Vulkan 后端后续仍可继续补更复杂的 backend integration,但不应再回流到 abstraction suite。
|
||||
|
||||
设计边界:
|
||||
|
||||
@@ -150,7 +150,7 @@ RHI 当前分为四层测试:
|
||||
| Vulkan 后端单元测试 | `rhi_vulkan_tests` |
|
||||
| D3D12 后端集成测试 | `d3d12_minimal_test` `d3d12_triangle_test` `d3d12_quad_test` `d3d12_sphere_test` |
|
||||
| OpenGL 后端集成测试 | `opengl_minimal_test` `opengl_triangle_test` `opengl_quad_test` `opengl_sphere_test` |
|
||||
| Vulkan 后端集成测试 | `vulkan_minimal_test` `vulkan_triangle_test` `vulkan_quad_test` |
|
||||
| Vulkan 后端集成测试 | `vulkan_minimal_test` `vulkan_triangle_test` `vulkan_quad_test` `vulkan_sphere_test` |
|
||||
|
||||
### 5.3 聚合 target
|
||||
|
||||
@@ -254,7 +254,7 @@ build\tests\RHI\integration\backpack\Debug\rhi_integration_backpack.exe --gtest_
|
||||
|
||||
仍需继续完善:
|
||||
|
||||
- 继续补齐 Vulkan 后端 integration 的 `sphere` 与更工程化场景覆盖
|
||||
- 继续补更工程化的 Vulkan 后端 integration 场景覆盖
|
||||
- 把仍然合理存在的后端专属断言与 skip 场景继续收敛
|
||||
- 补充 `resize / swapchain 重建 / 长时间 soak / 多线程录制 / validation layer 负例` 等更工程化的测试
|
||||
- 保持文档、CMake target 与实际测试状态同步
|
||||
|
||||
Reference in New Issue
Block a user