Files
XCEngine/tests/RHI/Vulkan/integration/sphere/main.cpp

789 lines
26 KiB
C++

#include <windows.h>
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstring>
#include <filesystem>
#include <memory>
#include <vector>
#include "XCEngine/Core/Containers/String.h"
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/RHI/RHIBuffer.h"
#include "XCEngine/RHI/RHIDescriptorPool.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
#include "XCEngine/RHI/RHIEnums.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/RHISampler.h"
#include "XCEngine/RHI/RHITexture.h"
#include "XCEngine/RHI/Vulkan/VulkanCommandList.h"
#include "XCEngine/RHI/Vulkan/VulkanCommandQueue.h"
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
#include "XCEngine/RHI/Vulkan/VulkanScreenshot.h"
#include "XCEngine/RHI/Vulkan/VulkanSwapChain.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
#include "third_party/stb/stb_image.h"
using namespace XCEngine::Containers;
using namespace XCEngine::Debug;
using namespace XCEngine::Math;
using namespace XCEngine::RHI;
namespace {
constexpr int kWidth = 1280;
constexpr int kHeight = 720;
constexpr int kTargetFrameCount = 30;
constexpr float kSphereRadius = 1.0f;
constexpr int kSphereSegments = 32;
constexpr float kPi = 3.14159265358979323846f;
constexpr uint32_t kSphereDescriptorFirstSet = 1;
constexpr uint32_t kSphereDescriptorSetCount = 4;
struct Vertex {
float pos[4];
float uv[2];
};
struct MatrixBufferData {
Matrix4x4 projection;
Matrix4x4 view;
Matrix4x4 model;
};
const char kSphereVertexShader[] = R"(#version 450
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec2 aTexCoord;
layout(set = 1, binding = 0, std140) uniform MatrixBuffer {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
};
layout(location = 0) out vec2 vTexCoord;
void main() {
vec4 positionWS = gModelMatrix * aPosition;
vec4 positionVS = gViewMatrix * positionWS;
gl_Position = gProjectionMatrix * positionVS;
vTexCoord = aTexCoord;
}
)";
const char kSphereFragmentShader[] = R"(#version 450
layout(set = 2, binding = 0) uniform texture2D uTexture;
layout(set = 3, binding = 0) uniform sampler uSampler;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = texture(sampler2D(uTexture, uSampler), vTexCoord);
}
)";
VulkanDevice g_device;
VulkanCommandQueue g_commandQueue;
VulkanSwapChain g_swapChain;
VulkanCommandList g_commandList;
VulkanScreenshot g_screenshot;
std::vector<RHIResourceView*> g_backBufferViews;
std::vector<Vertex> g_vertices;
std::vector<uint32_t> g_indices;
RHIBuffer* g_vertexBuffer = nullptr;
RHIResourceView* g_vertexBufferView = nullptr;
RHIBuffer* g_indexBuffer = nullptr;
RHIResourceView* g_indexBufferView = nullptr;
RHITexture* g_depthTexture = nullptr;
RHIResourceView* g_depthView = nullptr;
RHITexture* g_texture = nullptr;
RHIResourceView* g_textureView = nullptr;
RHISampler* g_sampler = nullptr;
RHIDescriptorPool* g_constantPool = nullptr;
RHIDescriptorSet* g_constantSet = nullptr;
RHIDescriptorPool* g_texturePool = nullptr;
RHIDescriptorSet* g_textureSet = nullptr;
RHIDescriptorPool* g_samplerPool = nullptr;
RHIDescriptorSet* g_samplerSet = nullptr;
RHIPipelineLayout* g_pipelineLayout = nullptr;
RHIPipelineState* g_pipelineState = nullptr;
HWND g_window = nullptr;
template <typename T>
void ShutdownAndDelete(T*& object) {
if (object != nullptr) {
object->Shutdown();
delete object;
object = nullptr;
}
}
void Log(const char* format, ...) {
char buffer[1024] = {};
va_list args;
va_start(args, format);
vsnprintf(buffer, sizeof(buffer), format, args);
va_end(args);
Logger::Get().Debug(LogCategory::Rendering, String(buffer));
}
std::filesystem::path GetExecutableDirectory() {
char exePath[MAX_PATH] = {};
const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
if (length == 0 || length >= MAX_PATH) {
return std::filesystem::current_path();
}
return std::filesystem::path(exePath).parent_path();
}
std::filesystem::path ResolveRuntimePath(const char* relativePath) {
return GetExecutableDirectory() / relativePath;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_CLOSE:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
}
void GenerateSphere(std::vector<Vertex>& vertices, std::vector<uint32_t>& indices, float radius, int segments) {
vertices.clear();
indices.clear();
segments = segments < 3 ? 3 : segments;
for (int lat = 0; lat <= segments; ++lat) {
const float phi = kPi * static_cast<float>(lat) / static_cast<float>(segments);
const float sinPhi = std::sinf(phi);
const float cosPhi = std::cosf(phi);
for (int lon = 0; lon <= segments; ++lon) {
const float theta = (kPi * 2.0f) * static_cast<float>(lon) / static_cast<float>(segments);
const float sinTheta = std::sinf(theta);
const float cosTheta = std::cosf(theta);
Vertex vertex = {};
vertex.pos[0] = radius * sinPhi * cosTheta;
vertex.pos[1] = radius * cosPhi;
vertex.pos[2] = radius * sinPhi * sinTheta;
vertex.pos[3] = 1.0f;
vertex.uv[0] = static_cast<float>(lon) / static_cast<float>(segments);
vertex.uv[1] = static_cast<float>(lat) / static_cast<float>(segments);
vertices.push_back(vertex);
}
}
for (int lat = 0; lat < segments; ++lat) {
for (int lon = 0; lon < segments; ++lon) {
const uint32_t topLeft = static_cast<uint32_t>(lat * (segments + 1) + lon);
const uint32_t topRight = topLeft + 1;
const uint32_t bottomLeft = static_cast<uint32_t>((lat + 1) * (segments + 1) + lon);
const uint32_t bottomRight = bottomLeft + 1;
indices.push_back(topLeft);
indices.push_back(bottomLeft);
indices.push_back(topRight);
indices.push_back(topRight);
indices.push_back(bottomLeft);
indices.push_back(bottomRight);
}
}
}
MatrixBufferData CreateMatrixBufferData() {
const float aspect = static_cast<float>(kWidth) / static_cast<float>(kHeight);
const Matrix4x4 projection = Matrix4x4::Perspective(45.0f * 3.141592f / 180.0f, aspect, 0.1f, 1000.0f);
const Matrix4x4 view = Matrix4x4::Identity();
const Matrix4x4 model = Matrix4x4::Translation(Vector3(0.0f, 0.0f, 5.0f));
MatrixBufferData data = {};
data.projection = projection.Transpose();
data.view = view.Transpose();
data.model = model.Transpose();
return data;
}
GraphicsPipelineDesc CreateSpherePipelineDesc() {
GraphicsPipelineDesc desc = {};
desc.pipelineLayout = g_pipelineLayout;
desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.depthStencilFormat = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
desc.sampleCount = 1;
desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
desc.rasterizerState.depthClipEnable = true;
desc.depthStencilState.depthTestEnable = true;
desc.depthStencilState.depthWriteEnable = true;
desc.depthStencilState.depthFunc = static_cast<uint32_t>(ComparisonFunc::Less);
desc.depthStencilState.stencilEnable = false;
InputElementDesc position = {};
position.semanticName = "POSITION";
position.semanticIndex = 0;
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
position.inputSlot = 0;
position.alignedByteOffset = 0;
desc.inputLayout.elements.push_back(position);
InputElementDesc texcoord = {};
texcoord.semanticName = "TEXCOORD";
texcoord.semanticIndex = 0;
texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
texcoord.inputSlot = 0;
texcoord.alignedByteOffset = sizeof(float) * 4;
desc.inputLayout.elements.push_back(texcoord);
desc.vertexShader.source.assign(kSphereVertexShader, kSphereVertexShader + std::strlen(kSphereVertexShader));
desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
desc.vertexShader.profile = L"vs";
desc.fragmentShader.source.assign(kSphereFragmentShader, kSphereFragmentShader + std::strlen(kSphereFragmentShader));
desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
desc.fragmentShader.profile = L"fs";
return desc;
}
void ShutdownViews() {
for (RHIResourceView* view : g_backBufferViews) {
if (view != nullptr) {
view->Shutdown();
delete view;
}
}
g_backBufferViews.clear();
}
void ShutdownSphereResources() {
ShutdownAndDelete(g_pipelineState);
ShutdownAndDelete(g_pipelineLayout);
ShutdownAndDelete(g_constantSet);
ShutdownAndDelete(g_textureSet);
ShutdownAndDelete(g_samplerSet);
ShutdownAndDelete(g_constantPool);
ShutdownAndDelete(g_texturePool);
ShutdownAndDelete(g_samplerPool);
ShutdownAndDelete(g_sampler);
ShutdownAndDelete(g_textureView);
ShutdownAndDelete(g_texture);
ShutdownAndDelete(g_depthView);
ShutdownAndDelete(g_depthTexture);
ShutdownAndDelete(g_vertexBufferView);
ShutdownAndDelete(g_indexBufferView);
ShutdownAndDelete(g_vertexBuffer);
ShutdownAndDelete(g_indexBuffer);
g_vertices.clear();
g_indices.clear();
}
void ShutdownVulkan() {
ShutdownSphereResources();
ShutdownViews();
g_commandList.Shutdown();
g_swapChain.Shutdown();
g_commandQueue.Shutdown();
g_device.Shutdown();
}
bool InitVulkan() {
RHIDeviceDesc deviceDesc = {};
deviceDesc.adapterIndex = 0;
deviceDesc.enableDebugLayer = false;
deviceDesc.enableGPUValidation = false;
if (!g_device.Initialize(deviceDesc)) {
Log("[ERROR] Failed to initialize Vulkan device");
return false;
}
if (!g_commandQueue.Initialize(&g_device, CommandQueueType::Direct)) {
Log("[ERROR] Failed to initialize Vulkan command queue");
return false;
}
if (!g_swapChain.Initialize(&g_device, &g_commandQueue, g_window, kWidth, kHeight)) {
Log("[ERROR] Failed to initialize Vulkan swap chain");
return false;
}
if (!g_commandList.Initialize(&g_device)) {
Log("[ERROR] Failed to initialize Vulkan command list");
return false;
}
Log("[INFO] Vulkan initialized successfully");
return true;
}
bool LoadSphereTexture() {
const std::filesystem::path texturePath = ResolveRuntimePath("Res/Image/earth.png");
const std::string texturePathString = texturePath.string();
stbi_set_flip_vertically_on_load(0);
int width = 0;
int height = 0;
int channels = 0;
stbi_uc* pixels = stbi_load(texturePathString.c_str(), &width, &height, &channels, STBI_rgb_alpha);
if (pixels == nullptr) {
Log("[ERROR] Failed to load texture: %s", texturePathString.c_str());
return false;
}
TextureDesc textureDesc = {};
textureDesc.width = static_cast<uint32_t>(width);
textureDesc.height = static_cast<uint32_t>(height);
textureDesc.depth = 1;
textureDesc.mipLevels = 1;
textureDesc.arraySize = 1;
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
textureDesc.sampleCount = 1;
textureDesc.sampleQuality = 0;
textureDesc.flags = 0;
g_texture = g_device.CreateTexture(
textureDesc,
pixels,
static_cast<size_t>(width) * static_cast<size_t>(height) * 4,
static_cast<uint32_t>(width) * 4);
stbi_image_free(pixels);
if (g_texture == nullptr) {
Log("[ERROR] Failed to create texture");
return false;
}
ResourceViewDesc textureViewDesc = {};
textureViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
textureViewDesc.dimension = ResourceViewDimension::Texture2D;
textureViewDesc.mipLevel = 0;
textureViewDesc.arraySize = 1;
g_textureView = g_device.CreateShaderResourceView(g_texture, textureViewDesc);
if (g_textureView == nullptr) {
Log("[ERROR] Failed to create texture view");
return false;
}
SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.mipLodBias = 0.0f;
samplerDesc.maxAnisotropy = 1;
samplerDesc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Always);
samplerDesc.borderColorR = 0.0f;
samplerDesc.borderColorG = 0.0f;
samplerDesc.borderColorB = 0.0f;
samplerDesc.borderColorA = 0.0f;
samplerDesc.minLod = 0.0f;
samplerDesc.maxLod = 1000.0f;
g_sampler = g_device.CreateSampler(samplerDesc);
if (g_sampler == nullptr) {
Log("[ERROR] Failed to create sampler");
return false;
}
DescriptorSetLayoutBinding constantBinding = {};
constantBinding.binding = 0;
constantBinding.type = static_cast<uint32_t>(DescriptorType::CBV);
constantBinding.count = 1;
constantBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Vertex);
DescriptorSetLayoutDesc constantLayoutDesc = {};
constantLayoutDesc.bindings = &constantBinding;
constantLayoutDesc.bindingCount = 1;
DescriptorPoolDesc constantPoolDesc = {};
constantPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
constantPoolDesc.descriptorCount = 1;
constantPoolDesc.shaderVisible = false;
g_constantPool = g_device.CreateDescriptorPool(constantPoolDesc);
if (g_constantPool == nullptr) {
Log("[ERROR] Failed to create constant descriptor pool");
return false;
}
g_constantSet = g_constantPool->AllocateSet(constantLayoutDesc);
if (g_constantSet == nullptr) {
Log("[ERROR] Failed to allocate constant descriptor set");
return false;
}
const MatrixBufferData matrixData = CreateMatrixBufferData();
g_constantSet->WriteConstant(0, &matrixData, sizeof(matrixData));
DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0;
textureBinding.type = static_cast<uint32_t>(DescriptorType::SRV);
textureBinding.count = 1;
textureBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Pixel);
DescriptorSetLayoutDesc textureLayoutDesc = {};
textureLayoutDesc.bindings = &textureBinding;
textureLayoutDesc.bindingCount = 1;
DescriptorPoolDesc texturePoolDesc = {};
texturePoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
texturePoolDesc.descriptorCount = 1;
texturePoolDesc.shaderVisible = true;
g_texturePool = g_device.CreateDescriptorPool(texturePoolDesc);
if (g_texturePool == nullptr) {
Log("[ERROR] Failed to create texture descriptor pool");
return false;
}
g_textureSet = g_texturePool->AllocateSet(textureLayoutDesc);
if (g_textureSet == nullptr) {
Log("[ERROR] Failed to allocate texture descriptor set");
return false;
}
g_textureSet->Update(0, g_textureView);
DescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.binding = 0;
samplerBinding.type = static_cast<uint32_t>(DescriptorType::Sampler);
samplerBinding.count = 1;
samplerBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Pixel);
DescriptorSetLayoutDesc samplerLayoutDesc = {};
samplerLayoutDesc.bindings = &samplerBinding;
samplerLayoutDesc.bindingCount = 1;
DescriptorPoolDesc samplerPoolDesc = {};
samplerPoolDesc.type = DescriptorHeapType::Sampler;
samplerPoolDesc.descriptorCount = 1;
samplerPoolDesc.shaderVisible = true;
g_samplerPool = g_device.CreateDescriptorPool(samplerPoolDesc);
if (g_samplerPool == nullptr) {
Log("[ERROR] Failed to create sampler descriptor pool");
return false;
}
g_samplerSet = g_samplerPool->AllocateSet(samplerLayoutDesc);
if (g_samplerSet == nullptr) {
Log("[ERROR] Failed to allocate sampler descriptor set");
return false;
}
g_samplerSet->UpdateSampler(0, g_sampler);
DescriptorSetLayoutBinding reservedSetBindings[3] = {};
reservedSetBindings[0].binding = 0;
reservedSetBindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
reservedSetBindings[0].count = 1;
reservedSetBindings[1].binding = 0;
reservedSetBindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
reservedSetBindings[1].count = 1;
reservedSetBindings[2].binding = 0;
reservedSetBindings[2].type = static_cast<uint32_t>(DescriptorType::Sampler);
reservedSetBindings[2].count = 1;
DescriptorSetLayoutDesc reservedLayoutDesc = {};
reservedLayoutDesc.bindings = reservedSetBindings;
reservedLayoutDesc.bindingCount = 3;
DescriptorSetLayoutDesc setLayouts[kSphereDescriptorSetCount] = {};
setLayouts[0] = reservedLayoutDesc;
setLayouts[1] = constantLayoutDesc;
setLayouts[2] = textureLayoutDesc;
setLayouts[3] = samplerLayoutDesc;
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = kSphereDescriptorSetCount;
g_pipelineLayout = g_device.CreatePipelineLayout(pipelineLayoutDesc);
if (g_pipelineLayout == nullptr) {
Log("[ERROR] Failed to create pipeline layout");
return false;
}
return true;
}
bool InitDepthResources() {
TextureDesc depthDesc = {};
depthDesc.width = kWidth;
depthDesc.height = kHeight;
depthDesc.depth = 1;
depthDesc.mipLevels = 1;
depthDesc.arraySize = 1;
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
depthDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
depthDesc.sampleCount = 1;
depthDesc.sampleQuality = 0;
depthDesc.flags = 0;
g_depthTexture = g_device.CreateTexture(depthDesc);
if (g_depthTexture == nullptr) {
Log("[ERROR] Failed to create depth texture");
return false;
}
ResourceViewDesc depthViewDesc = {};
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
depthViewDesc.mipLevel = 0;
depthViewDesc.arraySize = 1;
g_depthView = g_device.CreateDepthStencilView(g_depthTexture, depthViewDesc);
if (g_depthView == nullptr) {
Log("[ERROR] Failed to create depth view");
return false;
}
return true;
}
bool InitSphereResources() {
GenerateSphere(g_vertices, g_indices, kSphereRadius, kSphereSegments);
if (g_vertices.empty() || g_indices.empty()) {
Log("[ERROR] Failed to generate sphere geometry");
return false;
}
BufferDesc vertexBufferDesc = {};
vertexBufferDesc.size = static_cast<uint64_t>(g_vertices.size() * sizeof(Vertex));
vertexBufferDesc.stride = sizeof(Vertex);
vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
g_vertexBuffer = g_device.CreateBuffer(vertexBufferDesc);
if (g_vertexBuffer == nullptr) {
Log("[ERROR] Failed to create vertex buffer");
return false;
}
g_vertexBuffer->SetData(g_vertices.data(), g_vertices.size() * sizeof(Vertex));
g_vertexBuffer->SetStride(sizeof(Vertex));
g_vertexBuffer->SetBufferType(BufferType::Vertex);
ResourceViewDesc vertexViewDesc = {};
vertexViewDesc.dimension = ResourceViewDimension::Buffer;
vertexViewDesc.structureByteStride = sizeof(Vertex);
g_vertexBufferView = g_device.CreateVertexBufferView(g_vertexBuffer, vertexViewDesc);
if (g_vertexBufferView == nullptr) {
Log("[ERROR] Failed to create vertex buffer view");
return false;
}
BufferDesc indexBufferDesc = {};
indexBufferDesc.size = static_cast<uint64_t>(g_indices.size() * sizeof(uint32_t));
indexBufferDesc.stride = sizeof(uint32_t);
indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
g_indexBuffer = g_device.CreateBuffer(indexBufferDesc);
if (g_indexBuffer == nullptr) {
Log("[ERROR] Failed to create index buffer");
return false;
}
g_indexBuffer->SetData(g_indices.data(), g_indices.size() * sizeof(uint32_t));
g_indexBuffer->SetStride(sizeof(uint32_t));
g_indexBuffer->SetBufferType(BufferType::Index);
ResourceViewDesc indexViewDesc = {};
indexViewDesc.dimension = ResourceViewDimension::Buffer;
indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
g_indexBufferView = g_device.CreateIndexBufferView(g_indexBuffer, indexViewDesc);
if (g_indexBufferView == nullptr) {
Log("[ERROR] Failed to create index buffer view");
return false;
}
if (!InitDepthResources()) {
return false;
}
if (!LoadSphereTexture()) {
return false;
}
GraphicsPipelineDesc pipelineDesc = CreateSpherePipelineDesc();
g_pipelineState = g_device.CreatePipelineState(pipelineDesc);
if (g_pipelineState == nullptr || !g_pipelineState->IsValid()) {
Log("[ERROR] Failed to create sphere pipeline state");
return false;
}
Log("[INFO] Sphere resources initialized successfully");
return true;
}
RHIResourceView* GetCurrentBackBufferView() {
const uint32_t backBufferIndex = g_swapChain.GetCurrentBackBufferIndex();
if (g_backBufferViews.size() <= backBufferIndex) {
g_backBufferViews.resize(backBufferIndex + 1, nullptr);
}
if (g_backBufferViews[backBufferIndex] == nullptr) {
ResourceViewDesc viewDesc = {};
viewDesc.dimension = ResourceViewDimension::Texture2D;
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.arraySize = 1;
g_backBufferViews[backBufferIndex] = g_device.CreateRenderTargetView(
g_swapChain.GetCurrentBackBuffer(),
viewDesc);
if (g_backBufferViews[backBufferIndex] == nullptr) {
Log("[ERROR] Failed to create render target view for swap chain image %u", backBufferIndex);
}
}
return g_backBufferViews[backBufferIndex];
}
bool RenderFrame() {
if (!g_swapChain.AcquireNextImage()) {
Log("[ERROR] Failed to acquire next swap chain image");
return false;
}
RHIResourceView* renderTargetView = GetCurrentBackBufferView();
if (renderTargetView == nullptr || g_depthView == nullptr) {
return false;
}
g_commandList.Reset();
g_commandList.SetRenderTargets(1, &renderTargetView, g_depthView);
Viewport viewport = {0.0f, 0.0f, static_cast<float>(kWidth), static_cast<float>(kHeight), 0.0f, 1.0f};
Rect scissorRect = {0, 0, kWidth, kHeight};
g_commandList.SetViewport(viewport);
g_commandList.SetScissorRect(scissorRect);
g_commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1 | 2);
g_commandList.SetPipelineState(g_pipelineState);
RHIDescriptorSet* descriptorSets[] = {g_constantSet, g_textureSet, g_samplerSet};
g_commandList.SetGraphicsDescriptorSets(
kSphereDescriptorFirstSet,
static_cast<uint32_t>(sizeof(descriptorSets) / sizeof(descriptorSets[0])),
descriptorSets,
g_pipelineLayout);
g_commandList.SetPrimitiveTopology(PrimitiveTopology::TriangleList);
RHIResourceView* vertexBuffers[] = {g_vertexBufferView};
uint64_t offsets[] = {0};
uint32_t strides[] = {sizeof(Vertex)};
g_commandList.SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
g_commandList.SetIndexBuffer(g_indexBufferView, 0);
g_commandList.DrawIndexed(static_cast<uint32_t>(g_indices.size()));
g_commandList.Close();
void* commandLists[] = {&g_commandList};
g_commandQueue.ExecuteCommandLists(1, commandLists);
return true;
}
} // namespace
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd) {
Logger::Get().Initialize();
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
Logger::Get().SetMinimumLevel(LogLevel::Debug);
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = L"XCEngine_Vulkan_Sphere_Test";
if (!RegisterClassExW(&wc)) {
Log("[ERROR] Failed to register window class");
Logger::Get().Shutdown();
return -1;
}
RECT rect = {0, 0, kWidth, kHeight};
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
g_window = CreateWindowExW(
0,
L"XCEngine_Vulkan_Sphere_Test",
L"Vulkan Sphere Integration Test",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
nullptr,
nullptr,
hInstance,
nullptr);
if (g_window == nullptr) {
Log("[ERROR] Failed to create window");
Logger::Get().Shutdown();
return -1;
}
if (!InitVulkan() || !InitSphereResources()) {
ShutdownVulkan();
DestroyWindow(g_window);
g_window = nullptr;
Logger::Get().Shutdown();
return -1;
}
ShowWindow(g_window, nShowCmd);
UpdateWindow(g_window);
MSG msg = {};
int frameCount = 0;
int exitCode = 0;
while (true) {
if (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
continue;
}
if (!RenderFrame()) {
exitCode = -1;
break;
}
++frameCount;
Log("[INFO] Rendered frame %d", frameCount);
if (frameCount >= kTargetFrameCount) {
g_commandQueue.WaitForIdle();
if (!g_screenshot.Capture(&g_device, &g_swapChain, "sphere.ppm")) {
Log("[ERROR] Failed to capture screenshot");
exitCode = -1;
}
break;
}
g_swapChain.Present(0, 0);
}
ShutdownVulkan();
if (g_window != nullptr) {
DestroyWindow(g_window);
g_window = nullptr;
}
Logger::Get().Shutdown();
return exitCode;
}