docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档

- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
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# GetDepth
**所属类**: `CameraComponent`
**头文件**: `XCEngine/Components/CameraComponent.h`
**描述**: 获取摄像机的深度值。
## 函数签名
```cpp
float GetDepth() const;
```
## 返回值
| 类型 | 描述 |
|------|------|
| `float` | 摄像机深度值,用于确定渲染顺序 |
## 使用示例
```cpp
#include <XCEngine/Components/CameraComponent.h>
using namespace XCEngine::Components;
void PrintCameraDepth(CameraComponent* camera) {
float depth = camera->GetDepth();
printf("Camera depth: %.2f\n", depth);
}
```
## 相关文档
- [CameraComponent](camera-component.md) - 摄像机组件
- [SetDepth](set-depth.md) - 设置深度值