refactor: reorganize docs into plan/ and add skills/

This commit is contained in:
2026-03-18 17:49:22 +08:00
parent fc7c8f6797
commit 9bad996ecf
143 changed files with 13263 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
# Sphere
3D 球体结构体。
## 头文件
```cpp
#include <XCEngine/Math/Sphere.h>
```
## 命名空间
`XCEngine::Math`
## 结构体定义
```cpp
struct Sphere {
Vector3 center = Vector3::Zero();
float radius = 0.0f;
};
```
## 构造函数
- `Sphere()` - 默认构造
- `Sphere(const Vector3& center, float radius)` - 从中心和半径构造
## 实例方法
| 方法 | 返回值 | 描述 |
|------|--------|------|
| `Contains(point)` | `bool` | 点是否在球体内(包括表面) |
| `Intersects(other)` | `bool` | 与另一个球体是否相交 |
## 使用示例
```cpp
Sphere sphere(Vector3(0.0f, 0.0f, 0.0f), 1.0f);
// 检测点
if (sphere.Contains(Vector3(0.5f, 0.0f, 0.0f))) { ... }
// 检测球体相交
Sphere other(Vector3(1.0f, 0.0f, 0.0f), 1.0f);
if (sphere.Intersects(other)) { ... }
```