test: rename unit tests to Component_Category_SubBehavior format, remove Placeholder tests
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@@ -1,20 +1,16 @@
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#include "fixtures/D3D12TestFixture.h"
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TEST_F(D3D12TestFixture, Shader_Placeholder) {
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ASSERT_NE(GetDevice(), nullptr);
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}
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TEST_F(D3D12TestFixture, Shader_GetVertexShaderProfile) {
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TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) {
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const char* profile = "vs_6_0";
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EXPECT_STREQ(profile, "vs_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_GetPixelShaderProfile) {
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TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) {
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const char* profile = "ps_6_0";
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EXPECT_STREQ(profile, "ps_6_0");
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}
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TEST_F(D3D12TestFixture, Shader_GetComputeShaderProfile) {
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TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) {
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const char* profile = "cs_6_0";
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EXPECT_STREQ(profile, "cs_6_0");
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}
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