diff --git a/tests/RHI/D3D12/unit/test_buffer.cpp b/tests/RHI/D3D12/unit/test_buffer.cpp index 6f06a493..286c0155 100644 --- a/tests/RHI/D3D12/unit/test_buffer.cpp +++ b/tests/RHI/D3D12/unit/test_buffer.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, Buffer_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, Buffer_CreateBuffer_DefaultHeap) { +TEST_F(D3D12TestFixture, Buffer_Create_DefaultHeap) { const uint64_t bufferSize = 1024; D3D12_HEAP_PROPERTIES heapProps = {}; @@ -41,7 +37,7 @@ TEST_F(D3D12TestFixture, Buffer_CreateBuffer_DefaultHeap) { EXPECT_EQ(desc.Width, bufferSize); } -TEST_F(D3D12TestFixture, Buffer_CreateBuffer_UploadHeap) { +TEST_F(D3D12TestFixture, Buffer_Create_UploadHeap) { const uint64_t bufferSize = 2048; D3D12_HEAP_PROPERTIES heapProps = {}; @@ -72,7 +68,7 @@ TEST_F(D3D12TestFixture, Buffer_CreateBuffer_UploadHeap) { ASSERT_NE(buffer.Get(), nullptr); } -TEST_F(D3D12TestFixture, Buffer_GetGPUVirtualAddress) { +TEST_F(D3D12TestFixture, Buffer_Get_GPUVirtualAddress) { const uint64_t bufferSize = 512; D3D12_HEAP_PROPERTIES heapProps = {}; @@ -103,7 +99,7 @@ TEST_F(D3D12TestFixture, Buffer_GetGPUVirtualAddress) { EXPECT_NE(gpuAddress, 0); } -TEST_F(D3D12TestFixture, Buffer_MapUnmap) { +TEST_F(D3D12TestFixture, Buffer_Map_Unmap) { const uint64_t bufferSize = 256; D3D12_HEAP_PROPERTIES heapProps = {}; @@ -140,7 +136,7 @@ TEST_F(D3D12TestFixture, Buffer_MapUnmap) { buffer->Unmap(0, nullptr); } -TEST_F(D3D12TestFixture, Buffer_AlignmentRequirements) { +TEST_F(D3D12TestFixture, Buffer_Get_AlignmentRequirements) { D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc = {}; cbvDesc.BufferLocation = 256; cbvDesc.SizeInBytes = 256; diff --git a/tests/RHI/D3D12/unit/test_command_allocator.cpp b/tests/RHI/D3D12/unit/test_command_allocator.cpp index e8d40162..17f9f623 100644 --- a/tests/RHI/D3D12/unit/test_command_allocator.cpp +++ b/tests/RHI/D3D12/unit/test_command_allocator.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, CommandAllocator_Placeholder) { - ASSERT_NE(GetCommandAllocator(), nullptr); -} - -TEST_F(D3D12TestFixture, CommandAllocator_Reset) { +TEST_F(D3D12TestFixture, CommandAllocator_Reset_Basic) { ComPtr allocator; HRESULT hr = GetDevice()->CreateCommandAllocator( D3D12_COMMAND_LIST_TYPE_DIRECT, @@ -16,7 +12,7 @@ TEST_F(D3D12TestFixture, CommandAllocator_Reset) { ASSERT_HRESULT_SUCCEEDED(hr); } -TEST_F(D3D12TestFixture, CommandAllocator_MultipleReset) { +TEST_F(D3D12TestFixture, CommandAllocator_Reset_Multiple) { ComPtr allocator; HRESULT hr = GetDevice()->CreateCommandAllocator( D3D12_COMMAND_LIST_TYPE_DIRECT, @@ -30,7 +26,7 @@ TEST_F(D3D12TestFixture, CommandAllocator_MultipleReset) { } } -TEST_F(D3D12TestFixture, CommandAllocator_DifferentTypes) { +TEST_F(D3D12TestFixture, CommandAllocator_Create_DifferentTypes) { D3D12_COMMAND_LIST_TYPE types[] = { D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_LIST_TYPE_COMPUTE, diff --git a/tests/RHI/D3D12/unit/test_command_list.cpp b/tests/RHI/D3D12/unit/test_command_list.cpp index dbf74599..9ce27021 100644 --- a/tests/RHI/D3D12/unit/test_command_list.cpp +++ b/tests/RHI/D3D12/unit/test_command_list.cpp @@ -1,15 +1,11 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, CommandList_Placeholder) { - ASSERT_NE(GetCommandList(), nullptr); -} - -TEST_F(D3D12TestFixture, CommandList_Close) { +TEST_F(D3D12TestFixture, CommandList_Close_Basic) { HRESULT hr = GetCommandList()->Close(); ASSERT_HRESULT_SUCCEEDED(hr); } -TEST_F(D3D12TestFixture, CommandList_GetDesc) { +TEST_F(D3D12TestFixture, CommandList_Get_Desc) { D3D12_COMMAND_LIST_TYPE type = GetCommandList()->GetType(); EXPECT_EQ(type, D3D12_COMMAND_LIST_TYPE_DIRECT); } diff --git a/tests/RHI/D3D12/unit/test_command_queue.cpp b/tests/RHI/D3D12/unit/test_command_queue.cpp index 40768e16..3adcb661 100644 --- a/tests/RHI/D3D12/unit/test_command_queue.cpp +++ b/tests/RHI/D3D12/unit/test_command_queue.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, CommandQueue_Placeholder) { - ASSERT_NE(GetCommandQueue(), nullptr); -} - -TEST_F(D3D12TestFixture, CommandQueue_GetTimestampFrequency) { +TEST_F(D3D12TestFixture, CommandQueue_Get_TimestampFrequency) { D3D12_COMMAND_QUEUE_DESC desc = {}; desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; @@ -18,7 +14,7 @@ TEST_F(D3D12TestFixture, CommandQueue_GetTimestampFrequency) { EXPECT_GT(frequency, 0); } -TEST_F(D3D12TestFixture, CommandQueue_ExecuteCommandLists_Empty) { +TEST_F(D3D12TestFixture, CommandQueue_Execute_EmptyCommandLists) { GetCommandList()->Reset(GetCommandAllocator(), nullptr); ID3D12CommandList* commandLists[] = { GetCommandList() }; GetCommandQueue()->ExecuteCommandLists(1, commandLists); diff --git a/tests/RHI/D3D12/unit/test_descriptor_heap.cpp b/tests/RHI/D3D12/unit/test_descriptor_heap.cpp index 7b9ee304..dbc6ddc3 100644 --- a/tests/RHI/D3D12/unit/test_descriptor_heap.cpp +++ b/tests/RHI/D3D12/unit/test_descriptor_heap.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, DescriptorHeap_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, DescriptorHeap_CreateCBV_SRV_UAV) { +TEST_F(D3D12TestFixture, DescriptorHeap_Create_CBV_SRV_UAV) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; heapDesc.NumDescriptors = 10; @@ -20,7 +16,7 @@ TEST_F(D3D12TestFixture, DescriptorHeap_CreateCBV_SRV_UAV) { EXPECT_EQ(desc.NumDescriptors, 10); } -TEST_F(D3D12TestFixture, DescriptorHeap_CreateSampler) { +TEST_F(D3D12TestFixture, DescriptorHeap_Create_Sampler) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER; heapDesc.NumDescriptors = 5; @@ -34,7 +30,7 @@ TEST_F(D3D12TestFixture, DescriptorHeap_CreateSampler) { EXPECT_EQ(desc.Type, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); } -TEST_F(D3D12TestFixture, DescriptorHeap_CreateRTV) { +TEST_F(D3D12TestFixture, DescriptorHeap_Create_RTV) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heapDesc.NumDescriptors = 4; @@ -48,7 +44,7 @@ TEST_F(D3D12TestFixture, DescriptorHeap_CreateRTV) { EXPECT_EQ(desc.Type, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); } -TEST_F(D3D12TestFixture, DescriptorHeap_CreateDSV) { +TEST_F(D3D12TestFixture, DescriptorHeap_Create_DSV) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV; heapDesc.NumDescriptors = 2; @@ -62,7 +58,7 @@ TEST_F(D3D12TestFixture, DescriptorHeap_CreateDSV) { EXPECT_EQ(desc.Type, D3D12_DESCRIPTOR_HEAP_TYPE_DSV); } -TEST_F(D3D12TestFixture, DescriptorHeap_GetHandleIncrementSize) { +TEST_F(D3D12TestFixture, DescriptorHeap_Get_HandleIncrementSize) { UINT cbvSrvUavSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); UINT samplerSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); UINT rtvSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); diff --git a/tests/RHI/D3D12/unit/test_device.cpp b/tests/RHI/D3D12/unit/test_device.cpp index bdceaaef..5d7d547d 100644 --- a/tests/RHI/D3D12/unit/test_device.cpp +++ b/tests/RHI/D3D12/unit/test_device.cpp @@ -3,15 +3,15 @@ #include #include -TEST_F(D3D12TestFixture, Device_CreateDevice_Success) { +TEST_F(D3D12TestFixture, Device_Create_Success) { ASSERT_NE(GetDevice(), nullptr); } -TEST_F(D3D12TestFixture, Device_GetCommandQueue_Success) { +TEST_F(D3D12TestFixture, Device_Get_CommandQueue) { ASSERT_NE(GetCommandQueue(), nullptr); } -TEST_F(D3D12TestFixture, Device_CheckFeatureLevel) { +TEST_F(D3D12TestFixture, Device_Get_FeatureLevel) { static const D3D_FEATURE_LEVEL requestedLevels[] = { D3D_FEATURE_LEVEL_12_0 }; D3D12_FEATURE_DATA_FEATURE_LEVELS featureLevels = {}; featureLevels.NumFeatureLevels = 1; @@ -22,7 +22,7 @@ TEST_F(D3D12TestFixture, Device_CheckFeatureLevel) { EXPECT_EQ(featureLevels.MaxSupportedFeatureLevel, D3D_FEATURE_LEVEL_12_0); } -TEST_F(D3D12TestFixture, Device_GetDescriptorHandleIncrementSize) { +TEST_F(D3D12TestFixture, Device_Get_DescriptorHandleIncrementSize) { UINT cbvSrvUavSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); EXPECT_GT(cbvSrvUavSize, 0); @@ -36,7 +36,7 @@ TEST_F(D3D12TestFixture, Device_GetDescriptorHandleIncrementSize) { EXPECT_GT(dsvSize, 0); } -TEST_F(D3D12TestFixture, Device_CheckShaderModelSupport) { +TEST_F(D3D12TestFixture, Device_Get_ShaderModelSupport) { D3D12_FEATURE_DATA_SHADER_MODEL shaderModel = {}; shaderModel.HighestShaderModel = D3D_SHADER_MODEL_6_0; @@ -45,7 +45,7 @@ TEST_F(D3D12TestFixture, Device_CheckShaderModelSupport) { EXPECT_GE(shaderModel.HighestShaderModel, D3D_SHADER_MODEL_6_0); } -TEST_F(D3D12TestFixture, Device_CheckResourceBindingTier) { +TEST_F(D3D12TestFixture, Device_Get_ResourceBindingTier) { D3D12_FEATURE_DATA_D3D12_OPTIONS options = {}; HRESULT hr = GetDevice()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)); @@ -53,7 +53,7 @@ TEST_F(D3D12TestFixture, Device_CheckResourceBindingTier) { EXPECT_GE(options.ResourceBindingTier, D3D12_RESOURCE_BINDING_TIER_1); } -TEST_F(D3D12TestFixture, Device_CheckTiledResourcesTier) { +TEST_F(D3D12TestFixture, Device_Get_TiledResourcesTier) { D3D12_FEATURE_DATA_D3D12_OPTIONS options = {}; HRESULT hr = GetDevice()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)); diff --git a/tests/RHI/D3D12/unit/test_fence.cpp b/tests/RHI/D3D12/unit/test_fence.cpp index da7ca8d7..472bdc41 100644 --- a/tests/RHI/D3D12/unit/test_fence.cpp +++ b/tests/RHI/D3D12/unit/test_fence.cpp @@ -1,7 +1,7 @@ #include "fixtures/D3D12TestFixture.h" #include -TEST_F(D3D12TestFixture, Fence_CreateFence_Success) { +TEST_F(D3D12TestFixture, Fence_Create_Success) { ASSERT_NE(GetDevice(), nullptr); ComPtr fence; @@ -10,7 +10,7 @@ TEST_F(D3D12TestFixture, Fence_CreateFence_Success) { ASSERT_NE(fence.Get(), nullptr); } -TEST_F(D3D12TestFixture, Fence_GetCompletedValue_Initial) { +TEST_F(D3D12TestFixture, Fence_Get_CompletedValue_Initial) { ComPtr fence; HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); ASSERT_HRESULT_SUCCEEDED(hr); @@ -18,7 +18,7 @@ TEST_F(D3D12TestFixture, Fence_GetCompletedValue_Initial) { EXPECT_EQ(fence->GetCompletedValue(), 0); } -TEST_F(D3D12TestFixture, Fence_SignalAndWait) { +TEST_F(D3D12TestFixture, Fence_Signal_Wait) { ComPtr fence; HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); ASSERT_HRESULT_SUCCEEDED(hr); @@ -41,7 +41,7 @@ TEST_F(D3D12TestFixture, Fence_SignalAndWait) { CloseHandle(eventHandle); } -TEST_F(D3D12TestFixture, Fence_SetEventOnCompletion) { +TEST_F(D3D12TestFixture, Fence_Set_EventOnCompletion) { ComPtr fence; HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); ASSERT_HRESULT_SUCCEEDED(hr); @@ -64,7 +64,7 @@ TEST_F(D3D12TestFixture, Fence_SetEventOnCompletion) { CloseHandle(eventHandle); } -TEST_F(D3D12TestFixture, Fence_MultipleSignals) { +TEST_F(D3D12TestFixture, Fence_Signal_Multiple) { ComPtr fence; HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); ASSERT_HRESULT_SUCCEEDED(hr); diff --git a/tests/RHI/D3D12/unit/test_pipeline_state.cpp b/tests/RHI/D3D12/unit/test_pipeline_state.cpp index 6af582a7..4c6dbe04 100644 --- a/tests/RHI/D3D12/unit/test_pipeline_state.cpp +++ b/tests/RHI/D3D12/unit/test_pipeline_state.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, PipelineState_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, PipelineState_GraphicsPipelineDescDefaults) { +TEST_F(D3D12TestFixture, PipelineState_Get_GraphicsPipelineDescDefaults) { D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; psoDesc.InputLayout = {}; psoDesc.pRootSignature = nullptr; @@ -29,7 +25,7 @@ TEST_F(D3D12TestFixture, PipelineState_GraphicsPipelineDescDefaults) { EXPECT_EQ(psoDesc.NumRenderTargets, 1); } -TEST_F(D3D12TestFixture, PipelineState_ComputePipelineDescDefaults) { +TEST_F(D3D12TestFixture, PipelineState_Get_ComputePipelineDescDefaults) { D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {}; psoDesc.pRootSignature = nullptr; psoDesc.CS = {}; diff --git a/tests/RHI/D3D12/unit/test_root_signature.cpp b/tests/RHI/D3D12/unit/test_root_signature.cpp index 77443214..8bd37b9c 100644 --- a/tests/RHI/D3D12/unit/test_root_signature.cpp +++ b/tests/RHI/D3D12/unit/test_root_signature.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, RootSignature_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, RootSignature_CreateEmptyRootSignature) { +TEST_F(D3D12TestFixture, RootSignature_Create_EmptyRootSignature) { D3D12_ROOT_SIGNATURE_DESC rootSigDesc = {}; rootSigDesc.NumParameters = 0; rootSigDesc.NumStaticSamplers = 0; @@ -17,7 +13,7 @@ TEST_F(D3D12TestFixture, RootSignature_CreateEmptyRootSignature) { ASSERT_NE(blob.Get(), nullptr); } -TEST_F(D3D12TestFixture, RootSignature_CreateRootSignatureWithCBV) { +TEST_F(D3D12TestFixture, RootSignature_Create_WithCBV) { D3D12_ROOT_PARAMETER param = {}; param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; param.Descriptor.ShaderRegister = 0; diff --git a/tests/RHI/D3D12/unit/test_shader.cpp b/tests/RHI/D3D12/unit/test_shader.cpp index 3ac77401..ad4fe66d 100644 --- a/tests/RHI/D3D12/unit/test_shader.cpp +++ b/tests/RHI/D3D12/unit/test_shader.cpp @@ -1,20 +1,16 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, Shader_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, Shader_GetVertexShaderProfile) { +TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) { const char* profile = "vs_6_0"; EXPECT_STREQ(profile, "vs_6_0"); } -TEST_F(D3D12TestFixture, Shader_GetPixelShaderProfile) { +TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) { const char* profile = "ps_6_0"; EXPECT_STREQ(profile, "ps_6_0"); } -TEST_F(D3D12TestFixture, Shader_GetComputeShaderProfile) { +TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) { const char* profile = "cs_6_0"; EXPECT_STREQ(profile, "cs_6_0"); } diff --git a/tests/RHI/D3D12/unit/test_texture.cpp b/tests/RHI/D3D12/unit/test_texture.cpp index a76dc350..68e67f9e 100644 --- a/tests/RHI/D3D12/unit/test_texture.cpp +++ b/tests/RHI/D3D12/unit/test_texture.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, Texture_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, Texture_CreateTexture2D) { +TEST_F(D3D12TestFixture, Texture_Create_2D) { const uint32_t width = 256; const uint32_t height = 256; const DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; @@ -42,7 +38,7 @@ TEST_F(D3D12TestFixture, Texture_CreateTexture2D) { EXPECT_EQ(desc.Format, format); } -TEST_F(D3D12TestFixture, Texture_CreateTexture3D) { +TEST_F(D3D12TestFixture, Texture_Create_3D) { const uint32_t width = 64; const uint32_t height = 64; const uint32_t depth = 64; @@ -77,7 +73,7 @@ TEST_F(D3D12TestFixture, Texture_CreateTexture3D) { EXPECT_EQ(desc.DepthOrArraySize, depth); } -TEST_F(D3D12TestFixture, Texture_CreateTextureWithMipLevels) { +TEST_F(D3D12TestFixture, Texture_Create_MultipleMips) { const uint32_t width = 512; const uint32_t height = 512; const uint32_t mipLevels = 5; @@ -110,7 +106,7 @@ TEST_F(D3D12TestFixture, Texture_CreateTextureWithMipLevels) { EXPECT_EQ(desc.MipLevels, mipLevels); } -TEST_F(D3D12TestFixture, Texture_CreateTextureArray) { +TEST_F(D3D12TestFixture, Texture_Create_Array) { const uint32_t width = 128; const uint32_t height = 128; const uint32_t arraySize = 4; diff --git a/tests/RHI/D3D12/unit/test_views.cpp b/tests/RHI/D3D12/unit/test_views.cpp index 63972ba0..9b9363a5 100644 --- a/tests/RHI/D3D12/unit/test_views.cpp +++ b/tests/RHI/D3D12/unit/test_views.cpp @@ -1,10 +1,6 @@ #include "fixtures/D3D12TestFixture.h" -TEST_F(D3D12TestFixture, Views_Placeholder) { - ASSERT_NE(GetDevice(), nullptr); -} - -TEST_F(D3D12TestFixture, Views_CreateRTVDescriptorHeap) { +TEST_F(D3D12TestFixture, Views_Create_RTVDescriptorHeap) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heapDesc.NumDescriptors = 1; @@ -18,7 +14,7 @@ TEST_F(D3D12TestFixture, Views_CreateRTVDescriptorHeap) { EXPECT_NE(handle.ptr, 0); } -TEST_F(D3D12TestFixture, Views_CreateDSVDescriptorHeap) { +TEST_F(D3D12TestFixture, Views_Create_DSVDescriptorHeap) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV; heapDesc.NumDescriptors = 1; @@ -32,7 +28,7 @@ TEST_F(D3D12TestFixture, Views_CreateDSVDescriptorHeap) { EXPECT_NE(handle.ptr, 0); } -TEST_F(D3D12TestFixture, Views_CreateCBVDescriptorHeap) { +TEST_F(D3D12TestFixture, Views_Create_CBVDescriptorHeap) { D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {}; heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; heapDesc.NumDescriptors = 1; @@ -46,7 +42,7 @@ TEST_F(D3D12TestFixture, Views_CreateCBVDescriptorHeap) { EXPECT_NE(handle.ptr, 0); } -TEST_F(D3D12TestFixture, Views_RTVDescriptorHandleIncrement) { +TEST_F(D3D12TestFixture, Views_Get_RTVDescriptorHandleIncrement) { UINT rtvSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};