test: rename unit tests to Component_Category_SubBehavior format, remove Placeholder tests

This commit is contained in:
2026-03-20 03:18:30 +08:00
parent 9c5bd3c33f
commit 9ad699cd6f
12 changed files with 44 additions and 84 deletions

View File

@@ -1,7 +1,7 @@
#include "fixtures/D3D12TestFixture.h"
#include <Windows.h>
TEST_F(D3D12TestFixture, Fence_CreateFence_Success) {
TEST_F(D3D12TestFixture, Fence_Create_Success) {
ASSERT_NE(GetDevice(), nullptr);
ComPtr<ID3D12Fence> fence;
@@ -10,7 +10,7 @@ TEST_F(D3D12TestFixture, Fence_CreateFence_Success) {
ASSERT_NE(fence.Get(), nullptr);
}
TEST_F(D3D12TestFixture, Fence_GetCompletedValue_Initial) {
TEST_F(D3D12TestFixture, Fence_Get_CompletedValue_Initial) {
ComPtr<ID3D12Fence> fence;
HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
ASSERT_HRESULT_SUCCEEDED(hr);
@@ -18,7 +18,7 @@ TEST_F(D3D12TestFixture, Fence_GetCompletedValue_Initial) {
EXPECT_EQ(fence->GetCompletedValue(), 0);
}
TEST_F(D3D12TestFixture, Fence_SignalAndWait) {
TEST_F(D3D12TestFixture, Fence_Signal_Wait) {
ComPtr<ID3D12Fence> fence;
HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
ASSERT_HRESULT_SUCCEEDED(hr);
@@ -41,7 +41,7 @@ TEST_F(D3D12TestFixture, Fence_SignalAndWait) {
CloseHandle(eventHandle);
}
TEST_F(D3D12TestFixture, Fence_SetEventOnCompletion) {
TEST_F(D3D12TestFixture, Fence_Set_EventOnCompletion) {
ComPtr<ID3D12Fence> fence;
HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
ASSERT_HRESULT_SUCCEEDED(hr);
@@ -64,7 +64,7 @@ TEST_F(D3D12TestFixture, Fence_SetEventOnCompletion) {
CloseHandle(eventHandle);
}
TEST_F(D3D12TestFixture, Fence_MultipleSignals) {
TEST_F(D3D12TestFixture, Fence_Signal_Multiple) {
ComPtr<ID3D12Fence> fence;
HRESULT hr = GetDevice()->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
ASSERT_HRESULT_SUCCEEDED(hr);