test: rename unit tests to Component_Category_SubBehavior format, remove Placeholder tests
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@@ -3,15 +3,15 @@
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#include <dxgi1_4.h>
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#include <windows.h>
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TEST_F(D3D12TestFixture, Device_CreateDevice_Success) {
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TEST_F(D3D12TestFixture, Device_Create_Success) {
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ASSERT_NE(GetDevice(), nullptr);
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}
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TEST_F(D3D12TestFixture, Device_GetCommandQueue_Success) {
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TEST_F(D3D12TestFixture, Device_Get_CommandQueue) {
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ASSERT_NE(GetCommandQueue(), nullptr);
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}
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TEST_F(D3D12TestFixture, Device_CheckFeatureLevel) {
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TEST_F(D3D12TestFixture, Device_Get_FeatureLevel) {
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static const D3D_FEATURE_LEVEL requestedLevels[] = { D3D_FEATURE_LEVEL_12_0 };
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D3D12_FEATURE_DATA_FEATURE_LEVELS featureLevels = {};
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featureLevels.NumFeatureLevels = 1;
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@@ -22,7 +22,7 @@ TEST_F(D3D12TestFixture, Device_CheckFeatureLevel) {
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EXPECT_EQ(featureLevels.MaxSupportedFeatureLevel, D3D_FEATURE_LEVEL_12_0);
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}
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TEST_F(D3D12TestFixture, Device_GetDescriptorHandleIncrementSize) {
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TEST_F(D3D12TestFixture, Device_Get_DescriptorHandleIncrementSize) {
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UINT cbvSrvUavSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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EXPECT_GT(cbvSrvUavSize, 0);
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@@ -36,7 +36,7 @@ TEST_F(D3D12TestFixture, Device_GetDescriptorHandleIncrementSize) {
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EXPECT_GT(dsvSize, 0);
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}
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TEST_F(D3D12TestFixture, Device_CheckShaderModelSupport) {
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TEST_F(D3D12TestFixture, Device_Get_ShaderModelSupport) {
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D3D12_FEATURE_DATA_SHADER_MODEL shaderModel = {};
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shaderModel.HighestShaderModel = D3D_SHADER_MODEL_6_0;
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@@ -45,7 +45,7 @@ TEST_F(D3D12TestFixture, Device_CheckShaderModelSupport) {
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EXPECT_GE(shaderModel.HighestShaderModel, D3D_SHADER_MODEL_6_0);
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}
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TEST_F(D3D12TestFixture, Device_CheckResourceBindingTier) {
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TEST_F(D3D12TestFixture, Device_Get_ResourceBindingTier) {
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D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
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HRESULT hr = GetDevice()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
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@@ -53,7 +53,7 @@ TEST_F(D3D12TestFixture, Device_CheckResourceBindingTier) {
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EXPECT_GE(options.ResourceBindingTier, D3D12_RESOURCE_BINDING_TIER_1);
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}
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TEST_F(D3D12TestFixture, Device_CheckTiledResourcesTier) {
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TEST_F(D3D12TestFixture, Device_Get_TiledResourcesTier) {
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D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
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HRESULT hr = GetDevice()->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
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