test: rename unit tests to Component_Category_SubBehavior format, remove Placeholder tests
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@@ -1,10 +1,6 @@
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#include "fixtures/D3D12TestFixture.h"
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TEST_F(D3D12TestFixture, CommandAllocator_Placeholder) {
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ASSERT_NE(GetCommandAllocator(), nullptr);
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}
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TEST_F(D3D12TestFixture, CommandAllocator_Reset) {
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TEST_F(D3D12TestFixture, CommandAllocator_Reset_Basic) {
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ComPtr<ID3D12CommandAllocator> allocator;
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HRESULT hr = GetDevice()->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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@@ -16,7 +12,7 @@ TEST_F(D3D12TestFixture, CommandAllocator_Reset) {
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ASSERT_HRESULT_SUCCEEDED(hr);
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}
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TEST_F(D3D12TestFixture, CommandAllocator_MultipleReset) {
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TEST_F(D3D12TestFixture, CommandAllocator_Reset_Multiple) {
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ComPtr<ID3D12CommandAllocator> allocator;
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HRESULT hr = GetDevice()->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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@@ -30,7 +26,7 @@ TEST_F(D3D12TestFixture, CommandAllocator_MultipleReset) {
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}
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}
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TEST_F(D3D12TestFixture, CommandAllocator_DifferentTypes) {
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TEST_F(D3D12TestFixture, CommandAllocator_Create_DifferentTypes) {
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D3D12_COMMAND_LIST_TYPE types[] = {
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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D3D12_COMMAND_LIST_TYPE_COMPUTE,
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