Refactor new editor boundaries and test ownership
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105
new_editor/app/Platform/Win32/EditorWindowRuntimeController.h
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105
new_editor/app/Platform/Win32/EditorWindowRuntimeController.h
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#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include "Composition/EditorShellRuntime.h"
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#include <Rendering/D3D12/D3D12WindowRenderLoop.h>
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#include <Rendering/D3D12/D3D12WindowRenderer.h>
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#include <Rendering/Native/AutoScreenshot.h>
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#include <Rendering/Native/NativeRenderer.h>
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#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
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#include <XCEngine/UI/DrawData.h>
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#include <XCEngine/UI/Types.h>
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#include <windows.h>
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#include <filesystem>
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#include <string>
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namespace XCEngine::UI::Editor {
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struct UIEditorShellInteractionFrame;
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struct UIEditorShellInteractionState;
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namespace Widgets {
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struct UIEditorDockHostDropPreviewState;
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}
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} // namespace XCEngine::UI::Editor
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namespace XCEngine::UI::Editor::App {
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class EditorContext;
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namespace Internal {
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class EditorWindowRuntimeController final {
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public:
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explicit EditorWindowRuntimeController(UIEditorWorkspaceController workspaceController);
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~EditorWindowRuntimeController();
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EditorWindowRuntimeController(const EditorWindowRuntimeController&) = delete;
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EditorWindowRuntimeController& operator=(const EditorWindowRuntimeController&) = delete;
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EditorWindowRuntimeController(EditorWindowRuntimeController&&) = delete;
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EditorWindowRuntimeController& operator=(EditorWindowRuntimeController&&) = delete;
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bool IsReady() const;
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const UIEditorWorkspaceController& GetWorkspaceController() const;
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UIEditorWorkspaceController& GetMutableWorkspaceController();
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void ReplaceWorkspaceController(UIEditorWorkspaceController workspaceController);
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const EditorShellRuntime& GetShellRuntime() const;
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EditorShellRuntime& GetShellRuntime();
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const UIEditorShellInteractionFrame& GetShellFrame() const;
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const UIEditorShellInteractionState& GetShellInteractionState() const;
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void SetExternalDockHostDropPreview(
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const Widgets::UIEditorDockHostDropPreviewState& preview);
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void ClearExternalDockHostDropPreview();
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void SetDpiScale(float dpiScale);
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Host::NativeRenderer& GetRenderer();
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const Host::NativeRenderer& GetRenderer() const;
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const ::XCEngine::UI::UITextureHandle& GetTitleBarLogoIcon() const;
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bool Initialize(
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HWND hwnd,
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const std::filesystem::path& repoRoot,
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EditorContext& editorContext,
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const std::filesystem::path& captureRoot,
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bool autoCaptureOnStartup);
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void Shutdown();
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void ResetInteractionState();
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bool ApplyResize(UINT width, UINT height);
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Host::D3D12WindowRenderLoopFrameContext BeginFrame() const;
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Host::D3D12WindowRenderLoopPresentResult Present(
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const ::XCEngine::UI::UIDrawData& drawData) const;
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void CaptureIfRequested(
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const ::XCEngine::UI::UIDrawData& drawData,
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UINT pixelWidth,
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UINT pixelHeight,
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bool framePresented);
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void RequestManualScreenshot(std::string reason);
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std::string BuildCaptureStatusText() const;
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private:
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Host::NativeRenderer m_renderer = {};
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Host::D3D12WindowRenderer m_windowRenderer = {};
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Host::D3D12WindowRenderLoop m_windowRenderLoop = {};
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Host::AutoScreenshotController m_autoScreenshot = {};
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::XCEngine::UI::UITextureHandle m_titleBarLogoIcon = {};
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UIEditorWorkspaceController m_workspaceController = {};
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EditorShellRuntime m_shellRuntime = {};
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bool m_ready = false;
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};
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} // namespace Internal
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} // namespace XCEngine::UI::Editor::App
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