fix(rhi): honor firstSet in set-aware d3d12 bindings
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@@ -44,6 +44,8 @@ struct MatrixBufferData {
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constexpr float kSphereRadius = 1.0f;
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constexpr int kSphereSegments = 32;
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constexpr float kPi = 3.14159265358979323846f;
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constexpr uint32_t kSphereDescriptorFirstSet = 1;
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constexpr uint32_t kSphereDescriptorSetCount = 4;
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std::filesystem::path GetExecutableDirectory() {
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char exePath[MAX_PATH] = {};
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@@ -452,10 +454,15 @@ void SphereTest::InitializeSphereResources() {
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ASSERT_NE(mSamplerSet, nullptr);
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mSamplerSet->UpdateSampler(0, mSampler);
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DescriptorSetLayoutDesc setLayouts[kSphereDescriptorSetCount] = {};
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// Reserve set0 so the integration test exercises non-zero firstSet binding.
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setLayouts[1] = constantLayoutDesc;
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setLayouts[2] = textureLayoutDesc;
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setLayouts[3] = samplerLayoutDesc;
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RHIPipelineLayoutDesc pipelineLayoutDesc = {};
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pipelineLayoutDesc.constantBufferCount = 1;
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pipelineLayoutDesc.textureCount = 1;
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pipelineLayoutDesc.samplerCount = 1;
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pipelineLayoutDesc.setLayouts = setLayouts;
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pipelineLayoutDesc.setLayoutCount = kSphereDescriptorSetCount;
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mPipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
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ASSERT_NE(mPipelineLayout, nullptr);
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@@ -584,7 +591,7 @@ void SphereTest::RenderFrame() {
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cmdList->SetPipelineState(mPipelineState);
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RHIDescriptorSet* descriptorSets[] = { mConstantSet, mTextureSet, mSamplerSet };
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cmdList->SetGraphicsDescriptorSets(0, 3, descriptorSets, mPipelineLayout);
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cmdList->SetGraphicsDescriptorSets(kSphereDescriptorFirstSet, 3, descriptorSets, mPipelineLayout);
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cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
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RHIResourceView* vertexBuffers[] = { mVertexBufferView };
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