653 lines
22 KiB
C++
653 lines
22 KiB
C++
#include <windows.h>
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#include <filesystem>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vector>
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#include <gtest/gtest.h>
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#include <stb/stb_image.h>
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#include "../fixtures/RHIIntegrationFixture.h"
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#include "XCEngine/Core/Math/Matrix4.h"
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#include "XCEngine/Core/Math/Vector3.h"
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#include "XCEngine/Debug/ConsoleLogSink.h"
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#include "XCEngine/Debug/Logger.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/RHISampler.h"
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#include "XCEngine/RHI/RHITexture.h"
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using namespace XCEngine::Debug;
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using namespace XCEngine::Math;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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namespace {
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struct Vertex {
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float pos[4];
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float uv[2];
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};
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struct MatrixBufferData {
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Matrix4x4 projection;
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Matrix4x4 view;
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Matrix4x4 model;
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};
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constexpr float kSphereRadius = 1.0f;
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constexpr int kSphereSegments = 32;
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constexpr float kPi = 3.14159265358979323846f;
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constexpr uint32_t kSphereDescriptorFirstSet = 1;
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constexpr uint32_t kSphereDescriptorSetCount = 4;
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std::filesystem::path GetExecutableDirectory() {
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char exePath[MAX_PATH] = {};
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const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
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if (length == 0 || length >= MAX_PATH) {
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return std::filesystem::current_path();
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}
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return std::filesystem::path(exePath).parent_path();
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}
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std::filesystem::path ResolveRuntimePath(const char* relativePath) {
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return GetExecutableDirectory() / relativePath;
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}
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void GenerateSphere(std::vector<Vertex>& vertices, std::vector<uint32_t>& indices, float radius, int segments) {
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vertices.clear();
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indices.clear();
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segments = segments < 3 ? 3 : segments;
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for (int lat = 0; lat <= segments; ++lat) {
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const float phi = kPi * static_cast<float>(lat) / static_cast<float>(segments);
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const float sinPhi = sinf(phi);
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const float cosPhi = cosf(phi);
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for (int lon = 0; lon <= segments; ++lon) {
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const float theta = (kPi * 2.0f) * static_cast<float>(lon) / static_cast<float>(segments);
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const float sinTheta = sinf(theta);
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const float cosTheta = cosf(theta);
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Vertex vertex = {};
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vertex.pos[0] = radius * sinPhi * cosTheta;
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vertex.pos[1] = radius * cosPhi;
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vertex.pos[2] = radius * sinPhi * sinTheta;
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vertex.pos[3] = 1.0f;
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vertex.uv[0] = static_cast<float>(lon) / static_cast<float>(segments);
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vertex.uv[1] = static_cast<float>(lat) / static_cast<float>(segments);
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vertices.push_back(vertex);
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}
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}
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for (int lat = 0; lat < segments; ++lat) {
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for (int lon = 0; lon < segments; ++lon) {
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const uint32_t topLeft = static_cast<uint32_t>(lat * (segments + 1) + lon);
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const uint32_t topRight = topLeft + 1;
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const uint32_t bottomLeft = static_cast<uint32_t>((lat + 1) * (segments + 1) + lon);
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const uint32_t bottomRight = bottomLeft + 1;
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indices.push_back(topLeft);
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indices.push_back(bottomLeft);
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indices.push_back(topRight);
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indices.push_back(topRight);
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indices.push_back(bottomLeft);
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indices.push_back(bottomRight);
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}
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}
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}
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MatrixBufferData CreateMatrixBufferData() {
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const float aspect = 1280.0f / 720.0f;
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const Matrix4x4 projection = Matrix4x4::Perspective(45.0f * 3.141592f / 180.0f, aspect, 0.1f, 1000.0f);
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const Matrix4x4 view = Matrix4x4::Identity();
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const Matrix4x4 model = Matrix4x4::Translation(Vector3(0.0f, 0.0f, 5.0f));
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MatrixBufferData data = {};
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data.projection = projection.Transpose();
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data.view = view.Transpose();
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data.model = model.Transpose();
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return data;
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}
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const char kSphereHlsl[] = R"(
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Texture2D gDiffuseTexture : register(t0);
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SamplerState gSampler : register(s0);
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cbuffer MatrixBuffer : register(b0) {
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float4x4 gProjectionMatrix;
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float4x4 gViewMatrix;
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float4x4 gModelMatrix;
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};
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struct VSInput {
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float4 position : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct PSInput {
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float4 position : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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PSInput MainVS(VSInput input) {
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PSInput output;
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float4 positionWS = mul(gModelMatrix, input.position);
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float4 positionVS = mul(gViewMatrix, positionWS);
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output.position = mul(gProjectionMatrix, positionVS);
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output.texcoord = input.texcoord;
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return output;
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}
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float4 MainPS(PSInput input) : SV_TARGET {
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return gDiffuseTexture.Sample(gSampler, input.texcoord);
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}
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)";
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const char kSphereVertexShader[] = R"(#version 430
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec2 aTexCoord;
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layout(std140, binding = 0) uniform MatrixBuffer {
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mat4 gProjectionMatrix;
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mat4 gViewMatrix;
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mat4 gModelMatrix;
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};
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out vec2 vTexCoord;
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void main() {
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vec4 positionWS = gModelMatrix * aPosition;
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vec4 positionVS = gViewMatrix * positionWS;
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gl_Position = gProjectionMatrix * positionVS;
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vTexCoord = aTexCoord;
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}
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)";
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const char kSphereFragmentShader[] = R"(#version 430
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layout(binding = 0) uniform sampler2D uTexture;
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in vec2 vTexCoord;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = texture(uTexture, vTexCoord);
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}
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)";
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const char* GetScreenshotFilename(RHIType type) {
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return type == RHIType::D3D12 ? "sphere_d3d12.ppm" : "sphere_opengl.ppm";
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}
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int GetComparisonThreshold(RHIType type) {
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return type == RHIType::OpenGL ? 5 : 0;
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}
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RHITexture* LoadSphereTexture(RHIDevice* device) {
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const std::filesystem::path texturePath = ResolveRuntimePath("Res/Image/earth.png");
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const std::string texturePathString = texturePath.string();
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stbi_set_flip_vertically_on_load(0);
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int width = 0;
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int height = 0;
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int channels = 0;
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stbi_uc* pixels = stbi_load(texturePathString.c_str(), &width, &height, &channels, STBI_rgb_alpha);
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if (pixels == nullptr) {
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Log("[TEST] Failed to load sphere texture: %s", texturePathString.c_str());
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return nullptr;
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}
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TextureDesc textureDesc = {};
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textureDesc.width = static_cast<uint32_t>(width);
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textureDesc.height = static_cast<uint32_t>(height);
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textureDesc.depth = 1;
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textureDesc.mipLevels = 1;
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textureDesc.arraySize = 1;
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textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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textureDesc.sampleCount = 1;
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textureDesc.sampleQuality = 0;
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textureDesc.flags = 0;
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RHITexture* texture = device->CreateTexture(
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textureDesc,
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pixels,
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static_cast<size_t>(width) * static_cast<size_t>(height) * 4,
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static_cast<uint32_t>(width) * 4);
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stbi_image_free(pixels);
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return texture;
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}
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GraphicsPipelineDesc CreateSpherePipelineDesc(RHIType type, RHIPipelineLayout* pipelineLayout) {
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GraphicsPipelineDesc desc = {};
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desc.pipelineLayout = pipelineLayout;
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desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.depthStencilFormat = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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desc.sampleCount = 1;
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desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
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desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
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desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
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desc.rasterizerState.depthClipEnable = true;
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desc.depthStencilState.depthTestEnable = true;
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desc.depthStencilState.depthWriteEnable = true;
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desc.depthStencilState.depthFunc = static_cast<uint32_t>(ComparisonFunc::Less);
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desc.depthStencilState.stencilEnable = false;
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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desc.inputLayout.elements.push_back(position);
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InputElementDesc texcoord = {};
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texcoord.semanticName = "TEXCOORD";
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texcoord.semanticIndex = 0;
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texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
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texcoord.inputSlot = 0;
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texcoord.alignedByteOffset = sizeof(float) * 4;
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desc.inputLayout.elements.push_back(texcoord);
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if (type == RHIType::D3D12) {
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desc.vertexShader.source.assign(kSphereHlsl, kSphereHlsl + strlen(kSphereHlsl));
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desc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
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desc.vertexShader.entryPoint = L"MainVS";
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desc.vertexShader.profile = L"vs_5_0";
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desc.fragmentShader.source.assign(kSphereHlsl, kSphereHlsl + strlen(kSphereHlsl));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
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desc.fragmentShader.entryPoint = L"MainPS";
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desc.fragmentShader.profile = L"ps_5_0";
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} else {
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desc.vertexShader.source.assign(kSphereVertexShader, kSphereVertexShader + strlen(kSphereVertexShader));
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desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.vertexShader.profile = L"vs_4_30";
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desc.fragmentShader.source.assign(kSphereFragmentShader, kSphereFragmentShader + strlen(kSphereFragmentShader));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.fragmentShader.profile = L"fs_4_30";
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}
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return desc;
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}
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class SphereTest : public RHIIntegrationFixture {
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protected:
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void SetUp() override;
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void TearDown() override;
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void RenderFrame() override;
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private:
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void InitializeSphereResources();
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void ShutdownSphereResources();
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std::vector<Vertex> mVertices;
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std::vector<uint32_t> mIndices;
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RHIBuffer* mVertexBuffer = nullptr;
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RHIResourceView* mVertexBufferView = nullptr;
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RHIBuffer* mIndexBuffer = nullptr;
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RHIResourceView* mIndexBufferView = nullptr;
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RHITexture* mTexture = nullptr;
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RHIResourceView* mTextureView = nullptr;
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RHISampler* mSampler = nullptr;
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RHIDescriptorPool* mConstantPool = nullptr;
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RHIDescriptorSet* mConstantSet = nullptr;
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RHIDescriptorPool* mTexturePool = nullptr;
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RHIDescriptorSet* mTextureSet = nullptr;
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RHIDescriptorPool* mSamplerPool = nullptr;
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RHIDescriptorSet* mSamplerSet = nullptr;
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RHIPipelineLayout* mPipelineLayout = nullptr;
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RHIPipelineState* mPipelineState = nullptr;
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};
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void SphereTest::SetUp() {
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RHIIntegrationFixture::SetUp();
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InitializeSphereResources();
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}
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void SphereTest::TearDown() {
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ShutdownSphereResources();
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RHIIntegrationFixture::TearDown();
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}
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void SphereTest::InitializeSphereResources() {
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GenerateSphere(mVertices, mIndices, kSphereRadius, kSphereSegments);
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ASSERT_FALSE(mVertices.empty());
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ASSERT_FALSE(mIndices.empty());
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BufferDesc vertexBufferDesc = {};
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vertexBufferDesc.size = static_cast<uint64_t>(mVertices.size() * sizeof(Vertex));
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vertexBufferDesc.stride = sizeof(Vertex);
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vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
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mVertexBuffer = GetDevice()->CreateBuffer(vertexBufferDesc);
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ASSERT_NE(mVertexBuffer, nullptr);
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mVertexBuffer->SetData(mVertices.data(), mVertices.size() * sizeof(Vertex));
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mVertexBuffer->SetStride(sizeof(Vertex));
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mVertexBuffer->SetBufferType(BufferType::Vertex);
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ResourceViewDesc vertexViewDesc = {};
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vertexViewDesc.dimension = ResourceViewDimension::Buffer;
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vertexViewDesc.structureByteStride = sizeof(Vertex);
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mVertexBufferView = GetDevice()->CreateVertexBufferView(mVertexBuffer, vertexViewDesc);
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ASSERT_NE(mVertexBufferView, nullptr);
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BufferDesc indexBufferDesc = {};
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indexBufferDesc.size = static_cast<uint64_t>(mIndices.size() * sizeof(uint32_t));
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indexBufferDesc.stride = sizeof(uint32_t);
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indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
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mIndexBuffer = GetDevice()->CreateBuffer(indexBufferDesc);
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ASSERT_NE(mIndexBuffer, nullptr);
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mIndexBuffer->SetData(mIndices.data(), mIndices.size() * sizeof(uint32_t));
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mIndexBuffer->SetStride(sizeof(uint32_t));
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mIndexBuffer->SetBufferType(BufferType::Index);
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ResourceViewDesc indexViewDesc = {};
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indexViewDesc.dimension = ResourceViewDimension::Buffer;
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indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
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mIndexBufferView = GetDevice()->CreateIndexBufferView(mIndexBuffer, indexViewDesc);
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ASSERT_NE(mIndexBufferView, nullptr);
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mTexture = LoadSphereTexture(GetDevice());
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ASSERT_NE(mTexture, nullptr);
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ResourceViewDesc textureViewDesc = {};
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textureViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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textureViewDesc.dimension = ResourceViewDimension::Texture2D;
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textureViewDesc.mipLevel = 0;
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mTextureView = GetDevice()->CreateShaderResourceView(mTexture, textureViewDesc);
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ASSERT_NE(mTextureView, nullptr);
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SamplerDesc samplerDesc = {};
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samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
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samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
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samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Clamp);
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samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Clamp);
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samplerDesc.mipLodBias = 0.0f;
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samplerDesc.maxAnisotropy = 1;
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samplerDesc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Always);
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samplerDesc.borderColorR = 0.0f;
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samplerDesc.borderColorG = 0.0f;
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samplerDesc.borderColorB = 0.0f;
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samplerDesc.borderColorA = 0.0f;
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samplerDesc.minLod = 0.0f;
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samplerDesc.maxLod = 1000.0f;
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mSampler = GetDevice()->CreateSampler(samplerDesc);
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ASSERT_NE(mSampler, nullptr);
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DescriptorPoolDesc constantPoolDesc = {};
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constantPoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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constantPoolDesc.descriptorCount = 1;
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constantPoolDesc.shaderVisible = false;
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mConstantPool = GetDevice()->CreateDescriptorPool(constantPoolDesc);
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ASSERT_NE(mConstantPool, nullptr);
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DescriptorSetLayoutBinding constantBinding = {};
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constantBinding.binding = 0;
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constantBinding.type = static_cast<uint32_t>(DescriptorType::CBV);
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constantBinding.count = 1;
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DescriptorSetLayoutDesc constantLayoutDesc = {};
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constantLayoutDesc.bindings = &constantBinding;
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constantLayoutDesc.bindingCount = 1;
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mConstantSet = mConstantPool->AllocateSet(constantLayoutDesc);
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ASSERT_NE(mConstantSet, nullptr);
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const MatrixBufferData matrixData = CreateMatrixBufferData();
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mConstantSet->WriteConstant(0, &matrixData, sizeof(matrixData));
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DescriptorPoolDesc texturePoolDesc = {};
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texturePoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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texturePoolDesc.descriptorCount = 1;
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texturePoolDesc.shaderVisible = true;
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mTexturePool = GetDevice()->CreateDescriptorPool(texturePoolDesc);
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ASSERT_NE(mTexturePool, nullptr);
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DescriptorSetLayoutBinding textureBinding = {};
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textureBinding.binding = 0;
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textureBinding.type = static_cast<uint32_t>(DescriptorType::SRV);
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textureBinding.count = 1;
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DescriptorSetLayoutDesc textureLayoutDesc = {};
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textureLayoutDesc.bindings = &textureBinding;
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textureLayoutDesc.bindingCount = 1;
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mTextureSet = mTexturePool->AllocateSet(textureLayoutDesc);
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ASSERT_NE(mTextureSet, nullptr);
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mTextureSet->Update(0, mTextureView);
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DescriptorPoolDesc samplerPoolDesc = {};
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samplerPoolDesc.type = DescriptorHeapType::Sampler;
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samplerPoolDesc.descriptorCount = 1;
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samplerPoolDesc.shaderVisible = true;
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mSamplerPool = GetDevice()->CreateDescriptorPool(samplerPoolDesc);
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ASSERT_NE(mSamplerPool, nullptr);
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DescriptorSetLayoutBinding samplerBinding = {};
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samplerBinding.binding = 0;
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samplerBinding.type = static_cast<uint32_t>(DescriptorType::Sampler);
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samplerBinding.count = 1;
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DescriptorSetLayoutDesc samplerLayoutDesc = {};
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samplerLayoutDesc.bindings = &samplerBinding;
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samplerLayoutDesc.bindingCount = 1;
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mSamplerSet = mSamplerPool->AllocateSet(samplerLayoutDesc);
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ASSERT_NE(mSamplerSet, nullptr);
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mSamplerSet->UpdateSampler(0, mSampler);
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DescriptorSetLayoutDesc setLayouts[kSphereDescriptorSetCount] = {};
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// Reserve set0 so the integration test exercises non-zero firstSet binding.
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setLayouts[1] = constantLayoutDesc;
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setLayouts[2] = textureLayoutDesc;
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setLayouts[3] = samplerLayoutDesc;
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RHIPipelineLayoutDesc pipelineLayoutDesc = {};
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pipelineLayoutDesc.setLayouts = setLayouts;
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pipelineLayoutDesc.setLayoutCount = kSphereDescriptorSetCount;
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|
mPipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
|
|
ASSERT_NE(mPipelineLayout, nullptr);
|
|
|
|
GraphicsPipelineDesc pipelineDesc = CreateSpherePipelineDesc(GetBackendType(), mPipelineLayout);
|
|
mPipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
|
|
ASSERT_NE(mPipelineState, nullptr);
|
|
ASSERT_TRUE(mPipelineState->IsValid());
|
|
|
|
Log("[TEST] Sphere resources initialized for backend %d", static_cast<int>(GetBackendType()));
|
|
}
|
|
|
|
void SphereTest::ShutdownSphereResources() {
|
|
if (mPipelineState != nullptr) {
|
|
mPipelineState->Shutdown();
|
|
delete mPipelineState;
|
|
mPipelineState = nullptr;
|
|
}
|
|
|
|
if (mPipelineLayout != nullptr) {
|
|
mPipelineLayout->Shutdown();
|
|
delete mPipelineLayout;
|
|
mPipelineLayout = nullptr;
|
|
}
|
|
|
|
if (mConstantSet != nullptr) {
|
|
mConstantSet->Shutdown();
|
|
delete mConstantSet;
|
|
mConstantSet = nullptr;
|
|
}
|
|
|
|
if (mTextureSet != nullptr) {
|
|
mTextureSet->Shutdown();
|
|
delete mTextureSet;
|
|
mTextureSet = nullptr;
|
|
}
|
|
|
|
if (mSamplerSet != nullptr) {
|
|
mSamplerSet->Shutdown();
|
|
delete mSamplerSet;
|
|
mSamplerSet = nullptr;
|
|
}
|
|
|
|
if (mConstantPool != nullptr) {
|
|
mConstantPool->Shutdown();
|
|
delete mConstantPool;
|
|
mConstantPool = nullptr;
|
|
}
|
|
|
|
if (mTexturePool != nullptr) {
|
|
mTexturePool->Shutdown();
|
|
delete mTexturePool;
|
|
mTexturePool = nullptr;
|
|
}
|
|
|
|
if (mSamplerPool != nullptr) {
|
|
mSamplerPool->Shutdown();
|
|
delete mSamplerPool;
|
|
mSamplerPool = nullptr;
|
|
}
|
|
|
|
if (mSampler != nullptr) {
|
|
mSampler->Shutdown();
|
|
delete mSampler;
|
|
mSampler = nullptr;
|
|
}
|
|
|
|
if (mTextureView != nullptr) {
|
|
mTextureView->Shutdown();
|
|
delete mTextureView;
|
|
mTextureView = nullptr;
|
|
}
|
|
|
|
if (mTexture != nullptr) {
|
|
mTexture->Shutdown();
|
|
delete mTexture;
|
|
mTexture = nullptr;
|
|
}
|
|
|
|
if (mVertexBufferView != nullptr) {
|
|
mVertexBufferView->Shutdown();
|
|
delete mVertexBufferView;
|
|
mVertexBufferView = nullptr;
|
|
}
|
|
|
|
if (mIndexBufferView != nullptr) {
|
|
mIndexBufferView->Shutdown();
|
|
delete mIndexBufferView;
|
|
mIndexBufferView = nullptr;
|
|
}
|
|
|
|
if (mVertexBuffer != nullptr) {
|
|
mVertexBuffer->Shutdown();
|
|
delete mVertexBuffer;
|
|
mVertexBuffer = nullptr;
|
|
}
|
|
|
|
if (mIndexBuffer != nullptr) {
|
|
mIndexBuffer->Shutdown();
|
|
delete mIndexBuffer;
|
|
mIndexBuffer = nullptr;
|
|
}
|
|
}
|
|
|
|
void SphereTest::RenderFrame() {
|
|
ASSERT_NE(mPipelineState, nullptr);
|
|
ASSERT_NE(mPipelineLayout, nullptr);
|
|
ASSERT_NE(mConstantSet, nullptr);
|
|
ASSERT_NE(mTextureSet, nullptr);
|
|
ASSERT_NE(mSamplerSet, nullptr);
|
|
ASSERT_NE(mVertexBufferView, nullptr);
|
|
ASSERT_NE(mIndexBufferView, nullptr);
|
|
|
|
RHICommandList* cmdList = GetCommandList();
|
|
RHICommandQueue* cmdQueue = GetCommandQueue();
|
|
ASSERT_NE(cmdList, nullptr);
|
|
ASSERT_NE(cmdQueue, nullptr);
|
|
|
|
cmdList->Reset();
|
|
SetRenderTargetForClear(true);
|
|
|
|
Viewport viewport = { 0.0f, 0.0f, 1280.0f, 720.0f, 0.0f, 1.0f };
|
|
Rect scissorRect = { 0, 0, 1280, 720 };
|
|
cmdList->SetViewport(viewport);
|
|
cmdList->SetScissorRect(scissorRect);
|
|
cmdList->Clear(0.0f, 0.0f, 1.0f, 1.0f, 1 | 2);
|
|
|
|
cmdList->SetPipelineState(mPipelineState);
|
|
RHIDescriptorSet* descriptorSets[] = { mConstantSet, mTextureSet, mSamplerSet };
|
|
cmdList->SetGraphicsDescriptorSets(kSphereDescriptorFirstSet, 3, descriptorSets, mPipelineLayout);
|
|
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
|
|
|
|
RHIResourceView* vertexBuffers[] = { mVertexBufferView };
|
|
uint64_t offsets[] = { 0 };
|
|
uint32_t strides[] = { sizeof(Vertex) };
|
|
cmdList->SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
|
|
cmdList->SetIndexBuffer(mIndexBufferView, 0);
|
|
cmdList->DrawIndexed(static_cast<uint32_t>(mIndices.size()));
|
|
|
|
EndRender();
|
|
|
|
cmdList->Close();
|
|
void* cmdLists[] = { cmdList };
|
|
cmdQueue->ExecuteCommandLists(1, cmdLists);
|
|
}
|
|
|
|
TEST_P(SphereTest, RenderSphere) {
|
|
RHICommandQueue* cmdQueue = GetCommandQueue();
|
|
RHISwapChain* swapChain = GetSwapChain();
|
|
const int targetFrameCount = 30;
|
|
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
|
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
|
|
|
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
|
if (frameCount > 0) {
|
|
cmdQueue->WaitForPreviousFrame();
|
|
}
|
|
|
|
Log("[TEST] Sphere MainLoop: frame %d", frameCount);
|
|
BeginRender();
|
|
RenderFrame();
|
|
|
|
if (frameCount >= targetFrameCount) {
|
|
cmdQueue->WaitForIdle();
|
|
Log("[TEST] Sphere MainLoop: frame %d reached, capturing %s", frameCount, screenshotFilename);
|
|
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
|
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
|
|
Log("[TEST] Sphere MainLoop: frame %d compare passed", frameCount);
|
|
break;
|
|
}
|
|
|
|
swapChain->Present(0, 0);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
INSTANTIATE_TEST_SUITE_P(D3D12, SphereTest, ::testing::Values(RHIType::D3D12));
|
|
INSTANTIATE_TEST_SUITE_P(OpenGL, SphereTest, ::testing::Values(RHIType::OpenGL));
|
|
|
|
GTEST_API_ int main(int argc, char** argv) {
|
|
Logger::Get().Initialize();
|
|
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
|
|
Logger::Get().SetMinimumLevel(LogLevel::Debug);
|
|
|
|
testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|