fix: D3D12 CreateTexture defaults and CommandList RTV support
- Add default value handling for sampleCount, mipLevels, depth in CreateTexture - Add RTV descriptor heap to D3D12CommandList for future ClearRenderTarget implementation - ClearRenderTarget remains stub (requires full D3D12 render pipeline state)
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@@ -279,10 +279,10 @@ RHITexture* D3D12Device::CreateTexture(const TextureDesc& desc) {
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d3d12Desc.Width = desc.width;
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d3d12Desc.Height = desc.height;
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d3d12Desc.DepthOrArraySize = desc.depth;
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d3d12Desc.MipLevels = desc.mipLevels;
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d3d12Desc.DepthOrArraySize = desc.depth > 0 ? desc.depth : 1;
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d3d12Desc.MipLevels = desc.mipLevels > 0 ? desc.mipLevels : 1;
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d3d12Desc.Format = static_cast<DXGI_FORMAT>(desc.format);
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d3d12Desc.SampleDesc.Count = desc.sampleCount;
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d3d12Desc.SampleDesc.Count = desc.sampleCount > 0 ? desc.sampleCount : 1;
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d3d12Desc.SampleDesc.Quality = desc.sampleQuality;
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d3d12Desc.Flags = static_cast<D3D12_RESOURCE_FLAGS>(desc.flags);
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d3d12Desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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