refactor editor ui host and shell asset layout
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45
new_editor/include/XCEditor/Shell/UIEditorStructuredShell.h
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45
new_editor/include/XCEditor/Shell/UIEditorStructuredShell.h
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#pragma once
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#include <XCEditor/Foundation/UIEditorShortcutManager.h>
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#include <XCEditor/Shell/UIEditorShellAsset.h>
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#include <XCEditor/Shell/UIEditorShellInteraction.h>
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#include <XCEditor/Shell/UIEditorWorkspaceController.h>
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#include <XCEngine/UI/Runtime/UIScreenTypes.h>
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namespace XCEngine::UI::Editor {
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struct StructuredEditorShellBinding {
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::XCEngine::UI::Runtime::UIScreenAsset screenAsset = {};
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UIEditorWorkspaceController workspaceController = {};
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UIEditorShellInteractionDefinition shellDefinition = {};
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UIEditorShortcutManager shortcutManager = {};
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EditorShellAssetValidationResult assetValidation = {};
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[[nodiscard]] bool IsValid() const {
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return assetValidation.IsValid();
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}
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};
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inline StructuredEditorShellBinding BuildStructuredEditorShellBinding(
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const EditorShellAsset& asset) {
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StructuredEditorShellBinding binding = {};
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binding.screenAsset.screenId = asset.screenId;
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binding.screenAsset.documentPath = asset.documentPath.string();
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binding.workspaceController =
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UIEditorWorkspaceController(asset.panelRegistry, asset.workspace, asset.workspaceSession);
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binding.shellDefinition = asset.shellDefinition;
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binding.shortcutManager = BuildEditorShellShortcutManager(asset);
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binding.assetValidation = ValidateEditorShellAsset(asset);
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return binding;
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}
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inline UIEditorShellInteractionServices BuildStructuredEditorShellServices(
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const StructuredEditorShellBinding& binding) {
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UIEditorShellInteractionServices services = {};
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services.commandDispatcher = &binding.shortcutManager.GetCommandDispatcher();
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services.shortcutManager = &binding.shortcutManager;
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return services;
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}
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} // namespace XCEngine::UI::Editor
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