refactor editor ui host and shell asset layout
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62
new_editor/include/XCEditor/Shell/UIEditorShellAsset.h
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62
new_editor/include/XCEditor/Shell/UIEditorShellAsset.h
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#pragma once
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#include <XCEditor/Foundation/UIEditorShortcutManager.h>
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#include <XCEditor/Shell/UIEditorMenuModel.h>
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#include <XCEditor/Shell/UIEditorPanelRegistry.h>
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#include <XCEditor/Shell/UIEditorShellInteraction.h>
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#include <XCEditor/Shell/UIEditorWorkspaceModel.h>
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#include <XCEditor/Shell/UIEditorWorkspaceSession.h>
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#include <cstdint>
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#include <filesystem>
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#include <string>
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#include <vector>
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namespace XCEngine::UI::Editor {
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struct EditorShellShortcutAsset {
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UIEditorCommandRegistry commandRegistry = {};
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std::vector<UIShortcutBinding> bindings = {};
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};
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struct EditorShellAsset {
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std::string screenId = "editor.shell";
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std::filesystem::path documentPath = {};
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std::filesystem::path captureRootPath = {};
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UIEditorPanelRegistry panelRegistry = {};
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UIEditorWorkspaceModel workspace = {};
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UIEditorWorkspaceSession workspaceSession = {};
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UIEditorShellInteractionDefinition shellDefinition = {};
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EditorShellShortcutAsset shortcutAsset = {};
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};
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enum class EditorShellAssetValidationCode : std::uint8_t {
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None = 0,
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InvalidPanelRegistry,
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InvalidWorkspace,
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InvalidWorkspaceSession,
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InvalidShellMenuModel,
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InvalidShortcutConfiguration,
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MissingPanelDescriptor,
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PanelTitleMismatch,
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PanelPlaceholderMismatch,
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DuplicateShellPresentationPanelId,
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MissingShellPresentationPanelDescriptor,
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MissingRequiredShellPresentation,
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ShellPresentationKindMismatch
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};
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struct EditorShellAssetValidationResult {
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EditorShellAssetValidationCode code = EditorShellAssetValidationCode::None;
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std::string message = {};
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[[nodiscard]] bool IsValid() const {
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return code == EditorShellAssetValidationCode::None;
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}
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};
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EditorShellAsset BuildDefaultEditorShellAsset(const std::filesystem::path& repoRoot);
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UIEditorShortcutManager BuildEditorShellShortcutManager(const EditorShellAsset& asset);
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EditorShellAssetValidationResult ValidateEditorShellAsset(const EditorShellAsset& asset);
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} // namespace XCEngine::UI::Editor
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45
new_editor/include/XCEditor/Shell/UIEditorStructuredShell.h
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45
new_editor/include/XCEditor/Shell/UIEditorStructuredShell.h
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#pragma once
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#include <XCEditor/Foundation/UIEditorShortcutManager.h>
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#include <XCEditor/Shell/UIEditorShellAsset.h>
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#include <XCEditor/Shell/UIEditorShellInteraction.h>
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#include <XCEditor/Shell/UIEditorWorkspaceController.h>
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#include <XCEngine/UI/Runtime/UIScreenTypes.h>
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namespace XCEngine::UI::Editor {
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struct StructuredEditorShellBinding {
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::XCEngine::UI::Runtime::UIScreenAsset screenAsset = {};
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UIEditorWorkspaceController workspaceController = {};
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UIEditorShellInteractionDefinition shellDefinition = {};
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UIEditorShortcutManager shortcutManager = {};
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EditorShellAssetValidationResult assetValidation = {};
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[[nodiscard]] bool IsValid() const {
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return assetValidation.IsValid();
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}
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};
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inline StructuredEditorShellBinding BuildStructuredEditorShellBinding(
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const EditorShellAsset& asset) {
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StructuredEditorShellBinding binding = {};
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binding.screenAsset.screenId = asset.screenId;
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binding.screenAsset.documentPath = asset.documentPath.string();
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binding.workspaceController =
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UIEditorWorkspaceController(asset.panelRegistry, asset.workspace, asset.workspaceSession);
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binding.shellDefinition = asset.shellDefinition;
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binding.shortcutManager = BuildEditorShellShortcutManager(asset);
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binding.assetValidation = ValidateEditorShellAsset(asset);
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return binding;
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}
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inline UIEditorShellInteractionServices BuildStructuredEditorShellServices(
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const StructuredEditorShellBinding& binding) {
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UIEditorShellInteractionServices services = {};
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services.commandDispatcher = &binding.shortcutManager.GetCommandDispatcher();
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services.shortcutManager = &binding.shortcutManager;
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return services;
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}
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} // namespace XCEngine::UI::Editor
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