refactor editor ui host and shell asset layout
This commit is contained in:
@@ -4,15 +4,11 @@
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
#include "Host/AutoScreenshot.h"
|
||||
#include "Host/InputModifierTracker.h"
|
||||
#include "Host/NativeRenderer.h"
|
||||
#include <Host/AutoScreenshot.h>
|
||||
#include <Host/InputModifierTracker.h>
|
||||
#include <Host/NativeRenderer.h>
|
||||
|
||||
#include "Shell/EditorShellAsset.h"
|
||||
|
||||
#include <XCEditor/Shell/UIEditorShellInteraction.h>
|
||||
#include <XCEditor/Foundation/UIEditorShortcutManager.h>
|
||||
#include <XCEditor/Shell/UIEditorWorkspaceController.h>
|
||||
#include <XCEditor/Shell/UIEditorStructuredShell.h>
|
||||
|
||||
#include <XCEngine/UI/Runtime/UIScreenDocumentHost.h>
|
||||
#include <XCEngine/UI/Runtime/UIScreenPlayer.h>
|
||||
@@ -28,44 +24,6 @@
|
||||
|
||||
namespace XCEngine::UI::Editor {
|
||||
|
||||
struct StructuredEditorShellBinding {
|
||||
::XCEngine::UI::Runtime::UIScreenAsset screenAsset = {};
|
||||
UIEditorWorkspaceController workspaceController = {};
|
||||
UIEditorShellInteractionDefinition shellDefinition = {};
|
||||
UIEditorShortcutManager shortcutManager = {};
|
||||
EditorShellAssetValidationResult assetValidation = {};
|
||||
|
||||
[[nodiscard]] bool IsValid() const {
|
||||
return assetValidation.IsValid();
|
||||
}
|
||||
};
|
||||
|
||||
inline UIEditorShortcutManager BuildStructuredEditorShortcutManager(
|
||||
const EditorShellAsset& asset) {
|
||||
return BuildEditorShellShortcutManager(asset);
|
||||
}
|
||||
|
||||
inline StructuredEditorShellBinding BuildStructuredEditorShellBinding(
|
||||
const EditorShellAsset& asset) {
|
||||
StructuredEditorShellBinding binding = {};
|
||||
binding.screenAsset.screenId = asset.screenId;
|
||||
binding.screenAsset.documentPath = asset.documentPath.string();
|
||||
binding.workspaceController =
|
||||
UIEditorWorkspaceController(asset.panelRegistry, asset.workspace, asset.workspaceSession);
|
||||
binding.shellDefinition = asset.shellDefinition;
|
||||
binding.shortcutManager = BuildStructuredEditorShortcutManager(asset);
|
||||
binding.assetValidation = ValidateEditorShellAsset(asset);
|
||||
return binding;
|
||||
}
|
||||
|
||||
inline UIEditorShellInteractionServices BuildStructuredEditorShellServices(
|
||||
const StructuredEditorShellBinding& binding) {
|
||||
UIEditorShellInteractionServices services = {};
|
||||
services.commandDispatcher = &binding.shortcutManager.GetCommandDispatcher();
|
||||
services.shortcutManager = &binding.shortcutManager;
|
||||
return services;
|
||||
}
|
||||
|
||||
class Application {
|
||||
public:
|
||||
Application();
|
||||
|
||||
Reference in New Issue
Block a user