docs: 修正 API 文档准确性 (第四轮检查)
修复问题: - containers: HashMap 实现描述修正 - debug: XE_LOG 宏参数顺序修正 - memory: ProxyAllocator 统计示例修正, PoolAllocator allocate size 检查描述 - resources: ResourceManager 缺失 UnloadGroup 方法 - rhi: D3D12 格式枚举名称修正, Texture Format 枚举补全, ResourceStates 补充 - threading: TaskGroup GetProgress/Wait/Cancel 实现限制说明
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| `UnorderedAccess` | 无序访问 |
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| `DepthWrite` | 深度写入 |
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| `DepthRead` | 深度读取 |
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| `NonPixelShaderResource` | 非像素着色器资源 |
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| `PixelShaderResource` | 像素着色器资源 |
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| `CopySrc` | 复制源 |
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| `CopyDst` | 复制目标 |
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| `Present` | 呈现状态 |
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| `GenericRead` | 通用读取 |
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## 使用示例
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