rendering: remove builtin integration pass hints

This commit is contained in:
2026-04-07 09:34:50 +08:00
parent 5913462178
commit 7f4b647394
5 changed files with 0 additions and 5 deletions

View File

@@ -223,7 +223,6 @@ Material* CreateForwardLitMaterial(
params.guid = ResourceGUID::Generate(params.path);
material->Initialize(params);
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinForwardLitShaderPath()));
material->SetShaderPass("ForwardLit");
material->SetFloat4("_BaseColor", baseColor);
if (texture != nullptr) {

View File

@@ -230,7 +230,6 @@ Material* CreateForwardLitMaterial(
params.guid = ResourceGUID::Generate(params.path);
material->Initialize(params);
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinForwardLitShaderPath()));
material->SetShaderPass("ForwardLit");
material->SetFloat4("_BaseColor", baseColor);
return material;
}

View File

@@ -189,7 +189,6 @@ Material* CreateForwardLitMaterial(
params.guid = ResourceGUID::Generate(params.path);
material->Initialize(params);
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinForwardLitShaderPath()));
material->SetShaderPass("ForwardLit");
material->SetFloat4("_BaseColor", baseColor);
return material;
}

View File

@@ -223,7 +223,6 @@ Material* CreateUnlitMaterial(Texture* texture) {
params.guid = ResourceGUID::Generate(params.path);
material->Initialize(params);
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
material->SetShaderPass("Unlit");
material->SetTexture("_MainTex", ResourceHandle<Texture>(texture));
return material;
}

View File

@@ -191,7 +191,6 @@ Material* CreateForwardLitMaterial(
params.guid = ResourceGUID::Generate(params.path);
material->Initialize(params);
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinForwardLitShaderPath()));
material->SetShaderPass("ForwardLit");
material->SetFloat4("_BaseColor", baseColor);
return material;
}