From 7f4b6473948b2b16f4addcd04c6d85edef7f940a Mon Sep 17 00:00:00 2001 From: ssdfasd <2156608475@qq.com> Date: Tue, 7 Apr 2026 09:34:50 +0800 Subject: [PATCH] rendering: remove builtin integration pass hints --- tests/Rendering/integration/alpha_cutout_scene/main.cpp | 1 - tests/Rendering/integration/directional_shadow_scene/main.cpp | 1 - tests/Rendering/integration/multi_light_scene/main.cpp | 1 - tests/Rendering/integration/object_id_scene/main.cpp | 1 - tests/Rendering/integration/spot_light_scene/main.cpp | 1 - 5 files changed, 5 deletions(-) diff --git a/tests/Rendering/integration/alpha_cutout_scene/main.cpp b/tests/Rendering/integration/alpha_cutout_scene/main.cpp index 69c7dfbb..108ff014 100644 --- a/tests/Rendering/integration/alpha_cutout_scene/main.cpp +++ b/tests/Rendering/integration/alpha_cutout_scene/main.cpp @@ -223,7 +223,6 @@ Material* CreateForwardLitMaterial( params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinForwardLitShaderPath())); - material->SetShaderPass("ForwardLit"); material->SetFloat4("_BaseColor", baseColor); if (texture != nullptr) { diff --git a/tests/Rendering/integration/directional_shadow_scene/main.cpp b/tests/Rendering/integration/directional_shadow_scene/main.cpp index c3ceb621..225103ae 100644 --- a/tests/Rendering/integration/directional_shadow_scene/main.cpp +++ b/tests/Rendering/integration/directional_shadow_scene/main.cpp @@ -230,7 +230,6 @@ Material* CreateForwardLitMaterial( params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinForwardLitShaderPath())); - material->SetShaderPass("ForwardLit"); material->SetFloat4("_BaseColor", baseColor); return material; } diff --git a/tests/Rendering/integration/multi_light_scene/main.cpp b/tests/Rendering/integration/multi_light_scene/main.cpp index 5def4bc5..a4d13d4a 100644 --- a/tests/Rendering/integration/multi_light_scene/main.cpp +++ b/tests/Rendering/integration/multi_light_scene/main.cpp @@ -189,7 +189,6 @@ Material* CreateForwardLitMaterial( params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinForwardLitShaderPath())); - material->SetShaderPass("ForwardLit"); material->SetFloat4("_BaseColor", baseColor); return material; } diff --git a/tests/Rendering/integration/object_id_scene/main.cpp b/tests/Rendering/integration/object_id_scene/main.cpp index 31cc4680..17a5fa08 100644 --- a/tests/Rendering/integration/object_id_scene/main.cpp +++ b/tests/Rendering/integration/object_id_scene/main.cpp @@ -223,7 +223,6 @@ Material* CreateUnlitMaterial(Texture* texture) { params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinUnlitShaderPath())); - material->SetShaderPass("Unlit"); material->SetTexture("_MainTex", ResourceHandle(texture)); return material; } diff --git a/tests/Rendering/integration/spot_light_scene/main.cpp b/tests/Rendering/integration/spot_light_scene/main.cpp index a73573d0..135c0617 100644 --- a/tests/Rendering/integration/spot_light_scene/main.cpp +++ b/tests/Rendering/integration/spot_light_scene/main.cpp @@ -191,7 +191,6 @@ Material* CreateForwardLitMaterial( params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinForwardLitShaderPath())); - material->SetShaderPass("ForwardLit"); material->SetFloat4("_BaseColor", baseColor); return material; }