refactor(docs): D3D12模块文档重构 - 修复链接错误并新增Buffer/Texture/SwapChain方法文档

- 新增32个方法文档(D3D12Buffer 13个,D3D12Texture 12个,D3D12SwapChain 6个)
- 修复11处跨模块引用错误(rhi-device.md, rhi-texture.md等路径错误)
- 清理d3d12-overview.md移除不存在的类引用
- 修复D3D12Device/D3D12CommandList/D3D12CommandQueue方法列表
- D3D12模块现无broken links
This commit is contained in:
2026-03-26 01:49:24 +08:00
parent 63d0271a5b
commit 7c3f304688
43 changed files with 489 additions and 100 deletions

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# D3D12Texture::InitializeFromData
从数据初始化纹理。
```cpp
bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList, const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format, uint32_t rowPitch = 0, ComPtr<ID3D12Resource>* uploadBuffer = nullptr);
```
**参数:**
- `device` - DirectX 12 设备指针
- `commandList` - 用于上传命令的命令列表
- `pixelData` - 像素数据指针
- `width` - 纹理宽度
- `height` - 纹理高度
- `format` - 纹理格式
- `rowPitch` - 行pitch默认为0
- `uploadBuffer` - 可选的上传缓冲区输出指针
**返回:** `bool` - 初始化成功返回 true失败返回 false
## 相关文档
- [D3D12Texture 总览](d3d12-texture.md)