refactor(docs): D3D12模块文档重构 - 修复链接错误并新增Buffer/Texture/SwapChain方法文档

- 新增32个方法文档(D3D12Buffer 13个,D3D12Texture 12个,D3D12SwapChain 6个)
- 修复11处跨模块引用错误(rhi-device.md, rhi-texture.md等路径错误)
- 清理d3d12-overview.md移除不存在的类引用
- 修复D3D12Device/D3D12CommandList/D3D12CommandQueue方法列表
- D3D12模块现无broken links
This commit is contained in:
2026-03-26 01:49:24 +08:00
parent 63d0271a5b
commit 7c3f304688
43 changed files with 489 additions and 100 deletions

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# D3D12Buffer::Initialize
初始化 D3D12Buffer 缓冲区资源。
```cpp
bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
```
**参数:**
- `device` - DirectX 12 设备指针
- `size` - 缓冲区大小(字节)
- `initialState` - 初始资源状态,默认为 Common 状态
- `heapType` - 堆类型默认为默认堆D3D12_HEAP_TYPE_DEFAULT
**返回:** `bool` - 初始化成功返回 true失败返回 false
## 相关文档
- [D3D12Buffer 总览](d3d12-buffer.md)