editor: preserve material inspector authored state

This commit is contained in:
2026-04-07 21:35:23 +08:00
parent 253d6bbf85
commit 7711a8151e
3 changed files with 492 additions and 48 deletions

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@@ -385,3 +385,58 @@ Material 面板不应再次演化成随意堆字段的临时入口。所有 rend
1. 扩展 `MaterialAssetState`,让其正式承载属性、纹理槽、关键词与 render state override。
2. 重构 `Populate / Apply / Save / Reload` 这四条关键链路。
3. 彻底消除当前“保存一次就丢属性”的结构性问题。
## 12. Phase 2 执行结果
状态:已完成
本阶段已经完成 Material Inspector 数据模型的第一轮正式收口,重点是先把状态模型与保存链路做正确,而不是提前堆属性 UI。
### 12.1 已完成内容
- `MaterialAssetState` 已扩展为正式承载:
- `keywords`
- `properties`
- `texture bindings`
- `renderState override`
- `PopulateMaterialAssetStateFromResource()` 已从运行时 `Material` 同步:
- Shader 路径
- Render Queue
- Render State
- Render State Override 标志
- Tags
- Keywords
- Properties / Texture Bindings
- `ApplyResolvedMaterialStateToResource()` 已开始完整写回:
- Shader
- Render Queue
- Render State
- Render State Override
- Tags
- Keywords
- Properties / Texture Bindings
- `BuildMaterialAssetFileText()` 已开始正式写出:
- `keywords`
- `properties`
- `textures`
- 仅在启用 override 时才写 `renderState`
- Inspector 已增加 `Render State Override` 开关,避免默认把材质强行推进到显式 override 路径。
### 12.2 本阶段解决的核心问题
本阶段已经解决了最危险的结构性问题:
- 当前 Inspector 再保存材质时,不会像之前那样天然丢掉 `properties / textures / keywords`
- Render State 是否为显式 override已经不再是隐藏副作用而成为正式状态的一部分。
### 12.3 本阶段仍未完成的部分
以下能力还没有在本阶段完成,这是下一阶段的工作重点:
- 基于 Shader schema 的属性 UI 自动生成
- 各属性类型的可视化编辑控件
- 默认值/覆盖值的明确表现
- 纹理槽的正式资源选择 UI
- 关键词与属性在 Inspector 中的可视化编辑
因此Phase 2 的性质是“先把材质状态模型与保存链路做对”,而不是“材质面板功能已经完整”。

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@@ -21,11 +21,13 @@
#include <algorithm>
#include <array>
#include <cstdio>
#include <filesystem>
#include <fstream>
#include <imgui.h>
#include <cstring>
#include <string>
#include <unordered_map>
namespace XCEngine {
namespace Editor {
@@ -430,14 +432,266 @@ const char* SerializeBlendFactor(::XCEngine::Resources::MaterialBlendFactor fact
}
}
const char* SerializeStencilOp(::XCEngine::Resources::MaterialStencilOp op) {
switch (op) {
case ::XCEngine::Resources::MaterialStencilOp::Zero:
return "zero";
case ::XCEngine::Resources::MaterialStencilOp::Replace:
return "replace";
case ::XCEngine::Resources::MaterialStencilOp::IncrSat:
return "incrsat";
case ::XCEngine::Resources::MaterialStencilOp::DecrSat:
return "decrsat";
case ::XCEngine::Resources::MaterialStencilOp::Invert:
return "invert";
case ::XCEngine::Resources::MaterialStencilOp::IncrWrap:
return "incrwrap";
case ::XCEngine::Resources::MaterialStencilOp::DecrWrap:
return "decrwrap";
case ::XCEngine::Resources::MaterialStencilOp::Keep:
default:
return "keep";
}
}
bool IsTextureMaterialPropertyType(::XCEngine::Resources::MaterialPropertyType type) {
return type == ::XCEngine::Resources::MaterialPropertyType::Texture ||
type == ::XCEngine::Resources::MaterialPropertyType::Cubemap;
}
int GetMaterialPropertyComponentCount(::XCEngine::Resources::MaterialPropertyType type) {
switch (type) {
case ::XCEngine::Resources::MaterialPropertyType::Float2:
case ::XCEngine::Resources::MaterialPropertyType::Int2:
return 2;
case ::XCEngine::Resources::MaterialPropertyType::Float3:
case ::XCEngine::Resources::MaterialPropertyType::Int3:
return 3;
case ::XCEngine::Resources::MaterialPropertyType::Float4:
case ::XCEngine::Resources::MaterialPropertyType::Int4:
return 4;
case ::XCEngine::Resources::MaterialPropertyType::Float:
case ::XCEngine::Resources::MaterialPropertyType::Int:
case ::XCEngine::Resources::MaterialPropertyType::Bool:
case ::XCEngine::Resources::MaterialPropertyType::Texture:
case ::XCEngine::Resources::MaterialPropertyType::Cubemap:
default:
return 1;
}
}
std::string FormatJsonFloat(float value) {
char buffer[32] = {};
std::snprintf(buffer, sizeof(buffer), "%.6g", static_cast<double>(value));
return std::string(buffer);
}
std::string BuildMaterialPropertyValueText(const InspectorPanel::MaterialPropertyState& property) {
using PropertyType = ::XCEngine::Resources::MaterialPropertyType;
switch (property.type) {
case PropertyType::Float:
return FormatJsonFloat(property.floatValue[0]);
case PropertyType::Float2:
case PropertyType::Float3:
case PropertyType::Float4: {
const int componentCount = GetMaterialPropertyComponentCount(property.type);
std::string text = "[";
for (int componentIndex = 0; componentIndex < componentCount; ++componentIndex) {
if (componentIndex > 0) {
text += ", ";
}
text += FormatJsonFloat(property.floatValue[componentIndex]);
}
text += "]";
return text;
}
case PropertyType::Int:
return std::to_string(property.intValue[0]);
case PropertyType::Int2:
case PropertyType::Int3:
case PropertyType::Int4: {
const int componentCount = GetMaterialPropertyComponentCount(property.type);
std::string text = "[";
for (int componentIndex = 0; componentIndex < componentCount; ++componentIndex) {
if (componentIndex > 0) {
text += ", ";
}
text += std::to_string(property.intValue[componentIndex]);
}
text += "]";
return text;
}
case PropertyType::Bool:
return property.boolValue ? "true" : "false";
case PropertyType::Texture:
case PropertyType::Cubemap:
default:
return std::string();
}
}
bool TryResolveMaterialTextureBindingPath(
const ::XCEngine::Resources::Material& material,
const Containers::String& propertyName,
std::string& outPath) {
for (Core::uint32 bindingIndex = 0; bindingIndex < material.GetTextureBindingCount(); ++bindingIndex) {
if (material.GetTextureBindingName(bindingIndex) != propertyName) {
continue;
}
Containers::String bindingPath = material.GetTextureBindingPath(bindingIndex);
if (bindingPath.Empty()) {
const ::XCEngine::Resources::AssetRef assetRef = material.GetTextureBindingAssetRef(bindingIndex);
if (assetRef.IsValid()) {
::XCEngine::Resources::ResourceManager::Get().TryResolveAssetPath(assetRef, bindingPath);
}
}
outPath = std::string(bindingPath.CStr());
return true;
}
return false;
}
InspectorPanel::MaterialPropertyState BuildMaterialPropertyState(
const ::XCEngine::Resources::MaterialProperty& property,
const ::XCEngine::Resources::Material& material) {
InspectorPanel::MaterialPropertyState state;
state.name = std::string(property.name.CStr());
state.type = property.type;
for (size_t index = 0; index < state.floatValue.size(); ++index) {
state.floatValue[index] = property.value.floatValue[index];
state.intValue[index] = property.value.intValue[index];
}
state.boolValue = property.value.boolValue;
if (IsTextureMaterialPropertyType(property.type)) {
TryResolveMaterialTextureBindingPath(material, property.name, state.texturePath);
}
return state;
}
std::vector<InspectorPanel::MaterialPropertyState> CollectMaterialPropertyStates(
const ::XCEngine::Resources::Material& material) {
std::vector<::XCEngine::Resources::MaterialProperty> properties = material.GetProperties();
const ::XCEngine::Resources::Shader* shader = material.GetShader();
if (shader != nullptr && !shader->GetProperties().Empty()) {
std::unordered_map<std::string, size_t> shaderPropertyOrder;
shaderPropertyOrder.reserve(shader->GetProperties().Size());
for (size_t propertyIndex = 0; propertyIndex < shader->GetProperties().Size(); ++propertyIndex) {
shaderPropertyOrder.emplace(std::string(shader->GetProperties()[propertyIndex].name.CStr()), propertyIndex);
}
std::sort(
properties.begin(),
properties.end(),
[&shaderPropertyOrder](const auto& left, const auto& right) {
const std::string leftName(left.name.CStr());
const std::string rightName(right.name.CStr());
const auto leftIt = shaderPropertyOrder.find(leftName);
const auto rightIt = shaderPropertyOrder.find(rightName);
const size_t leftOrder = leftIt != shaderPropertyOrder.end() ? leftIt->second : shaderPropertyOrder.size();
const size_t rightOrder = rightIt != shaderPropertyOrder.end() ? rightIt->second : shaderPropertyOrder.size();
if (leftOrder != rightOrder) {
return leftOrder < rightOrder;
}
return leftName < rightName;
});
} else {
std::sort(
properties.begin(),
properties.end(),
[](const auto& left, const auto& right) {
return std::strcmp(left.name.CStr(), right.name.CStr()) < 0;
});
}
std::vector<InspectorPanel::MaterialPropertyState> states;
states.reserve(properties.size());
for (const ::XCEngine::Resources::MaterialProperty& property : properties) {
states.push_back(BuildMaterialPropertyState(property, material));
}
return states;
}
void ApplyMaterialKeywordsToResource(
const InspectorPanel::MaterialAssetState& state,
::XCEngine::Resources::Material& material) {
material.ClearKeywords();
for (const InspectorPanel::MaterialKeywordState& keyword : state.keywords) {
const std::string keywordValue = TrimCopy(keyword.value);
if (!keywordValue.empty()) {
material.EnableKeyword(keywordValue.c_str());
}
}
}
void ApplyMaterialPropertiesToResource(
const InspectorPanel::MaterialAssetState& state,
::XCEngine::Resources::Material& material) {
material.ClearAllProperties();
for (const InspectorPanel::MaterialPropertyState& property : state.properties) {
if (property.name.empty()) {
continue;
}
const Containers::String propertyName(property.name.c_str());
switch (property.type) {
case ::XCEngine::Resources::MaterialPropertyType::Float:
material.SetFloat(propertyName, property.floatValue[0]);
break;
case ::XCEngine::Resources::MaterialPropertyType::Float2:
material.SetFloat2(
propertyName,
::XCEngine::Math::Vector2(property.floatValue[0], property.floatValue[1]));
break;
case ::XCEngine::Resources::MaterialPropertyType::Float3:
material.SetFloat3(
propertyName,
::XCEngine::Math::Vector3(
property.floatValue[0],
property.floatValue[1],
property.floatValue[2]));
break;
case ::XCEngine::Resources::MaterialPropertyType::Float4:
material.SetFloat4(
propertyName,
::XCEngine::Math::Vector4(
property.floatValue[0],
property.floatValue[1],
property.floatValue[2],
property.floatValue[3]));
break;
case ::XCEngine::Resources::MaterialPropertyType::Int:
material.SetInt(propertyName, property.intValue[0]);
break;
case ::XCEngine::Resources::MaterialPropertyType::Bool:
material.SetBool(propertyName, property.boolValue);
break;
case ::XCEngine::Resources::MaterialPropertyType::Texture:
case ::XCEngine::Resources::MaterialPropertyType::Cubemap:
if (!property.texturePath.empty()) {
material.SetTexturePath(propertyName, property.texturePath.c_str());
}
break;
case ::XCEngine::Resources::MaterialPropertyType::Int2:
case ::XCEngine::Resources::MaterialPropertyType::Int3:
case ::XCEngine::Resources::MaterialPropertyType::Int4:
default:
break;
}
}
}
void ApplyResolvedMaterialStateToResource(
const InspectorPanel::MaterialAssetState& state,
const ::XCEngine::Resources::ResourceHandle<::XCEngine::Resources::Shader>& shader,
::XCEngine::Resources::Material& material) {
material.SetShader(shader);
material.SetShaderPass(TrimCopy(BufferToString(state.shaderPass)).c_str());
material.SetRenderQueue(state.renderQueue);
material.SetRenderState(state.renderState);
material.SetRenderStateOverrideEnabled(state.hasRenderStateOverride);
material.ClearTags();
for (const InspectorPanel::MaterialTagEditRow& row : state.tags) {
const std::string tagName = TrimCopy(BufferToString(row.name));
@@ -446,6 +700,8 @@ void ApplyResolvedMaterialStateToResource(
}
material.SetTag(tagName.c_str(), TrimCopy(BufferToString(row.value)).c_str());
}
ApplyMaterialKeywordsToResource(state, material);
ApplyMaterialPropertiesToResource(state, material);
material.RecalculateMemorySize();
}
@@ -501,11 +757,6 @@ std::string BuildMaterialAssetFileText(const InspectorPanel::MaterialAssetState&
rootEntries.push_back(" \"shader\": \"" + EscapeJsonString(shaderPath) + "\"");
}
const std::string shaderPass = TrimCopy(BufferToString(state.shaderPass));
if (!shaderPass.empty()) {
rootEntries.push_back(" \"shaderPass\": \"" + EscapeJsonString(shaderPass) + "\"");
}
const int renderQueuePreset = ResolveRenderQueuePresetIndex(state.renderQueue);
if (renderQueuePreset != kCustomRenderQueuePresetIndex) {
rootEntries.push_back(
@@ -537,39 +788,151 @@ std::string BuildMaterialAssetFileText(const InspectorPanel::MaterialAssetState&
rootEntries.push_back(tagsObject);
}
const ::XCEngine::Resources::MaterialRenderState& renderState = state.renderState;
std::vector<std::string> renderStateEntries;
renderStateEntries.push_back(
" \"cull\": \"" + std::string(SerializeCullMode(renderState.cullMode)) + "\"");
renderStateEntries.push_back(std::string(" \"depthTest\": ") + (renderState.depthTestEnable ? "true" : "false"));
renderStateEntries.push_back(std::string(" \"depthWrite\": ") + (renderState.depthWriteEnable ? "true" : "false"));
renderStateEntries.push_back(
" \"depthFunc\": \"" + std::string(SerializeComparisonFunc(renderState.depthFunc)) + "\"");
renderStateEntries.push_back(std::string(" \"blendEnable\": ") + (renderState.blendEnable ? "true" : "false"));
renderStateEntries.push_back(
" \"srcBlend\": \"" + std::string(SerializeBlendFactor(renderState.srcBlend)) + "\"");
renderStateEntries.push_back(
" \"dstBlend\": \"" + std::string(SerializeBlendFactor(renderState.dstBlend)) + "\"");
renderStateEntries.push_back(
" \"srcBlendAlpha\": \"" + std::string(SerializeBlendFactor(renderState.srcBlendAlpha)) + "\"");
renderStateEntries.push_back(
" \"dstBlendAlpha\": \"" + std::string(SerializeBlendFactor(renderState.dstBlendAlpha)) + "\"");
renderStateEntries.push_back(
" \"blendOp\": \"" + std::string(SerializeBlendOp(renderState.blendOp)) + "\"");
renderStateEntries.push_back(
" \"blendOpAlpha\": \"" + std::string(SerializeBlendOp(renderState.blendOpAlpha)) + "\"");
renderStateEntries.push_back(" \"colorWriteMask\": " + std::to_string(renderState.colorWriteMask));
std::string renderStateObject = " \"renderState\": {\n";
for (size_t renderStateIndex = 0; renderStateIndex < renderStateEntries.size(); ++renderStateIndex) {
renderStateObject += renderStateEntries[renderStateIndex];
if (renderStateIndex + 1 < renderStateEntries.size()) {
renderStateObject += ",";
if (!state.keywords.empty()) {
std::string keywordsArray = " \"keywords\": [";
bool firstKeyword = true;
for (const InspectorPanel::MaterialKeywordState& keyword : state.keywords) {
const std::string keywordValue = TrimCopy(keyword.value);
if (keywordValue.empty()) {
continue;
}
if (!firstKeyword) {
keywordsArray += ", ";
}
keywordsArray += "\"" + EscapeJsonString(keywordValue) + "\"";
firstKeyword = false;
}
keywordsArray += "]";
if (!firstKeyword) {
rootEntries.push_back(keywordsArray);
}
renderStateObject += "\n";
}
renderStateObject += " }";
rootEntries.push_back(renderStateObject);
std::vector<std::string> propertyEntries;
std::vector<std::string> textureEntries;
for (const InspectorPanel::MaterialPropertyState& property : state.properties) {
if (property.name.empty()) {
continue;
}
if (IsTextureMaterialPropertyType(property.type)) {
const std::string texturePath = TrimCopy(property.texturePath);
if (!texturePath.empty()) {
textureEntries.push_back(
" \"" + EscapeJsonString(property.name) + "\": \"" +
EscapeJsonString(texturePath) + "\"");
}
continue;
}
const std::string propertyValueText = BuildMaterialPropertyValueText(property);
if (!propertyValueText.empty()) {
propertyEntries.push_back(
" \"" + EscapeJsonString(property.name) + "\": " + propertyValueText);
}
}
if (!propertyEntries.empty()) {
std::string propertiesObject = " \"properties\": {\n";
for (size_t propertyIndex = 0; propertyIndex < propertyEntries.size(); ++propertyIndex) {
propertiesObject += propertyEntries[propertyIndex];
if (propertyIndex + 1 < propertyEntries.size()) {
propertiesObject += ",";
}
propertiesObject += "\n";
}
propertiesObject += " }";
rootEntries.push_back(propertiesObject);
}
if (!textureEntries.empty()) {
std::string texturesObject = " \"textures\": {\n";
for (size_t textureIndex = 0; textureIndex < textureEntries.size(); ++textureIndex) {
texturesObject += textureEntries[textureIndex];
if (textureIndex + 1 < textureEntries.size()) {
texturesObject += ",";
}
texturesObject += "\n";
}
texturesObject += " }";
rootEntries.push_back(texturesObject);
}
if (state.hasRenderStateOverride) {
const ::XCEngine::Resources::MaterialRenderState& renderState = state.renderState;
std::vector<std::string> renderStateEntries;
renderStateEntries.push_back(
" \"cull\": \"" + std::string(SerializeCullMode(renderState.cullMode)) + "\"");
renderStateEntries.push_back(std::string(" \"depthTest\": ") + (renderState.depthTestEnable ? "true" : "false"));
renderStateEntries.push_back(std::string(" \"depthWrite\": ") + (renderState.depthWriteEnable ? "true" : "false"));
renderStateEntries.push_back(
" \"depthFunc\": \"" + std::string(SerializeComparisonFunc(renderState.depthFunc)) + "\"");
renderStateEntries.push_back(std::string(" \"blendEnable\": ") + (renderState.blendEnable ? "true" : "false"));
renderStateEntries.push_back(
" \"srcBlend\": \"" + std::string(SerializeBlendFactor(renderState.srcBlend)) + "\"");
renderStateEntries.push_back(
" \"dstBlend\": \"" + std::string(SerializeBlendFactor(renderState.dstBlend)) + "\"");
renderStateEntries.push_back(
" \"srcBlendAlpha\": \"" + std::string(SerializeBlendFactor(renderState.srcBlendAlpha)) + "\"");
renderStateEntries.push_back(
" \"dstBlendAlpha\": \"" + std::string(SerializeBlendFactor(renderState.dstBlendAlpha)) + "\"");
renderStateEntries.push_back(
" \"blendOp\": \"" + std::string(SerializeBlendOp(renderState.blendOp)) + "\"");
renderStateEntries.push_back(
" \"blendOpAlpha\": \"" + std::string(SerializeBlendOp(renderState.blendOpAlpha)) + "\"");
renderStateEntries.push_back(" \"colorWriteMask\": " + std::to_string(renderState.colorWriteMask));
if (renderState.depthBiasFactor != 0.0f || renderState.depthBiasUnits != 0) {
renderStateEntries.push_back(
" \"offset\": [" +
FormatJsonFloat(renderState.depthBiasFactor) + ", " +
std::to_string(renderState.depthBiasUnits) + "]");
}
if (renderState.stencil.enabled) {
std::vector<std::string> stencilEntries;
stencilEntries.push_back(" \"enabled\": true");
stencilEntries.push_back(" \"ref\": " + std::to_string(renderState.stencil.reference));
stencilEntries.push_back(" \"readMask\": " + std::to_string(renderState.stencil.readMask));
stencilEntries.push_back(" \"writeMask\": " + std::to_string(renderState.stencil.writeMask));
stencilEntries.push_back(
" \"comp\": \"" + std::string(SerializeComparisonFunc(renderState.stencil.front.func)) + "\"");
stencilEntries.push_back(
" \"pass\": \"" + std::string(SerializeStencilOp(renderState.stencil.front.passOp)) + "\"");
stencilEntries.push_back(
" \"fail\": \"" + std::string(SerializeStencilOp(renderState.stencil.front.failOp)) + "\"");
stencilEntries.push_back(
" \"zFail\": \"" + std::string(SerializeStencilOp(renderState.stencil.front.depthFailOp)) + "\"");
stencilEntries.push_back(
" \"compBack\": \"" + std::string(SerializeComparisonFunc(renderState.stencil.back.func)) + "\"");
stencilEntries.push_back(
" \"passBack\": \"" + std::string(SerializeStencilOp(renderState.stencil.back.passOp)) + "\"");
stencilEntries.push_back(
" \"failBack\": \"" + std::string(SerializeStencilOp(renderState.stencil.back.failOp)) + "\"");
stencilEntries.push_back(
" \"zFailBack\": \"" + std::string(SerializeStencilOp(renderState.stencil.back.depthFailOp)) + "\"");
std::string stencilObject = " \"stencil\": {\n";
for (size_t stencilIndex = 0; stencilIndex < stencilEntries.size(); ++stencilIndex) {
stencilObject += stencilEntries[stencilIndex];
if (stencilIndex + 1 < stencilEntries.size()) {
stencilObject += ",";
}
stencilObject += "\n";
}
stencilObject += " }";
renderStateEntries.push_back(stencilObject);
}
std::string renderStateObject = " \"renderState\": {\n";
for (size_t renderStateIndex = 0; renderStateIndex < renderStateEntries.size(); ++renderStateIndex) {
renderStateObject += renderStateEntries[renderStateIndex];
if (renderStateIndex + 1 < renderStateEntries.size()) {
renderStateObject += ",";
}
renderStateObject += "\n";
}
renderStateObject += " }";
rootEntries.push_back(renderStateObject);
}
std::string json = "{\n";
for (size_t entryIndex = 0; entryIndex < rootEntries.size(); ++entryIndex) {
@@ -649,15 +1012,16 @@ void InspectorPanel::InvalidateMaterialAssetAsyncState() {
void InspectorPanel::PopulateMaterialAssetStateFromResource(::XCEngine::Resources::Material& material) {
m_materialAssetState.shaderPath.fill('\0');
m_materialAssetState.shaderPass.fill('\0');
m_materialAssetState.renderQueue = material.GetRenderQueue();
m_materialAssetState.renderState = material.GetRenderState();
m_materialAssetState.hasRenderStateOverride = material.HasRenderStateOverride();
m_materialAssetState.tags.clear();
m_materialAssetState.keywords.clear();
m_materialAssetState.properties.clear();
if (::XCEngine::Resources::Shader* shader = material.GetShader()) {
CopyToCharBuffer(std::string(shader->GetPath().CStr()), m_materialAssetState.shaderPath);
}
CopyToCharBuffer(std::string(material.GetShaderPass().CStr()), m_materialAssetState.shaderPass);
m_materialAssetState.tags.reserve(material.GetTagCount());
for (Core::uint32 tagIndex = 0; tagIndex < material.GetTagCount(); ++tagIndex) {
@@ -667,6 +1031,15 @@ void InspectorPanel::PopulateMaterialAssetStateFromResource(::XCEngine::Resource
m_materialAssetState.tags.push_back(row);
}
m_materialAssetState.keywords.reserve(material.GetKeywordCount());
for (Core::uint32 keywordIndex = 0; keywordIndex < material.GetKeywordCount(); ++keywordIndex) {
MaterialKeywordState keywordState;
keywordState.value = std::string(material.GetKeyword(keywordIndex).CStr());
m_materialAssetState.keywords.push_back(std::move(keywordState));
}
m_materialAssetState.properties = CollectMaterialPropertyStates(material);
m_materialAssetState.loaded = true;
m_materialAssetState.dirty = false;
}
@@ -1013,7 +1386,7 @@ void InspectorPanel::RenderMaterialAsset() {
"Shader",
BufferToString(m_materialAssetState.shaderPath),
"Select Shader Asset",
{ ".shader", ".hlsl", ".glsl", ".vert", ".frag", ".comp" });
{ ".shader", ".xcshader" });
if (shaderInteraction.clearRequested) {
CopyToCharBuffer(std::string(), m_materialAssetState.shaderPath);
changed = true;
@@ -1023,12 +1396,6 @@ void InspectorPanel::RenderMaterialAsset() {
changed = true;
}
changed = UI::DrawPropertyRow("Pass", UI::InspectorPropertyLayout(), [&](const UI::PropertyLayoutMetrics& layout) {
UI::AlignPropertyControlVertically(layout, ImGui::GetFrameHeight());
ImGui::SetNextItemWidth(layout.controlWidth);
return ImGui::InputText("##ShaderPass", m_materialAssetState.shaderPass.data(), m_materialAssetState.shaderPass.size());
}) || changed;
int renderQueuePreset = ResolveRenderQueuePresetIndex(m_materialAssetState.renderQueue);
const int newRenderQueuePreset = UI::DrawPropertyCombo(
"Render Queue",
@@ -1061,6 +1428,9 @@ void InspectorPanel::RenderMaterialAsset() {
ImGui::Indent(renderStateSection.contentIndent);
bool changed = false;
changed = UI::DrawPropertyBool("Override", m_materialAssetState.hasRenderStateOverride) || changed;
ImGui::BeginDisabled(!m_materialAssetState.hasRenderStateOverride);
int cullModeIndex = ResolveCullModeIndex(m_materialAssetState.renderState.cullMode);
const int newCullModeIndex = UI::DrawPropertyCombo(
"Cull",
@@ -1160,6 +1530,7 @@ void InspectorPanel::RenderMaterialAsset() {
static_cast<Core::uint8>(std::clamp(colorWriteMask, 0, 15));
changed = true;
}
ImGui::EndDisabled();
if (changed) {
m_materialAssetState.dirty = true;

View File

@@ -43,15 +43,31 @@ public:
std::array<char, 128> value{};
};
struct MaterialKeywordState {
std::string value;
};
struct MaterialPropertyState {
std::string name;
::XCEngine::Resources::MaterialPropertyType type =
::XCEngine::Resources::MaterialPropertyType::Float;
std::array<float, 4> floatValue{};
std::array<::XCEngine::Core::int32, 4> intValue{};
bool boolValue = false;
std::string texturePath;
};
struct MaterialAssetState {
std::string assetPath;
std::string assetFullPath;
std::string assetName;
std::array<char, 260> shaderPath{};
std::array<char, 128> shaderPass{};
int renderQueue = static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Geometry);
::XCEngine::Resources::MaterialRenderState renderState{};
bool hasRenderStateOverride = false;
std::vector<MaterialTagEditRow> tags;
std::vector<MaterialKeywordState> keywords;
std::vector<MaterialPropertyState> properties;
std::string errorMessage;
bool dirty = false;
bool loaded = false;
@@ -61,10 +77,12 @@ public:
assetFullPath.clear();
assetName.clear();
shaderPath.fill('\0');
shaderPass.fill('\0');
renderQueue = static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Geometry);
renderState = ::XCEngine::Resources::MaterialRenderState();
hasRenderStateOverride = false;
tags.clear();
keywords.clear();
properties.clear();
errorMessage.clear();
dirty = false;
loaded = false;