docs: update README.md and fix components module docs
- Update README.md project structure docs/api section - Add missing audio/, components/, scene/ directories - Reorder alphabetically - Update Components test count from 2+ to 3 - Expand documentation section with module listings - Remove incomplete audio-source and audio-listener component docs from components.md (referenced 30+ and 16+ non-existent method docs)
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# AudioListenerComponent
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**命名空间**: `XCEngine::Components`
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**类型**: `class`
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**头文件**: `XCEngine/Components/AudioListenerComponent.h`
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**描述**: 音频监听器组件,代表场景中"听声音的人"(通常是主摄像机)。
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## 概述
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AudioListenerComponent 是 XCEngine ECS 系统中的音频监听器组件,通常附加在主摄像机或玩家控制的角色上。它接收场景中所有 AudioSourceComponent 发出的声音,并根据监听器与声源的相对位置、速度和方向计算 3D 空间化音效。场景中应当只有一个活跃的 AudioListenerComponent。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`AudioListenerComponent`](constructor.md) | 构造函数 |
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| [`~AudioListenerComponent`](destructor.md) | 析构函数 |
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| [`GetEnergy`](get-energy.md) | 获取音频能量 |
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| [`GetFrequencyData`](get-frequency-data.md) | 获取频谱数据 |
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| [`GetFrequencyDataSize`](get-frequency-data-size.md) | 获取频谱数据大小 |
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| [`SetMasterVolume`](set-master-volume.md) | 设置主音量 |
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| [`GetMasterVolume`](get-master-volume.md) | 获取主音量 |
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| [`SetMute`](set-mute.md) | 设置静音状态 |
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| [`IsMute`](is-mute.md) | 检查静音状态 |
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| [`SetDopplerLevel`](set-doppler-level.md) | 设置多普勒等级 |
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| [`GetDopplerLevel`](get-doppler-level.md) | 获取多普勒等级 |
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| [`SetSpeedOfSound`](set-speed-of-sound.md) | 设置声速 |
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| [`GetSpeedOfSound`](get-speed-of-sound.md) | 获取声速 |
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| [`SetReverbLevel`](set-reverb-level.md) | 设置混响等级 |
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| [`GetReverbLevel`](get-reverb-level.md) | 获取混响等级 |
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| [`SetReverb`](set-reverb.md) | 设置混响混音器 |
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| [`GetReverb`](get-reverb.md) | 获取混响混音器 |
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## 组件方法
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| 方法 | 描述 |
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|------|------|
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| [`Update`](update.md) | 每帧更新 |
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| [`GetName`](get-name.md) | 获取组件名称 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioListenerComponent.h>
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using namespace XCEngine::Components;
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void SetupAudioListener(Entity cameraEntity) {
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AudioListenerComponent* listener = cameraEntity.AddComponent<AudioListenerComponent>();
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listener->SetMasterVolume(1.0f);
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listener->SetDopplerLevel(1.0f);
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listener->SetSpeedOfSound(343.0f);
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listener->SetReverbLevel(0.5f);
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}
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```
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## 相关文档
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- [Components 模块总览](../components.md) - Components 模块总览
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- [AudioSourceComponent](../audio-source/audio-source-component.md) - 音频源组件
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- [AudioSystem 模块](../../audio/audio.md) - 音频系统模块
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# AudioSourceComponent
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**命名空间**: `XCEngine::Components`
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**类型**: `class`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 音频源组件,负责在 ECS 实体上播放音频。
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## 概述
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AudioSourceComponent 是 XCEngine ECS 系统中的音频源组件,附加到游戏实体上后可以播放音频片段(AudioClip)。它支持 3D 空间化定位、音量、音调、循环、展开角度、多普勒效应等丰富的音频播放参数。该组件需要与 AudioListenerComponent 配合使用以实现 3D 空间音效。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`AudioSourceComponent`](constructor.md) | 构造函数 |
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| [`~AudioSourceComponent`](destructor.md) | 析构函数 |
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| [`Play`](play.md) | 开始播放 |
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| [`Pause`](pause.md) | 暂停播放 |
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| [`Stop`](stop.md) | 停止播放 |
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| [`IsPlaying`](is-playing.md) | 检查是否正在播放 |
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| [`IsPaused`](is-paused.md) | 检查是否已暂停 |
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| [`SetClip`](set-clip.md) | 设置音频片段 |
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| [`GetClip`](get-clip.md) | 获取音频片段 |
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| [`SetVolume`](set-volume.md) | 设置音量 |
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| [`GetVolume`](get-volume.md) | 获取音量 |
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| [`SetPitch`](set-pitch.md) | 设置音调 |
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| [`GetPitch`](get-pitch.md) | 获取音调 |
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| [`SetPan`](set-pan.md) | 设置声像 |
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| [`GetPan`](get-pan.md) | 获取声像 |
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| [`SetLooping`](set-looping.md) | 设置循环播放 |
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| [`IsLooping`](is-looping.md) | 检查循环状态 |
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| [`SetSpatialize`](set-spatialize.md) | 设置是否启用空间化 |
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| [`IsSpatialize`](is-spatialize.md) | 检查空间化状态 |
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| [`Set3DParams`](set-3d-params.md) | 设置 3D 参数 |
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| [`Get3DParams`](get-3d-params.md) | 获取 3D 参数 |
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| [`SetDopplerLevel`](set-doppler-level.md) | 设置多普勒等级 |
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| [`GetDopplerLevel`](get-doppler-level.md) | 获取多普勒等级 |
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| [`SetSpread`](set-spread.md) | 设置展开角度 |
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| [`GetSpread`](get-spread.md) | 获取展开角度 |
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| [`SetReverbZoneMix`](set-reverb-zone-mix.md) | 设置混响区域混合 |
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| [`GetReverbZoneMix`](get-reverb-zone-mix.md) | 获取混响区域混合 |
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| [`SetOutputMixer`](set-output-mixer.md) | 设置输出混音器 |
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| [`GetOutputMixer`](get-output-mixer.md) | 获取输出混音器 |
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| [`SetTime`](set-time.md) | 设置播放时间 |
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| [`GetTime`](get-time.md) | 获取播放时间 |
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| [`GetDuration`](get-duration.md) | 获取音频时长 |
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| [`GetEnergy`](get-energy.md) | 获取音频能量 |
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| [`StartEnergyDetect`](start-energy-detect.md) | 开始能量检测 |
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| [`StopEnergyDetect`](stop-energy-detect.md) | 停止能量检测 |
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| [`IsEnergyDetecting`](is-energy-detecting.md) | 检查能量检测状态 |
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## 组件方法
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| 方法 | 描述 |
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|------|------|
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| [`Update`](update.md) | 每帧更新 |
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| [`OnEnable`](on-enable.md) | 启用时回调 |
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| [`OnDisable`](on-disable.md) | 禁用时回调 |
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| [`OnDestroy`](on-destroy.md) | 销毁时回调 |
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| [`GetName`](get-name.md) | 获取组件名称 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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#include <XCEngine/Resources/ResourceManager.h>
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using namespace XCEngine::Components;
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void PlaySoundEffect(Entity entity, const char* soundPath) {
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AudioSourceComponent* audioSource = entity.AddComponent<AudioSourceComponent>();
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auto clip = Resources::ResourceManager::Get().Load<Resources::AudioClip>(soundPath);
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audioSource->SetClip(clip.Get());
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audioSource->SetVolume(0.8f);
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audioSource->SetLooping(false);
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audioSource->SetSpatialize(true);
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audioSource->Play();
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}
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void PlayLoopingMusic(Entity entity, const char* musicPath) {
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AudioSourceComponent* audioSource = entity.AddComponent<AudioSourceComponent>();
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auto clip = Resources::ResourceManager::Get().Load<Resources::AudioClip>(musicPath);
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audioSource->SetClip(clip.Get());
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audioSource->SetVolume(0.5f);
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audioSource->SetLooping(true);
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audioSource->SetSpatialize(false);
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audioSource->Play();
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}
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```
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## 相关文档
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- [Components 模块总览](../components.md) - Components 模块总览
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- [AudioListenerComponent](../audio-listener/audio-listener-component.md) - 音频监听器组件
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- [AudioSystem 模块](../../audio/audio.md) - 音频系统模块
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@@ -25,13 +25,6 @@ Components 模块是 XCEngine ECS 架构中的组件层,提供各种游戏对
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|------|------|------|
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| [TransformComponent](transform-component/transform-component.md) | `TransformComponent.h` | 变换组件,包含位置、旋转、缩放 |
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### 音频组件
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| 组件 | 文件 | 描述 |
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|------|------|------|
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| [AudioSourceComponent](audio-source/audio-source-component.md) | `AudioSourceComponent.h` | 音频源组件,负责播放音频 |
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| [AudioListenerComponent](audio-listener/audio-listener-component.md) | `AudioListenerComponent.h` | 音频监听器组件,接收声音 |
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## 使用示例
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```cpp
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