Refactor rendering frame execution contracts
This commit is contained in:
@@ -289,81 +289,88 @@ bool ExecuteFullscreenPassSequenceStage(
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RenderPassContext BuildFrameStagePassContext(
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CameraFrameStage stage,
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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const RenderSceneData& sceneData) {
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const RenderSurface* outputSurface = request.GetOutputSurface(stage);
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const RenderSurface* outputSurface = plan.GetOutputSurface(stage);
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return {
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request.context,
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outputSurface != nullptr ? *outputSurface : request.surface,
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plan.request.context,
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outputSurface != nullptr ? *outputSurface : plan.request.surface,
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sceneData,
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request.GetSourceSurface(stage),
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request.GetSourceColorView(stage),
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request.GetSourceColorState(stage)
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plan.GetSourceSurface(stage),
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plan.GetSourceColorView(stage),
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plan.GetSourceColorState(stage)
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};
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}
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bool ExecuteFrameStage(
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CameraFrameStage stage,
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderSceneData& sceneData,
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CameraFrameExecutionState& executionState) {
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const RenderPassContext passContext = BuildFrameStagePassContext(stage, request, sceneData);
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const RenderPassContext passContext = BuildFrameStagePassContext(stage, plan, sceneData);
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switch (stage) {
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case CameraFrameStage::PreScenePasses:
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return ExecutePassSequenceStage(
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executionState.preScenePasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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case CameraFrameStage::ShadowCaster:
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return ExecuteScenePassRequest(
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executionState.shadowCasterPass,
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resolvedShadowCaster,
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request.context,
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plan.request.context,
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sceneData);
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case CameraFrameStage::DepthOnly:
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return ExecuteScenePassRequest(
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executionState.depthOnlyPass,
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request.depthOnly,
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request.context,
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plan.request.depthOnly,
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plan.request.context,
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sceneData);
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case CameraFrameStage::MainScene:
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return executionState.pipeline != nullptr &&
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executionState.pipeline->Render(request.context, passContext.surface, sceneData);
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executionState.pipeline->Render(
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FrameExecutionContext(
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plan.request.context,
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passContext.surface,
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sceneData,
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passContext.sourceSurface,
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passContext.sourceColorView,
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passContext.sourceColorState));
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case CameraFrameStage::PostProcess:
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return ExecuteFullscreenPassSequenceStage(
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executionState.postProcessPasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext,
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executionState.postProcessSurfaceCache);
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case CameraFrameStage::FinalOutput:
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return ExecuteFullscreenPassSequenceStage(
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executionState.finalOutputPasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext,
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executionState.finalOutputSurfaceCache);
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case CameraFrameStage::ObjectId:
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return !request.objectId.IsRequested() ||
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return !plan.request.objectId.IsRequested() ||
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ExecuteStandalonePass(
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executionState.objectIdPass,
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request.context,
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request.objectId.surface,
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plan.request.context,
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plan.request.objectId.surface,
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sceneData);
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case CameraFrameStage::PostScenePasses:
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return ExecutePassSequenceStage(
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executionState.postScenePasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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case CameraFrameStage::OverlayPasses:
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return ExecutePassSequenceStage(
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executionState.overlayPasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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default:
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return false;
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@@ -396,27 +403,27 @@ RenderDirectionalShadowData BuildDirectionalShadowData(
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return shadowData;
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}
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RenderEnvironmentData BuildEnvironmentData(const CameraRenderRequest& request) {
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RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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if (request.camera == nullptr ||
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (plan.request.camera == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(request.clearFlags, RenderClearFlags::Color) ||
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!request.camera->IsSkyboxEnabled() ||
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request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
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!plan.request.camera->IsSkyboxEnabled() ||
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plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
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}
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if (const Resources::Material* skyboxMaterial = request.camera->GetSkyboxMaterial()) {
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if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
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environment.mode = RenderEnvironmentMode::MaterialSkybox;
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environment.materialSkybox.material = skyboxMaterial;
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return environment;
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}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
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environment.skybox.topColor = request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = request.camera->GetSkyboxBottomColor();
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environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
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}
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@@ -538,17 +545,17 @@ void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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}
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bool CameraRenderer::ResolveShadowCasterRequest(
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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ShadowCasterRenderRequest& outResolvedShadowCaster,
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RHI::RHIResourceView*& outShadowMapView) {
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outResolvedShadowCaster = request.shadowCaster;
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outResolvedShadowCaster = plan.shadowCaster;
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outShadowMapView = nullptr;
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if (outResolvedShadowCaster.IsRequested()) {
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return outResolvedShadowCaster.IsValid();
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}
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if (!request.directionalShadow.IsValid()) {
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if (!plan.directionalShadow.IsValid()) {
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return true;
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}
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@@ -556,7 +563,7 @@ bool CameraRenderer::ResolveShadowCasterRequest(
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m_directionalShadowSurface = std::make_unique<DirectionalShadowSurfaceCache>();
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}
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if (!m_directionalShadowSurface->EnsureSurface(request.context, request.directionalShadow)) {
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if (!m_directionalShadowSurface->EnsureSurface(plan.request.context, plan.directionalShadow)) {
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return false;
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}
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@@ -564,44 +571,44 @@ bool CameraRenderer::ResolveShadowCasterRequest(
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outResolvedShadowCaster.clearFlags = RenderClearFlags::Depth;
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if (!outResolvedShadowCaster.hasCameraDataOverride) {
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outResolvedShadowCaster.hasCameraDataOverride = true;
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outResolvedShadowCaster.cameraDataOverride = request.directionalShadow.cameraData;
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outResolvedShadowCaster.cameraDataOverride = plan.directionalShadow.cameraData;
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}
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outShadowMapView = m_directionalShadowSurface->GetDepthShaderView();
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return true;
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}
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bool CameraRenderer::BuildSceneDataForRequest(
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const CameraRenderRequest& request,
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bool CameraRenderer::BuildSceneDataForPlan(
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const CameraFramePlan& plan,
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RHI::RHIResourceView* shadowMapView,
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RenderSceneData& outSceneData) {
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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outSceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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*request.camera,
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*plan.request.scene,
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*plan.request.camera,
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mainSceneSurface.GetRenderAreaWidth(),
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mainSceneSurface.GetRenderAreaHeight());
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if (!outSceneData.HasCamera()) {
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return false;
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}
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if (request.directionalShadow.IsValid()) {
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if (plan.directionalShadow.IsValid()) {
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outSceneData.lighting.mainDirectionalShadow =
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BuildDirectionalShadowData(request.directionalShadow, shadowMapView);
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BuildDirectionalShadowData(plan.directionalShadow, shadowMapView);
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}
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outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
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outSceneData.cameraData.clearFlags = request.clearFlags;
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outSceneData.environment = BuildEnvironmentData(request);
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if (request.hasClearColorOverride) {
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outSceneData.cameraData.clearColor = request.clearColorOverride;
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outSceneData.cameraData.clearFlags = plan.request.clearFlags;
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outSceneData.environment = BuildEnvironmentData(plan);
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if (plan.request.hasClearColorOverride) {
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outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
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}
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return true;
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}
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bool CameraRenderer::ExecuteRenderPlan(
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderSceneData& sceneData) {
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CameraFrameExecutionState executionState = {};
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@@ -613,14 +620,14 @@ bool CameraRenderer::ExecuteRenderPlan(
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executionState.finalOutputSurfaceCache = m_finalOutputSurfaceCache.get();
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for (const CameraFrameStageInfo& stageInfo : kOrderedCameraFrameStages) {
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if (!request.HasFrameStage(stageInfo.stage) &&
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if (!plan.HasFrameStage(stageInfo.stage) &&
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stageInfo.stage != CameraFrameStage::MainScene) {
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continue;
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}
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if (!ExecuteFrameStage(
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stageInfo.stage,
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request,
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plan,
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resolvedShadowCaster,
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sceneData,
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executionState)) {
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@@ -633,14 +640,19 @@ bool CameraRenderer::ExecuteRenderPlan(
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bool CameraRenderer::Render(
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const CameraRenderRequest& request) {
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if (!request.IsValid() || m_pipeline == nullptr) {
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return Render(CameraFramePlan::FromRequest(request));
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}
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bool CameraRenderer::Render(
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const CameraFramePlan& plan) {
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if (!plan.IsValid() || m_pipeline == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: request invalid or pipeline missing");
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"CameraRenderer::Render failed: plan invalid or pipeline missing");
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return false;
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}
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
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mainSceneSurface.GetRenderAreaHeight() == 0) {
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Debug::Logger::Get().Error(
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@@ -648,29 +660,29 @@ bool CameraRenderer::Render(
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"CameraRenderer::Render failed: main scene surface render area is empty");
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return false;
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}
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if (request.depthOnly.IsRequested() &&
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!request.depthOnly.IsValid()) {
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if (plan.request.depthOnly.IsRequested() &&
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!plan.request.depthOnly.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: depth-only request invalid");
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return false;
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}
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if (request.postProcess.IsRequested() &&
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!request.postProcess.IsValid()) {
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if (plan.postProcess.IsRequested() &&
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!plan.postProcess.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: post-process request invalid");
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return false;
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}
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if (request.finalOutput.IsRequested() &&
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!request.finalOutput.IsValid()) {
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if (plan.finalOutput.IsRequested() &&
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!plan.finalOutput.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: final-output request invalid");
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return false;
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}
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if (request.objectId.IsRequested() &&
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!request.objectId.IsValid()) {
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if (plan.request.objectId.IsRequested() &&
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!plan.request.objectId.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: object-id request invalid");
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@@ -679,7 +691,7 @@ bool CameraRenderer::Render(
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ShadowCasterRenderRequest resolvedShadowCaster = {};
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RHI::RHIResourceView* shadowMapView = nullptr;
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if (!ResolveShadowCasterRequest(request, resolvedShadowCaster, shadowMapView)) {
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if (!ResolveShadowCasterRequest(plan, resolvedShadowCaster, shadowMapView)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: ResolveShadowCasterRequest returned false");
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@@ -687,14 +699,14 @@ bool CameraRenderer::Render(
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}
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RenderSceneData sceneData = {};
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if (!BuildSceneDataForRequest(request, shadowMapView, sceneData)) {
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if (!BuildSceneDataForPlan(plan, shadowMapView, sceneData)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: BuildSceneDataForRequest returned false");
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"CameraRenderer::Render failed: BuildSceneDataForPlan returned false");
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return false;
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}
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if (!ExecuteRenderPlan(request, resolvedShadowCaster, sceneData)) {
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if (!ExecuteRenderPlan(plan, resolvedShadowCaster, sceneData)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: ExecuteRenderPlan returned false");
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@@ -13,6 +13,14 @@ namespace Rendering {
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namespace {
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bool CompareCameraFramePlans(
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const CameraFramePlan& lhs,
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const CameraFramePlan& rhs) {
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return SceneRenderRequestUtils::CompareCameraRenderRequests(
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lhs.request,
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rhs.request);
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}
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RenderSurface ConfigureFullscreenStageSurface(
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const FullscreenPassSurfaceCache::SurfaceEntry& entry,
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const RenderSurface& templateSurface,
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@@ -94,44 +102,72 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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std::vector<CameraRenderRequest> requests =
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m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
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ResolveCameraFinalColorPolicies(requests);
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AttachFullscreenStageRequests(context, requests);
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const std::vector<CameraFramePlan> plans =
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BuildFramePlans(scene, overrideCamera, context, surface);
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std::vector<CameraRenderRequest> requests = {};
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requests.reserve(plans.size());
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for (const CameraFramePlan& plan : plans) {
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requests.push_back(BuildLegacyCameraRenderRequest(plan));
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}
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return requests;
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}
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std::vector<CameraFramePlan> SceneRenderer::BuildFramePlans(
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const Components::Scene& scene,
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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const std::vector<CameraRenderRequest> requests =
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m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
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std::vector<CameraFramePlan> plans = CreateFramePlansFromRequests(requests);
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ResolveCameraFinalColorPolicies(plans);
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AttachFullscreenStageRequests(context, plans);
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return plans;
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}
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bool SceneRenderer::Render(const CameraRenderRequest& request) {
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return m_cameraRenderer.Render(request);
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return Render(CameraFramePlan::FromRequest(request));
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}
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bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
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if (requests.empty()) {
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std::vector<CameraFramePlan> plans = CreateFramePlansFromRequests(requests);
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return Render(plans);
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}
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bool SceneRenderer::Render(const CameraFramePlan& plan) {
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return m_cameraRenderer.Render(plan);
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}
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bool SceneRenderer::Render(const std::vector<CameraFramePlan>& plans) {
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if (plans.empty()) {
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return false;
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}
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for (const CameraRenderRequest& request : requests) {
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if (!request.IsValid()) {
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for (const CameraFramePlan& plan : plans) {
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if (!plan.IsValid()) {
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return false;
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}
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}
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std::vector<CameraRenderRequest> sortedRequests = requests;
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SceneRenderRequestUtils::SortCameraRenderRequests(sortedRequests);
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std::vector<CameraFramePlan> sortedPlans = plans;
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std::stable_sort(
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sortedPlans.begin(),
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sortedPlans.end(),
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CompareCameraFramePlans);
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bool rendered = false;
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for (const CameraRenderRequest& request : sortedRequests) {
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if (!m_cameraRenderer.Render(request)) {
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for (const CameraFramePlan& plan : sortedPlans) {
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if (!m_cameraRenderer.Render(plan)) {
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return false;
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}
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UpdateTrackedFullscreenSurfaceState(
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m_ownedFullscreenStageSurfaces,
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&request.GetMainSceneSurface());
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if (request.postProcess.IsRequested()) {
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&plan.GetMainSceneSurface());
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if (plan.postProcess.IsRequested()) {
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UpdateTrackedFullscreenSurfaceState(
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m_ownedFullscreenStageSurfaces,
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&request.postProcess.destinationSurface);
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&plan.postProcess.destinationSurface);
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}
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rendered = true;
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@@ -145,7 +181,18 @@ bool SceneRenderer::Render(
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
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return Render(BuildFramePlans(scene, overrideCamera, context, surface));
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}
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std::vector<CameraFramePlan> SceneRenderer::CreateFramePlansFromRequests(
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const std::vector<CameraRenderRequest>& requests) const {
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std::vector<CameraFramePlan> plans = {};
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plans.reserve(requests.size());
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for (const CameraRenderRequest& request : requests) {
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plans.push_back(CameraFramePlan::FromRequest(request));
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}
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return plans;
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}
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|
||||
void SceneRenderer::PrepareOwnedFullscreenStageState(size_t requestCount) {
|
||||
@@ -166,39 +213,39 @@ void SceneRenderer::PrepareOwnedFullscreenStageState(size_t requestCount) {
|
||||
}
|
||||
|
||||
void SceneRenderer::ResolveCameraFinalColorPolicies(
|
||||
std::vector<CameraRenderRequest>& requests) const {
|
||||
std::vector<CameraFramePlan>& plans) const {
|
||||
const RenderPipelineAsset* pipelineAsset = GetPipelineAsset();
|
||||
const FinalColorSettings pipelineDefaults =
|
||||
pipelineAsset != nullptr ? pipelineAsset->GetDefaultFinalColorSettings() : FinalColorSettings();
|
||||
|
||||
for (CameraRenderRequest& request : requests) {
|
||||
if (request.camera == nullptr) {
|
||||
for (CameraFramePlan& plan : plans) {
|
||||
if (plan.request.camera == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
request.finalColorPolicy = ResolveFinalColorPolicy(
|
||||
plan.finalColorPolicy = ResolveFinalColorPolicy(
|
||||
pipelineDefaults,
|
||||
&request.camera->GetFinalColorOverrides());
|
||||
&plan.request.camera->GetFinalColorOverrides());
|
||||
}
|
||||
}
|
||||
|
||||
void SceneRenderer::AttachFullscreenStageRequests(
|
||||
const RenderContext& context,
|
||||
std::vector<CameraRenderRequest>& requests) {
|
||||
PrepareOwnedFullscreenStageState(requests.size());
|
||||
std::vector<CameraFramePlan>& plans) {
|
||||
PrepareOwnedFullscreenStageState(plans.size());
|
||||
|
||||
for (size_t index = 0; index < requests.size(); ++index) {
|
||||
CameraRenderRequest& request = requests[index];
|
||||
if (request.camera == nullptr ||
|
||||
request.context.device == nullptr ||
|
||||
!HasValidColorTarget(request.surface)) {
|
||||
for (size_t index = 0; index < plans.size(); ++index) {
|
||||
CameraFramePlan& plan = plans[index];
|
||||
if (plan.request.camera == nullptr ||
|
||||
plan.request.context.device == nullptr ||
|
||||
!HasValidColorTarget(plan.request.surface)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::unique_ptr<RenderPassSequence> postProcessSequence =
|
||||
BuildCameraPostProcessPassSequence(request.camera->GetPostProcessPasses());
|
||||
BuildCameraPostProcessPassSequence(plan.request.camera->GetPostProcessPasses());
|
||||
std::unique_ptr<RenderPassSequence> finalOutputSequence =
|
||||
BuildFinalColorPassSequence(request.finalColorPolicy);
|
||||
BuildFinalColorPassSequence(plan.finalColorPolicy);
|
||||
|
||||
const bool hasPostProcess =
|
||||
postProcessSequence != nullptr && postProcessSequence->GetPassCount() > 0u;
|
||||
@@ -208,14 +255,14 @@ void SceneRenderer::AttachFullscreenStageRequests(
|
||||
continue;
|
||||
}
|
||||
|
||||
if (request.surface.GetSampleCount() > 1u) {
|
||||
if (plan.request.surface.GetSampleCount() > 1u) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"SceneRenderer fullscreen post-process/final-output chain currently requires a single-sample main scene surface");
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::vector<RHI::RHIResourceView*>& colorAttachments = request.surface.GetColorAttachments();
|
||||
const std::vector<RHI::RHIResourceView*>& colorAttachments = plan.request.surface.GetColorAttachments();
|
||||
const RHI::Format colorFormat = colorAttachments[0]->GetFormat();
|
||||
if (colorFormat == RHI::Format::Unknown) {
|
||||
continue;
|
||||
@@ -226,8 +273,8 @@ void SceneRenderer::AttachFullscreenStageRequests(
|
||||
if (surfaceCache == nullptr ||
|
||||
!surfaceCache->EnsureSurfaces(
|
||||
context,
|
||||
request.surface.GetWidth(),
|
||||
request.surface.GetHeight(),
|
||||
plan.request.surface.GetWidth(),
|
||||
plan.request.surface.GetHeight(),
|
||||
colorFormat,
|
||||
fullscreenSurfaceCount)) {
|
||||
continue;
|
||||
@@ -246,30 +293,30 @@ void SceneRenderer::AttachFullscreenStageRequests(
|
||||
}
|
||||
|
||||
if (hasPostProcess) {
|
||||
request.postProcess.sourceSurface =
|
||||
ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
|
||||
request.postProcess.sourceColorView = sceneColorEntry->shaderResourceView;
|
||||
request.postProcess.sourceColorState = request.postProcess.sourceSurface.GetColorStateAfter();
|
||||
request.postProcess.destinationSurface =
|
||||
plan.postProcess.sourceSurface =
|
||||
ConfigureFullscreenStageSurface(*sceneColorEntry, plan.request.surface, true);
|
||||
plan.postProcess.sourceColorView = sceneColorEntry->shaderResourceView;
|
||||
plan.postProcess.sourceColorState = plan.postProcess.sourceSurface.GetColorStateAfter();
|
||||
plan.postProcess.destinationSurface =
|
||||
hasFinalOutput
|
||||
? ConfigureFullscreenStageSurface(*postProcessOutputEntry, request.surface, false)
|
||||
: request.surface;
|
||||
? ConfigureFullscreenStageSurface(*postProcessOutputEntry, plan.request.surface, false)
|
||||
: plan.request.surface;
|
||||
m_ownedPostProcessSequences[index] = std::move(postProcessSequence);
|
||||
request.postProcess.passes = m_ownedPostProcessSequences[index].get();
|
||||
plan.postProcess.passes = m_ownedPostProcessSequences[index].get();
|
||||
}
|
||||
|
||||
if (hasFinalOutput) {
|
||||
const FullscreenPassSurfaceCache::SurfaceEntry* finalOutputSourceEntry =
|
||||
hasPostProcess ? postProcessOutputEntry : sceneColorEntry;
|
||||
request.finalOutput.sourceSurface =
|
||||
plan.finalOutput.sourceSurface =
|
||||
hasPostProcess
|
||||
? request.postProcess.destinationSurface
|
||||
: ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
|
||||
request.finalOutput.sourceColorView = finalOutputSourceEntry->shaderResourceView;
|
||||
request.finalOutput.sourceColorState = request.finalOutput.sourceSurface.GetColorStateAfter();
|
||||
request.finalOutput.destinationSurface = request.surface;
|
||||
? plan.postProcess.destinationSurface
|
||||
: ConfigureFullscreenStageSurface(*sceneColorEntry, plan.request.surface, true);
|
||||
plan.finalOutput.sourceColorView = finalOutputSourceEntry->shaderResourceView;
|
||||
plan.finalOutput.sourceColorState = plan.finalOutput.sourceSurface.GetColorStateAfter();
|
||||
plan.finalOutput.destinationSurface = plan.request.surface;
|
||||
m_ownedFinalOutputSequences[index] = std::move(finalOutputSequence);
|
||||
request.finalOutput.passes = m_ownedFinalOutputSequences[index].get();
|
||||
plan.finalOutput.passes = m_ownedFinalOutputSequences[index].get();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user