721 lines
25 KiB
C++
721 lines
25 KiB
C++
#include "Rendering/Execution/CameraRenderer.h"
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#include "Components/CameraComponent.h"
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#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Caches/FullscreenPassSurfaceCache.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
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#include "Rendering/Passes/BuiltinShadowCasterPass.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/RenderPipelineAsset.h"
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#include "Rendering/RenderSurface.h"
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#include "RHI/RHIResourceView.h"
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#include "Scene/Scene.h"
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#include <algorithm>
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namespace XCEngine {
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namespace Rendering {
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namespace {
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
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std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
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return s_defaultPipelineAsset;
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}
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std::unique_ptr<RenderPass> CreateDefaultDepthOnlyPass() {
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return std::make_unique<Passes::BuiltinDepthOnlyPass>();
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}
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std::unique_ptr<RenderPass> CreateDefaultShadowCasterPass() {
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return std::make_unique<Passes::BuiltinShadowCasterPass>();
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}
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std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
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if (pipelineAsset != nullptr) {
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std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
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if (pipeline != nullptr) {
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return pipeline;
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}
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}
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return std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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Resources::ShaderKeywordSet BuildSceneGlobalShaderKeywords(
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const RenderSceneData& sceneData) {
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Resources::ShaderKeywordSet keywords = {};
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if (sceneData.lighting.HasMainDirectionalShadow()) {
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keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
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}
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Resources::NormalizeShaderKeywordSetInPlace(keywords);
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return keywords;
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}
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bool InitializeStandalonePass(
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RenderPass* pass,
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const RenderContext& context) {
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if (pass == nullptr) {
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return false;
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}
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if (pass->Initialize(context)) {
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return true;
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}
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pass->Shutdown();
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return false;
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}
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bool ExecuteScenePassRequest(
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RenderPass* pass,
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const ScenePassRenderRequest& request,
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const RenderContext& context,
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const RenderSceneData& baseSceneData) {
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if (!request.IsRequested()) {
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return true;
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}
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if (!InitializeStandalonePass(pass, context)) {
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return false;
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}
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RenderSceneData sceneData = baseSceneData;
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if (request.hasCameraDataOverride) {
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sceneData.cameraData = request.cameraDataOverride;
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}
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sceneData.cameraData.viewportWidth = request.surface.GetRenderAreaWidth();
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sceneData.cameraData.viewportHeight = request.surface.GetRenderAreaHeight();
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sceneData.cameraData.clearFlags = request.clearFlags;
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if (request.hasClearColorOverride) {
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sceneData.cameraData.clearColor = request.clearColorOverride;
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}
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const RenderPassContext passContext = {
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context,
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request.surface,
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sceneData,
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nullptr,
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nullptr,
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RHI::ResourceStates::Common
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};
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return pass->Execute(passContext);
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}
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bool ExecuteStandalonePass(
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RenderPass* pass,
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const RenderContext& context,
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const RenderSurface& surface,
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const RenderSceneData& sceneData) {
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if (pass == nullptr) {
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return false;
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}
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if (!InitializeStandalonePass(pass, context)) {
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return false;
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}
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const RenderPassContext passContext = {
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context,
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surface,
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sceneData,
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nullptr,
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nullptr,
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RHI::ResourceStates::Common
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};
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return pass->Execute(passContext);
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}
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class ScopedInitializedPassSequence {
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public:
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ScopedInitializedPassSequence(
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RenderPassSequence* sequence,
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const RenderContext& context)
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: m_sequence(sequence) {
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if (m_sequence == nullptr) {
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return;
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}
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m_initialized = m_sequence->Initialize(context);
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if (!m_initialized) {
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m_failed = true;
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m_sequence->Shutdown();
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m_sequence = nullptr;
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}
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}
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ScopedInitializedPassSequence(const ScopedInitializedPassSequence&) = delete;
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ScopedInitializedPassSequence& operator=(const ScopedInitializedPassSequence&) = delete;
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~ScopedInitializedPassSequence() {
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// Request-owned pass sequences may record GPU work that executes only after the
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// caller closes/submits the command list. Do not destroy sequence-owned GPU
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// resources here; the sequence owner must shut them down explicitly when the
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// sequence is no longer needed.
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}
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bool IsReady() const {
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return !m_failed;
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}
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bool Execute(const RenderPassContext& context) const {
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return m_sequence == nullptr || m_sequence->Execute(context);
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}
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private:
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RenderPassSequence* m_sequence = nullptr;
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bool m_initialized = false;
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bool m_failed = false;
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};
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struct CameraFrameExecutionState {
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RenderPipeline* pipeline = nullptr;
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RenderPass* objectIdPass = nullptr;
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RenderPass* depthOnlyPass = nullptr;
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RenderPass* shadowCasterPass = nullptr;
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FullscreenPassSurfaceCache* postProcessSurfaceCache = nullptr;
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FullscreenPassSurfaceCache* finalOutputSurfaceCache = nullptr;
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std::unique_ptr<ScopedInitializedPassSequence> preScenePasses;
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std::unique_ptr<ScopedInitializedPassSequence> postProcessPasses;
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std::unique_ptr<ScopedInitializedPassSequence> finalOutputPasses;
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std::unique_ptr<ScopedInitializedPassSequence> postScenePasses;
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std::unique_ptr<ScopedInitializedPassSequence> overlayPasses;
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};
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bool ExecutePassSequenceStage(
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std::unique_ptr<ScopedInitializedPassSequence>& activeSequence,
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RenderPassSequence* sequence,
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const RenderContext& context,
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const RenderPassContext& passContext) {
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activeSequence = std::make_unique<ScopedInitializedPassSequence>(sequence, context);
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return activeSequence->IsReady() && activeSequence->Execute(passContext);
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}
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void CopyIntermediateSurfaceLayout(
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const RenderSurface& templateSurface,
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RenderSurface& destinationSurface) {
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destinationSurface.SetSize(templateSurface.GetWidth(), templateSurface.GetHeight());
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if (templateSurface.HasCustomRenderArea()) {
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destinationSurface.SetRenderArea(templateSurface.GetRenderArea());
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} else {
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destinationSurface.ResetRenderArea();
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}
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destinationSurface.ClearClearColorOverride();
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destinationSurface.SetAutoTransitionEnabled(true);
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}
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bool ExecuteFullscreenPassSequenceStage(
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std::unique_ptr<ScopedInitializedPassSequence>& activeSequence,
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RenderPassSequence* sequence,
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const RenderContext& context,
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const RenderPassContext& passContext,
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FullscreenPassSurfaceCache* surfaceCache) {
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activeSequence = std::make_unique<ScopedInitializedPassSequence>(sequence, context);
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if (!activeSequence->IsReady()) {
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return false;
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}
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if (sequence == nullptr || sequence->GetPassCount() <= 1u) {
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return activeSequence->Execute(passContext);
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}
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if (surfaceCache == nullptr ||
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passContext.sourceSurface == nullptr ||
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passContext.sourceColorView == nullptr ||
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!HasValidColorTarget(passContext.surface)) {
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = passContext.surface.GetColorAttachments();
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const RHI::Format outputFormat = colorAttachments[0]->GetFormat();
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const size_t intermediateSurfaceCount = std::min<size_t>(2u, sequence->GetPassCount() - 1u);
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if (!surfaceCache->EnsureSurfaces(
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context,
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passContext.surface.GetWidth(),
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passContext.surface.GetHeight(),
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outputFormat,
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intermediateSurfaceCount)) {
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return false;
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}
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const RenderSurface* currentSourceSurface = passContext.sourceSurface;
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RHI::RHIResourceView* currentSourceColorView = passContext.sourceColorView;
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RHI::ResourceStates currentSourceColorState = passContext.sourceColorState;
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for (size_t passIndex = 0; passIndex < sequence->GetPassCount(); ++passIndex) {
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const bool isLastPass = (passIndex + 1u) == sequence->GetPassCount();
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const RenderSurface* outputSurface = &passContext.surface;
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FullscreenPassSurfaceCache::SurfaceEntry* intermediateEntry = nullptr;
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if (!isLastPass) {
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intermediateEntry = surfaceCache->GetSurfaceEntry(passIndex % intermediateSurfaceCount);
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if (intermediateEntry == nullptr) {
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return false;
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}
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CopyIntermediateSurfaceLayout(passContext.surface, intermediateEntry->surface);
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intermediateEntry->surface.SetColorStateBefore(intermediateEntry->currentColorState);
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intermediateEntry->surface.SetColorStateAfter(RHI::ResourceStates::PixelShaderResource);
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outputSurface = &intermediateEntry->surface;
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}
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const RenderPassContext chainedContext = {
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context,
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*outputSurface,
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passContext.sceneData,
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currentSourceSurface,
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currentSourceColorView,
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currentSourceColorState
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};
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if (!sequence->ExecutePass(passIndex, chainedContext)) {
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return false;
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}
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if (intermediateEntry != nullptr) {
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intermediateEntry->currentColorState = RHI::ResourceStates::PixelShaderResource;
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currentSourceSurface = &intermediateEntry->surface;
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currentSourceColorView = intermediateEntry->shaderResourceView;
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currentSourceColorState = intermediateEntry->currentColorState;
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}
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}
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return true;
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}
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RenderPassContext BuildFrameStagePassContext(
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CameraFrameStage stage,
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const CameraFramePlan& plan,
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const RenderSceneData& sceneData) {
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const RenderSurface* outputSurface = plan.GetOutputSurface(stage);
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return {
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plan.request.context,
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outputSurface != nullptr ? *outputSurface : plan.request.surface,
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sceneData,
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plan.GetSourceSurface(stage),
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plan.GetSourceColorView(stage),
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plan.GetSourceColorState(stage)
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};
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}
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bool ExecuteFrameStage(
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CameraFrameStage stage,
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const CameraFramePlan& plan,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderSceneData& sceneData,
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CameraFrameExecutionState& executionState) {
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const RenderPassContext passContext = BuildFrameStagePassContext(stage, plan, sceneData);
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switch (stage) {
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case CameraFrameStage::PreScenePasses:
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return ExecutePassSequenceStage(
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executionState.preScenePasses,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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case CameraFrameStage::ShadowCaster:
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return ExecuteScenePassRequest(
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executionState.shadowCasterPass,
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resolvedShadowCaster,
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plan.request.context,
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sceneData);
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case CameraFrameStage::DepthOnly:
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return ExecuteScenePassRequest(
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executionState.depthOnlyPass,
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plan.request.depthOnly,
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plan.request.context,
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sceneData);
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case CameraFrameStage::MainScene:
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return executionState.pipeline != nullptr &&
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executionState.pipeline->Render(
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FrameExecutionContext(
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plan.request.context,
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passContext.surface,
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sceneData,
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passContext.sourceSurface,
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passContext.sourceColorView,
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passContext.sourceColorState));
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case CameraFrameStage::PostProcess:
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return ExecuteFullscreenPassSequenceStage(
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executionState.postProcessPasses,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext,
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executionState.postProcessSurfaceCache);
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case CameraFrameStage::FinalOutput:
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return ExecuteFullscreenPassSequenceStage(
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executionState.finalOutputPasses,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext,
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executionState.finalOutputSurfaceCache);
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case CameraFrameStage::ObjectId:
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return !plan.request.objectId.IsRequested() ||
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ExecuteStandalonePass(
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executionState.objectIdPass,
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plan.request.context,
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plan.request.objectId.surface,
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sceneData);
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case CameraFrameStage::PostScenePasses:
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return ExecutePassSequenceStage(
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executionState.postScenePasses,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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case CameraFrameStage::OverlayPasses:
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return ExecutePassSequenceStage(
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executionState.overlayPasses,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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default:
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return false;
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}
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}
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RenderDirectionalShadowData BuildDirectionalShadowData(
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const DirectionalShadowRenderPlan& plan,
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RHI::RHIResourceView* shadowMapView) {
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RenderDirectionalShadowData shadowData = {};
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if (!plan.IsValid() || shadowMapView == nullptr) {
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return shadowData;
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}
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shadowData.enabled = true;
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shadowData.viewProjection = plan.cameraData.viewProjection;
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shadowData.shadowMap = shadowMapView;
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const float texelWorldSize = plan.texelWorldSize > Math::EPSILON
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? plan.texelWorldSize
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: (plan.orthographicHalfExtent > Math::EPSILON && plan.mapWidth > 0u
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? (plan.orthographicHalfExtent * 2.0f) / static_cast<float>(plan.mapWidth)
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: 0.0f);
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shadowData.mapMetrics.inverseMapSize = Math::Vector2(
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1.0f / static_cast<float>(plan.mapWidth),
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1.0f / static_cast<float>(plan.mapHeight));
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shadowData.mapMetrics.worldTexelSize = texelWorldSize;
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shadowData.sampling.enabled = 1.0f;
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shadowData.sampling.settings = plan.sampling;
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shadowData.casterBias.settings = plan.casterBias;
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return shadowData;
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}
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RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (plan.request.camera == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
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!plan.request.camera->IsSkyboxEnabled() ||
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plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
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}
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if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
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environment.mode = RenderEnvironmentMode::MaterialSkybox;
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environment.materialSkybox.material = skyboxMaterial;
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return environment;
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}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
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environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
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}
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} // namespace
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CameraRenderer::CameraRenderer()
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: CameraRenderer(CreateDefaultPipelineAsset()) {
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}
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CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: CameraRenderer(
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std::move(pipeline),
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std::make_unique<Passes::BuiltinObjectIdPass>(),
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CreateDefaultDepthOnlyPass(),
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CreateDefaultShadowCasterPass()) {
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}
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CameraRenderer::CameraRenderer(
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std::unique_ptr<RenderPipeline> pipeline,
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std::unique_ptr<RenderPass> objectIdPass,
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std::unique_ptr<RenderPass> depthOnlyPass,
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std::unique_ptr<RenderPass> shadowCasterPass)
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: m_pipelineAsset(nullptr)
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, m_objectIdPass(std::move(objectIdPass))
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, m_depthOnlyPass(std::move(depthOnlyPass))
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, m_shadowCasterPass(std::move(shadowCasterPass))
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, m_postProcessSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>())
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, m_finalOutputSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>()) {
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if (m_objectIdPass == nullptr) {
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m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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if (m_depthOnlyPass == nullptr) {
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m_depthOnlyPass = CreateDefaultDepthOnlyPass();
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}
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if (m_shadowCasterPass == nullptr) {
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m_shadowCasterPass = CreateDefaultShadowCasterPass();
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}
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ResetPipeline(std::move(pipeline));
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}
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CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineAsset(std::move(pipelineAsset))
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, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>())
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, m_depthOnlyPass(CreateDefaultDepthOnlyPass())
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, m_shadowCasterPass(CreateDefaultShadowCasterPass())
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, m_postProcessSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>())
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, m_finalOutputSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>()) {
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SetPipelineAsset(m_pipelineAsset);
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}
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CameraRenderer::~CameraRenderer() {
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if (m_pipeline) {
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m_pipeline->Shutdown();
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}
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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if (m_depthOnlyPass != nullptr) {
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m_depthOnlyPass->Shutdown();
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}
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if (m_shadowCasterPass != nullptr) {
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m_shadowCasterPass->Shutdown();
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}
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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m_pipelineAsset.reset();
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ResetPipeline(std::move(pipeline));
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}
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void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
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ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
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}
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void CameraRenderer::SetObjectIdPass(std::unique_ptr<RenderPass> objectIdPass) {
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if (m_objectIdPass != nullptr) {
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m_objectIdPass->Shutdown();
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}
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m_objectIdPass = std::move(objectIdPass);
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if (m_objectIdPass == nullptr) {
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m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
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}
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}
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void CameraRenderer::SetDepthOnlyPass(std::unique_ptr<RenderPass> depthOnlyPass) {
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if (m_depthOnlyPass != nullptr) {
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m_depthOnlyPass->Shutdown();
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}
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m_depthOnlyPass = std::move(depthOnlyPass);
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if (m_depthOnlyPass == nullptr) {
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m_depthOnlyPass = CreateDefaultDepthOnlyPass();
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}
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}
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void CameraRenderer::SetShadowCasterPass(std::unique_ptr<RenderPass> shadowCasterPass) {
|
|
if (m_shadowCasterPass != nullptr) {
|
|
m_shadowCasterPass->Shutdown();
|
|
}
|
|
|
|
m_shadowCasterPass = std::move(shadowCasterPass);
|
|
if (m_shadowCasterPass == nullptr) {
|
|
m_shadowCasterPass = CreateDefaultShadowCasterPass();
|
|
}
|
|
}
|
|
|
|
void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
|
|
if (m_pipeline != nullptr) {
|
|
m_pipeline->Shutdown();
|
|
}
|
|
|
|
m_pipeline = std::move(pipeline);
|
|
if (m_pipeline == nullptr) {
|
|
m_pipelineAsset = CreateDefaultPipelineAsset();
|
|
m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
|
|
}
|
|
}
|
|
|
|
bool CameraRenderer::ResolveShadowCasterRequest(
|
|
const CameraFramePlan& plan,
|
|
ShadowCasterRenderRequest& outResolvedShadowCaster,
|
|
RHI::RHIResourceView*& outShadowMapView) {
|
|
outResolvedShadowCaster = plan.shadowCaster;
|
|
outShadowMapView = nullptr;
|
|
|
|
if (outResolvedShadowCaster.IsRequested()) {
|
|
return outResolvedShadowCaster.IsValid();
|
|
}
|
|
|
|
if (!plan.directionalShadow.IsValid()) {
|
|
return true;
|
|
}
|
|
|
|
if (m_directionalShadowSurface == nullptr) {
|
|
m_directionalShadowSurface = std::make_unique<DirectionalShadowSurfaceCache>();
|
|
}
|
|
|
|
if (!m_directionalShadowSurface->EnsureSurface(plan.request.context, plan.directionalShadow)) {
|
|
return false;
|
|
}
|
|
|
|
outResolvedShadowCaster.surface = m_directionalShadowSurface->GetSurface();
|
|
outResolvedShadowCaster.clearFlags = RenderClearFlags::Depth;
|
|
if (!outResolvedShadowCaster.hasCameraDataOverride) {
|
|
outResolvedShadowCaster.hasCameraDataOverride = true;
|
|
outResolvedShadowCaster.cameraDataOverride = plan.directionalShadow.cameraData;
|
|
}
|
|
|
|
outShadowMapView = m_directionalShadowSurface->GetDepthShaderView();
|
|
return true;
|
|
}
|
|
|
|
bool CameraRenderer::BuildSceneDataForPlan(
|
|
const CameraFramePlan& plan,
|
|
RHI::RHIResourceView* shadowMapView,
|
|
RenderSceneData& outSceneData) {
|
|
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
|
|
outSceneData = m_sceneExtractor.ExtractForCamera(
|
|
*plan.request.scene,
|
|
*plan.request.camera,
|
|
mainSceneSurface.GetRenderAreaWidth(),
|
|
mainSceneSurface.GetRenderAreaHeight());
|
|
if (!outSceneData.HasCamera()) {
|
|
return false;
|
|
}
|
|
|
|
if (plan.directionalShadow.IsValid()) {
|
|
outSceneData.lighting.mainDirectionalShadow =
|
|
BuildDirectionalShadowData(plan.directionalShadow, shadowMapView);
|
|
}
|
|
outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
|
|
|
|
outSceneData.cameraData.clearFlags = plan.request.clearFlags;
|
|
outSceneData.environment = BuildEnvironmentData(plan);
|
|
if (plan.request.hasClearColorOverride) {
|
|
outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CameraRenderer::ExecuteRenderPlan(
|
|
const CameraFramePlan& plan,
|
|
const ShadowCasterRenderRequest& resolvedShadowCaster,
|
|
const RenderSceneData& sceneData) {
|
|
CameraFrameExecutionState executionState = {};
|
|
executionState.pipeline = m_pipeline.get();
|
|
executionState.objectIdPass = m_objectIdPass.get();
|
|
executionState.depthOnlyPass = m_depthOnlyPass.get();
|
|
executionState.shadowCasterPass = m_shadowCasterPass.get();
|
|
executionState.postProcessSurfaceCache = m_postProcessSurfaceCache.get();
|
|
executionState.finalOutputSurfaceCache = m_finalOutputSurfaceCache.get();
|
|
|
|
for (const CameraFrameStageInfo& stageInfo : kOrderedCameraFrameStages) {
|
|
if (!plan.HasFrameStage(stageInfo.stage) &&
|
|
stageInfo.stage != CameraFrameStage::MainScene) {
|
|
continue;
|
|
}
|
|
|
|
if (!ExecuteFrameStage(
|
|
stageInfo.stage,
|
|
plan,
|
|
resolvedShadowCaster,
|
|
sceneData,
|
|
executionState)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CameraRenderer::Render(
|
|
const CameraRenderRequest& request) {
|
|
return Render(CameraFramePlan::FromRequest(request));
|
|
}
|
|
|
|
bool CameraRenderer::Render(
|
|
const CameraFramePlan& plan) {
|
|
if (!plan.IsValid() || m_pipeline == nullptr) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: plan invalid or pipeline missing");
|
|
return false;
|
|
}
|
|
|
|
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
|
|
if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
|
|
mainSceneSurface.GetRenderAreaHeight() == 0) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: main scene surface render area is empty");
|
|
return false;
|
|
}
|
|
if (plan.request.depthOnly.IsRequested() &&
|
|
!plan.request.depthOnly.IsValid()) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: depth-only request invalid");
|
|
return false;
|
|
}
|
|
if (plan.postProcess.IsRequested() &&
|
|
!plan.postProcess.IsValid()) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: post-process request invalid");
|
|
return false;
|
|
}
|
|
if (plan.finalOutput.IsRequested() &&
|
|
!plan.finalOutput.IsValid()) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: final-output request invalid");
|
|
return false;
|
|
}
|
|
if (plan.request.objectId.IsRequested() &&
|
|
!plan.request.objectId.IsValid()) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: object-id request invalid");
|
|
return false;
|
|
}
|
|
|
|
ShadowCasterRenderRequest resolvedShadowCaster = {};
|
|
RHI::RHIResourceView* shadowMapView = nullptr;
|
|
if (!ResolveShadowCasterRequest(plan, resolvedShadowCaster, shadowMapView)) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: ResolveShadowCasterRequest returned false");
|
|
return false;
|
|
}
|
|
|
|
RenderSceneData sceneData = {};
|
|
if (!BuildSceneDataForPlan(plan, shadowMapView, sceneData)) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: BuildSceneDataForPlan returned false");
|
|
return false;
|
|
}
|
|
|
|
if (!ExecuteRenderPlan(plan, resolvedShadowCaster, sceneData)) {
|
|
Debug::Logger::Get().Error(
|
|
Debug::LogCategory::Rendering,
|
|
"CameraRenderer::Render failed: ExecuteRenderPlan returned false");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Rendering
|
|
} // namespace XCEngine
|