Files
XCEngine/engine/src/Rendering/Execution/CameraRenderer.cpp

721 lines
25 KiB
C++

#include "Rendering/Execution/CameraRenderer.h"
#include "Components/CameraComponent.h"
#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
#include "Rendering/Caches/FullscreenPassSurfaceCache.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
#include "Rendering/RenderPipelineAsset.h"
#include "Rendering/RenderSurface.h"
#include "RHI/RHIResourceView.h"
#include "Scene/Scene.h"
#include <algorithm>
namespace XCEngine {
namespace Rendering {
namespace {
std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
return s_defaultPipelineAsset;
}
std::unique_ptr<RenderPass> CreateDefaultDepthOnlyPass() {
return std::make_unique<Passes::BuiltinDepthOnlyPass>();
}
std::unique_ptr<RenderPass> CreateDefaultShadowCasterPass() {
return std::make_unique<Passes::BuiltinShadowCasterPass>();
}
std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
if (pipelineAsset != nullptr) {
std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
if (pipeline != nullptr) {
return pipeline;
}
}
return std::make_unique<Pipelines::BuiltinForwardPipeline>();
}
Resources::ShaderKeywordSet BuildSceneGlobalShaderKeywords(
const RenderSceneData& sceneData) {
Resources::ShaderKeywordSet keywords = {};
if (sceneData.lighting.HasMainDirectionalShadow()) {
keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
}
Resources::NormalizeShaderKeywordSetInPlace(keywords);
return keywords;
}
bool InitializeStandalonePass(
RenderPass* pass,
const RenderContext& context) {
if (pass == nullptr) {
return false;
}
if (pass->Initialize(context)) {
return true;
}
pass->Shutdown();
return false;
}
bool ExecuteScenePassRequest(
RenderPass* pass,
const ScenePassRenderRequest& request,
const RenderContext& context,
const RenderSceneData& baseSceneData) {
if (!request.IsRequested()) {
return true;
}
if (!InitializeStandalonePass(pass, context)) {
return false;
}
RenderSceneData sceneData = baseSceneData;
if (request.hasCameraDataOverride) {
sceneData.cameraData = request.cameraDataOverride;
}
sceneData.cameraData.viewportWidth = request.surface.GetRenderAreaWidth();
sceneData.cameraData.viewportHeight = request.surface.GetRenderAreaHeight();
sceneData.cameraData.clearFlags = request.clearFlags;
if (request.hasClearColorOverride) {
sceneData.cameraData.clearColor = request.clearColorOverride;
}
const RenderPassContext passContext = {
context,
request.surface,
sceneData,
nullptr,
nullptr,
RHI::ResourceStates::Common
};
return pass->Execute(passContext);
}
bool ExecuteStandalonePass(
RenderPass* pass,
const RenderContext& context,
const RenderSurface& surface,
const RenderSceneData& sceneData) {
if (pass == nullptr) {
return false;
}
if (!InitializeStandalonePass(pass, context)) {
return false;
}
const RenderPassContext passContext = {
context,
surface,
sceneData,
nullptr,
nullptr,
RHI::ResourceStates::Common
};
return pass->Execute(passContext);
}
class ScopedInitializedPassSequence {
public:
ScopedInitializedPassSequence(
RenderPassSequence* sequence,
const RenderContext& context)
: m_sequence(sequence) {
if (m_sequence == nullptr) {
return;
}
m_initialized = m_sequence->Initialize(context);
if (!m_initialized) {
m_failed = true;
m_sequence->Shutdown();
m_sequence = nullptr;
}
}
ScopedInitializedPassSequence(const ScopedInitializedPassSequence&) = delete;
ScopedInitializedPassSequence& operator=(const ScopedInitializedPassSequence&) = delete;
~ScopedInitializedPassSequence() {
// Request-owned pass sequences may record GPU work that executes only after the
// caller closes/submits the command list. Do not destroy sequence-owned GPU
// resources here; the sequence owner must shut them down explicitly when the
// sequence is no longer needed.
}
bool IsReady() const {
return !m_failed;
}
bool Execute(const RenderPassContext& context) const {
return m_sequence == nullptr || m_sequence->Execute(context);
}
private:
RenderPassSequence* m_sequence = nullptr;
bool m_initialized = false;
bool m_failed = false;
};
struct CameraFrameExecutionState {
RenderPipeline* pipeline = nullptr;
RenderPass* objectIdPass = nullptr;
RenderPass* depthOnlyPass = nullptr;
RenderPass* shadowCasterPass = nullptr;
FullscreenPassSurfaceCache* postProcessSurfaceCache = nullptr;
FullscreenPassSurfaceCache* finalOutputSurfaceCache = nullptr;
std::unique_ptr<ScopedInitializedPassSequence> preScenePasses;
std::unique_ptr<ScopedInitializedPassSequence> postProcessPasses;
std::unique_ptr<ScopedInitializedPassSequence> finalOutputPasses;
std::unique_ptr<ScopedInitializedPassSequence> postScenePasses;
std::unique_ptr<ScopedInitializedPassSequence> overlayPasses;
};
bool ExecutePassSequenceStage(
std::unique_ptr<ScopedInitializedPassSequence>& activeSequence,
RenderPassSequence* sequence,
const RenderContext& context,
const RenderPassContext& passContext) {
activeSequence = std::make_unique<ScopedInitializedPassSequence>(sequence, context);
return activeSequence->IsReady() && activeSequence->Execute(passContext);
}
void CopyIntermediateSurfaceLayout(
const RenderSurface& templateSurface,
RenderSurface& destinationSurface) {
destinationSurface.SetSize(templateSurface.GetWidth(), templateSurface.GetHeight());
if (templateSurface.HasCustomRenderArea()) {
destinationSurface.SetRenderArea(templateSurface.GetRenderArea());
} else {
destinationSurface.ResetRenderArea();
}
destinationSurface.ClearClearColorOverride();
destinationSurface.SetAutoTransitionEnabled(true);
}
bool ExecuteFullscreenPassSequenceStage(
std::unique_ptr<ScopedInitializedPassSequence>& activeSequence,
RenderPassSequence* sequence,
const RenderContext& context,
const RenderPassContext& passContext,
FullscreenPassSurfaceCache* surfaceCache) {
activeSequence = std::make_unique<ScopedInitializedPassSequence>(sequence, context);
if (!activeSequence->IsReady()) {
return false;
}
if (sequence == nullptr || sequence->GetPassCount() <= 1u) {
return activeSequence->Execute(passContext);
}
if (surfaceCache == nullptr ||
passContext.sourceSurface == nullptr ||
passContext.sourceColorView == nullptr ||
!HasValidColorTarget(passContext.surface)) {
return false;
}
const std::vector<RHI::RHIResourceView*>& colorAttachments = passContext.surface.GetColorAttachments();
const RHI::Format outputFormat = colorAttachments[0]->GetFormat();
const size_t intermediateSurfaceCount = std::min<size_t>(2u, sequence->GetPassCount() - 1u);
if (!surfaceCache->EnsureSurfaces(
context,
passContext.surface.GetWidth(),
passContext.surface.GetHeight(),
outputFormat,
intermediateSurfaceCount)) {
return false;
}
const RenderSurface* currentSourceSurface = passContext.sourceSurface;
RHI::RHIResourceView* currentSourceColorView = passContext.sourceColorView;
RHI::ResourceStates currentSourceColorState = passContext.sourceColorState;
for (size_t passIndex = 0; passIndex < sequence->GetPassCount(); ++passIndex) {
const bool isLastPass = (passIndex + 1u) == sequence->GetPassCount();
const RenderSurface* outputSurface = &passContext.surface;
FullscreenPassSurfaceCache::SurfaceEntry* intermediateEntry = nullptr;
if (!isLastPass) {
intermediateEntry = surfaceCache->GetSurfaceEntry(passIndex % intermediateSurfaceCount);
if (intermediateEntry == nullptr) {
return false;
}
CopyIntermediateSurfaceLayout(passContext.surface, intermediateEntry->surface);
intermediateEntry->surface.SetColorStateBefore(intermediateEntry->currentColorState);
intermediateEntry->surface.SetColorStateAfter(RHI::ResourceStates::PixelShaderResource);
outputSurface = &intermediateEntry->surface;
}
const RenderPassContext chainedContext = {
context,
*outputSurface,
passContext.sceneData,
currentSourceSurface,
currentSourceColorView,
currentSourceColorState
};
if (!sequence->ExecutePass(passIndex, chainedContext)) {
return false;
}
if (intermediateEntry != nullptr) {
intermediateEntry->currentColorState = RHI::ResourceStates::PixelShaderResource;
currentSourceSurface = &intermediateEntry->surface;
currentSourceColorView = intermediateEntry->shaderResourceView;
currentSourceColorState = intermediateEntry->currentColorState;
}
}
return true;
}
RenderPassContext BuildFrameStagePassContext(
CameraFrameStage stage,
const CameraFramePlan& plan,
const RenderSceneData& sceneData) {
const RenderSurface* outputSurface = plan.GetOutputSurface(stage);
return {
plan.request.context,
outputSurface != nullptr ? *outputSurface : plan.request.surface,
sceneData,
plan.GetSourceSurface(stage),
plan.GetSourceColorView(stage),
plan.GetSourceColorState(stage)
};
}
bool ExecuteFrameStage(
CameraFrameStage stage,
const CameraFramePlan& plan,
const ShadowCasterRenderRequest& resolvedShadowCaster,
const RenderSceneData& sceneData,
CameraFrameExecutionState& executionState) {
const RenderPassContext passContext = BuildFrameStagePassContext(stage, plan, sceneData);
switch (stage) {
case CameraFrameStage::PreScenePasses:
return ExecutePassSequenceStage(
executionState.preScenePasses,
plan.GetPassSequence(stage),
plan.request.context,
passContext);
case CameraFrameStage::ShadowCaster:
return ExecuteScenePassRequest(
executionState.shadowCasterPass,
resolvedShadowCaster,
plan.request.context,
sceneData);
case CameraFrameStage::DepthOnly:
return ExecuteScenePassRequest(
executionState.depthOnlyPass,
plan.request.depthOnly,
plan.request.context,
sceneData);
case CameraFrameStage::MainScene:
return executionState.pipeline != nullptr &&
executionState.pipeline->Render(
FrameExecutionContext(
plan.request.context,
passContext.surface,
sceneData,
passContext.sourceSurface,
passContext.sourceColorView,
passContext.sourceColorState));
case CameraFrameStage::PostProcess:
return ExecuteFullscreenPassSequenceStage(
executionState.postProcessPasses,
plan.GetPassSequence(stage),
plan.request.context,
passContext,
executionState.postProcessSurfaceCache);
case CameraFrameStage::FinalOutput:
return ExecuteFullscreenPassSequenceStage(
executionState.finalOutputPasses,
plan.GetPassSequence(stage),
plan.request.context,
passContext,
executionState.finalOutputSurfaceCache);
case CameraFrameStage::ObjectId:
return !plan.request.objectId.IsRequested() ||
ExecuteStandalonePass(
executionState.objectIdPass,
plan.request.context,
plan.request.objectId.surface,
sceneData);
case CameraFrameStage::PostScenePasses:
return ExecutePassSequenceStage(
executionState.postScenePasses,
plan.GetPassSequence(stage),
plan.request.context,
passContext);
case CameraFrameStage::OverlayPasses:
return ExecutePassSequenceStage(
executionState.overlayPasses,
plan.GetPassSequence(stage),
plan.request.context,
passContext);
default:
return false;
}
}
RenderDirectionalShadowData BuildDirectionalShadowData(
const DirectionalShadowRenderPlan& plan,
RHI::RHIResourceView* shadowMapView) {
RenderDirectionalShadowData shadowData = {};
if (!plan.IsValid() || shadowMapView == nullptr) {
return shadowData;
}
shadowData.enabled = true;
shadowData.viewProjection = plan.cameraData.viewProjection;
shadowData.shadowMap = shadowMapView;
const float texelWorldSize = plan.texelWorldSize > Math::EPSILON
? plan.texelWorldSize
: (plan.orthographicHalfExtent > Math::EPSILON && plan.mapWidth > 0u
? (plan.orthographicHalfExtent * 2.0f) / static_cast<float>(plan.mapWidth)
: 0.0f);
shadowData.mapMetrics.inverseMapSize = Math::Vector2(
1.0f / static_cast<float>(plan.mapWidth),
1.0f / static_cast<float>(plan.mapHeight));
shadowData.mapMetrics.worldTexelSize = texelWorldSize;
shadowData.sampling.enabled = 1.0f;
shadowData.sampling.settings = plan.sampling;
shadowData.casterBias.settings = plan.casterBias;
return shadowData;
}
RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
RenderEnvironmentData environment = {};
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (plan.request.camera == nullptr ||
mainSceneSurface.GetDepthAttachment() == nullptr ||
!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
!plan.request.camera->IsSkyboxEnabled() ||
plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
return environment;
}
if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
environment.mode = RenderEnvironmentMode::MaterialSkybox;
environment.materialSkybox.material = skyboxMaterial;
return environment;
}
environment.mode = RenderEnvironmentMode::ProceduralSkybox;
environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
return environment;
}
} // namespace
CameraRenderer::CameraRenderer()
: CameraRenderer(CreateDefaultPipelineAsset()) {
}
CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
: CameraRenderer(
std::move(pipeline),
std::make_unique<Passes::BuiltinObjectIdPass>(),
CreateDefaultDepthOnlyPass(),
CreateDefaultShadowCasterPass()) {
}
CameraRenderer::CameraRenderer(
std::unique_ptr<RenderPipeline> pipeline,
std::unique_ptr<RenderPass> objectIdPass,
std::unique_ptr<RenderPass> depthOnlyPass,
std::unique_ptr<RenderPass> shadowCasterPass)
: m_pipelineAsset(nullptr)
, m_objectIdPass(std::move(objectIdPass))
, m_depthOnlyPass(std::move(depthOnlyPass))
, m_shadowCasterPass(std::move(shadowCasterPass))
, m_postProcessSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>())
, m_finalOutputSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>()) {
if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
ResetPipeline(std::move(pipeline));
}
CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
: m_pipelineAsset(std::move(pipelineAsset))
, m_objectIdPass(std::make_unique<Passes::BuiltinObjectIdPass>())
, m_depthOnlyPass(CreateDefaultDepthOnlyPass())
, m_shadowCasterPass(CreateDefaultShadowCasterPass())
, m_postProcessSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>())
, m_finalOutputSurfaceCache(std::make_unique<FullscreenPassSurfaceCache>()) {
SetPipelineAsset(m_pipelineAsset);
}
CameraRenderer::~CameraRenderer() {
if (m_pipeline) {
m_pipeline->Shutdown();
}
if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
}
void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_pipelineAsset.reset();
ResetPipeline(std::move(pipeline));
}
void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
}
void CameraRenderer::SetObjectIdPass(std::unique_ptr<RenderPass> objectIdPass) {
if (m_objectIdPass != nullptr) {
m_objectIdPass->Shutdown();
}
m_objectIdPass = std::move(objectIdPass);
if (m_objectIdPass == nullptr) {
m_objectIdPass = std::make_unique<Passes::BuiltinObjectIdPass>();
}
}
void CameraRenderer::SetDepthOnlyPass(std::unique_ptr<RenderPass> depthOnlyPass) {
if (m_depthOnlyPass != nullptr) {
m_depthOnlyPass->Shutdown();
}
m_depthOnlyPass = std::move(depthOnlyPass);
if (m_depthOnlyPass == nullptr) {
m_depthOnlyPass = CreateDefaultDepthOnlyPass();
}
}
void CameraRenderer::SetShadowCasterPass(std::unique_ptr<RenderPass> shadowCasterPass) {
if (m_shadowCasterPass != nullptr) {
m_shadowCasterPass->Shutdown();
}
m_shadowCasterPass = std::move(shadowCasterPass);
if (m_shadowCasterPass == nullptr) {
m_shadowCasterPass = CreateDefaultShadowCasterPass();
}
}
void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
if (m_pipeline != nullptr) {
m_pipeline->Shutdown();
}
m_pipeline = std::move(pipeline);
if (m_pipeline == nullptr) {
m_pipelineAsset = CreateDefaultPipelineAsset();
m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
}
}
bool CameraRenderer::ResolveShadowCasterRequest(
const CameraFramePlan& plan,
ShadowCasterRenderRequest& outResolvedShadowCaster,
RHI::RHIResourceView*& outShadowMapView) {
outResolvedShadowCaster = plan.shadowCaster;
outShadowMapView = nullptr;
if (outResolvedShadowCaster.IsRequested()) {
return outResolvedShadowCaster.IsValid();
}
if (!plan.directionalShadow.IsValid()) {
return true;
}
if (m_directionalShadowSurface == nullptr) {
m_directionalShadowSurface = std::make_unique<DirectionalShadowSurfaceCache>();
}
if (!m_directionalShadowSurface->EnsureSurface(plan.request.context, plan.directionalShadow)) {
return false;
}
outResolvedShadowCaster.surface = m_directionalShadowSurface->GetSurface();
outResolvedShadowCaster.clearFlags = RenderClearFlags::Depth;
if (!outResolvedShadowCaster.hasCameraDataOverride) {
outResolvedShadowCaster.hasCameraDataOverride = true;
outResolvedShadowCaster.cameraDataOverride = plan.directionalShadow.cameraData;
}
outShadowMapView = m_directionalShadowSurface->GetDepthShaderView();
return true;
}
bool CameraRenderer::BuildSceneDataForPlan(
const CameraFramePlan& plan,
RHI::RHIResourceView* shadowMapView,
RenderSceneData& outSceneData) {
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
outSceneData = m_sceneExtractor.ExtractForCamera(
*plan.request.scene,
*plan.request.camera,
mainSceneSurface.GetRenderAreaWidth(),
mainSceneSurface.GetRenderAreaHeight());
if (!outSceneData.HasCamera()) {
return false;
}
if (plan.directionalShadow.IsValid()) {
outSceneData.lighting.mainDirectionalShadow =
BuildDirectionalShadowData(plan.directionalShadow, shadowMapView);
}
outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
outSceneData.cameraData.clearFlags = plan.request.clearFlags;
outSceneData.environment = BuildEnvironmentData(plan);
if (plan.request.hasClearColorOverride) {
outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
}
return true;
}
bool CameraRenderer::ExecuteRenderPlan(
const CameraFramePlan& plan,
const ShadowCasterRenderRequest& resolvedShadowCaster,
const RenderSceneData& sceneData) {
CameraFrameExecutionState executionState = {};
executionState.pipeline = m_pipeline.get();
executionState.objectIdPass = m_objectIdPass.get();
executionState.depthOnlyPass = m_depthOnlyPass.get();
executionState.shadowCasterPass = m_shadowCasterPass.get();
executionState.postProcessSurfaceCache = m_postProcessSurfaceCache.get();
executionState.finalOutputSurfaceCache = m_finalOutputSurfaceCache.get();
for (const CameraFrameStageInfo& stageInfo : kOrderedCameraFrameStages) {
if (!plan.HasFrameStage(stageInfo.stage) &&
stageInfo.stage != CameraFrameStage::MainScene) {
continue;
}
if (!ExecuteFrameStage(
stageInfo.stage,
plan,
resolvedShadowCaster,
sceneData,
executionState)) {
return false;
}
}
return true;
}
bool CameraRenderer::Render(
const CameraRenderRequest& request) {
return Render(CameraFramePlan::FromRequest(request));
}
bool CameraRenderer::Render(
const CameraFramePlan& plan) {
if (!plan.IsValid() || m_pipeline == nullptr) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: plan invalid or pipeline missing");
return false;
}
const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
mainSceneSurface.GetRenderAreaHeight() == 0) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: main scene surface render area is empty");
return false;
}
if (plan.request.depthOnly.IsRequested() &&
!plan.request.depthOnly.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: depth-only request invalid");
return false;
}
if (plan.postProcess.IsRequested() &&
!plan.postProcess.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: post-process request invalid");
return false;
}
if (plan.finalOutput.IsRequested() &&
!plan.finalOutput.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: final-output request invalid");
return false;
}
if (plan.request.objectId.IsRequested() &&
!plan.request.objectId.IsValid()) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: object-id request invalid");
return false;
}
ShadowCasterRenderRequest resolvedShadowCaster = {};
RHI::RHIResourceView* shadowMapView = nullptr;
if (!ResolveShadowCasterRequest(plan, resolvedShadowCaster, shadowMapView)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: ResolveShadowCasterRequest returned false");
return false;
}
RenderSceneData sceneData = {};
if (!BuildSceneDataForPlan(plan, shadowMapView, sceneData)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: BuildSceneDataForPlan returned false");
return false;
}
if (!ExecuteRenderPlan(plan, resolvedShadowCaster, sceneData)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
"CameraRenderer::Render failed: ExecuteRenderPlan returned false");
return false;
}
return true;
}
} // namespace Rendering
} // namespace XCEngine