Refactor rendering frame execution contracts
This commit is contained in:
@@ -289,81 +289,88 @@ bool ExecuteFullscreenPassSequenceStage(
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RenderPassContext BuildFrameStagePassContext(
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CameraFrameStage stage,
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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const RenderSceneData& sceneData) {
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const RenderSurface* outputSurface = request.GetOutputSurface(stage);
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const RenderSurface* outputSurface = plan.GetOutputSurface(stage);
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return {
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request.context,
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outputSurface != nullptr ? *outputSurface : request.surface,
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plan.request.context,
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outputSurface != nullptr ? *outputSurface : plan.request.surface,
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sceneData,
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request.GetSourceSurface(stage),
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request.GetSourceColorView(stage),
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request.GetSourceColorState(stage)
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plan.GetSourceSurface(stage),
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plan.GetSourceColorView(stage),
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plan.GetSourceColorState(stage)
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};
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}
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bool ExecuteFrameStage(
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CameraFrameStage stage,
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderSceneData& sceneData,
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CameraFrameExecutionState& executionState) {
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const RenderPassContext passContext = BuildFrameStagePassContext(stage, request, sceneData);
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const RenderPassContext passContext = BuildFrameStagePassContext(stage, plan, sceneData);
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switch (stage) {
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case CameraFrameStage::PreScenePasses:
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return ExecutePassSequenceStage(
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executionState.preScenePasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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case CameraFrameStage::ShadowCaster:
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return ExecuteScenePassRequest(
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executionState.shadowCasterPass,
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resolvedShadowCaster,
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request.context,
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plan.request.context,
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sceneData);
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case CameraFrameStage::DepthOnly:
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return ExecuteScenePassRequest(
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executionState.depthOnlyPass,
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request.depthOnly,
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request.context,
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plan.request.depthOnly,
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plan.request.context,
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sceneData);
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case CameraFrameStage::MainScene:
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return executionState.pipeline != nullptr &&
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executionState.pipeline->Render(request.context, passContext.surface, sceneData);
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executionState.pipeline->Render(
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FrameExecutionContext(
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plan.request.context,
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passContext.surface,
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sceneData,
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passContext.sourceSurface,
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passContext.sourceColorView,
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passContext.sourceColorState));
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case CameraFrameStage::PostProcess:
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return ExecuteFullscreenPassSequenceStage(
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executionState.postProcessPasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext,
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executionState.postProcessSurfaceCache);
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case CameraFrameStage::FinalOutput:
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return ExecuteFullscreenPassSequenceStage(
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executionState.finalOutputPasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext,
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executionState.finalOutputSurfaceCache);
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case CameraFrameStage::ObjectId:
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return !request.objectId.IsRequested() ||
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return !plan.request.objectId.IsRequested() ||
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ExecuteStandalonePass(
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executionState.objectIdPass,
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request.context,
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request.objectId.surface,
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plan.request.context,
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plan.request.objectId.surface,
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sceneData);
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case CameraFrameStage::PostScenePasses:
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return ExecutePassSequenceStage(
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executionState.postScenePasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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case CameraFrameStage::OverlayPasses:
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return ExecutePassSequenceStage(
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executionState.overlayPasses,
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request.GetPassSequence(stage),
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request.context,
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plan.GetPassSequence(stage),
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plan.request.context,
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passContext);
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default:
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return false;
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@@ -396,27 +403,27 @@ RenderDirectionalShadowData BuildDirectionalShadowData(
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return shadowData;
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}
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RenderEnvironmentData BuildEnvironmentData(const CameraRenderRequest& request) {
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RenderEnvironmentData BuildEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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if (request.camera == nullptr ||
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (plan.request.camera == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(request.clearFlags, RenderClearFlags::Color) ||
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!request.camera->IsSkyboxEnabled() ||
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request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
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!plan.request.camera->IsSkyboxEnabled() ||
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plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
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}
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if (const Resources::Material* skyboxMaterial = request.camera->GetSkyboxMaterial()) {
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if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
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environment.mode = RenderEnvironmentMode::MaterialSkybox;
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environment.materialSkybox.material = skyboxMaterial;
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return environment;
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}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
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environment.skybox.topColor = request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = request.camera->GetSkyboxBottomColor();
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environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
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}
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@@ -538,17 +545,17 @@ void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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}
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bool CameraRenderer::ResolveShadowCasterRequest(
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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ShadowCasterRenderRequest& outResolvedShadowCaster,
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RHI::RHIResourceView*& outShadowMapView) {
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outResolvedShadowCaster = request.shadowCaster;
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outResolvedShadowCaster = plan.shadowCaster;
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outShadowMapView = nullptr;
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if (outResolvedShadowCaster.IsRequested()) {
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return outResolvedShadowCaster.IsValid();
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}
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if (!request.directionalShadow.IsValid()) {
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if (!plan.directionalShadow.IsValid()) {
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return true;
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}
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@@ -556,7 +563,7 @@ bool CameraRenderer::ResolveShadowCasterRequest(
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m_directionalShadowSurface = std::make_unique<DirectionalShadowSurfaceCache>();
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}
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if (!m_directionalShadowSurface->EnsureSurface(request.context, request.directionalShadow)) {
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if (!m_directionalShadowSurface->EnsureSurface(plan.request.context, plan.directionalShadow)) {
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return false;
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}
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@@ -564,44 +571,44 @@ bool CameraRenderer::ResolveShadowCasterRequest(
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outResolvedShadowCaster.clearFlags = RenderClearFlags::Depth;
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if (!outResolvedShadowCaster.hasCameraDataOverride) {
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outResolvedShadowCaster.hasCameraDataOverride = true;
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outResolvedShadowCaster.cameraDataOverride = request.directionalShadow.cameraData;
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outResolvedShadowCaster.cameraDataOverride = plan.directionalShadow.cameraData;
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}
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outShadowMapView = m_directionalShadowSurface->GetDepthShaderView();
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return true;
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}
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bool CameraRenderer::BuildSceneDataForRequest(
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const CameraRenderRequest& request,
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bool CameraRenderer::BuildSceneDataForPlan(
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const CameraFramePlan& plan,
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RHI::RHIResourceView* shadowMapView,
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RenderSceneData& outSceneData) {
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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outSceneData = m_sceneExtractor.ExtractForCamera(
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*request.scene,
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*request.camera,
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*plan.request.scene,
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*plan.request.camera,
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mainSceneSurface.GetRenderAreaWidth(),
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mainSceneSurface.GetRenderAreaHeight());
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if (!outSceneData.HasCamera()) {
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return false;
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}
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if (request.directionalShadow.IsValid()) {
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if (plan.directionalShadow.IsValid()) {
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outSceneData.lighting.mainDirectionalShadow =
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BuildDirectionalShadowData(request.directionalShadow, shadowMapView);
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BuildDirectionalShadowData(plan.directionalShadow, shadowMapView);
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}
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outSceneData.globalShaderKeywords = BuildSceneGlobalShaderKeywords(outSceneData);
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outSceneData.cameraData.clearFlags = request.clearFlags;
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outSceneData.environment = BuildEnvironmentData(request);
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if (request.hasClearColorOverride) {
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outSceneData.cameraData.clearColor = request.clearColorOverride;
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outSceneData.cameraData.clearFlags = plan.request.clearFlags;
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outSceneData.environment = BuildEnvironmentData(plan);
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if (plan.request.hasClearColorOverride) {
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outSceneData.cameraData.clearColor = plan.request.clearColorOverride;
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}
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return true;
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}
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bool CameraRenderer::ExecuteRenderPlan(
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const CameraRenderRequest& request,
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const CameraFramePlan& plan,
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const ShadowCasterRenderRequest& resolvedShadowCaster,
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const RenderSceneData& sceneData) {
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CameraFrameExecutionState executionState = {};
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@@ -613,14 +620,14 @@ bool CameraRenderer::ExecuteRenderPlan(
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executionState.finalOutputSurfaceCache = m_finalOutputSurfaceCache.get();
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for (const CameraFrameStageInfo& stageInfo : kOrderedCameraFrameStages) {
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if (!request.HasFrameStage(stageInfo.stage) &&
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if (!plan.HasFrameStage(stageInfo.stage) &&
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stageInfo.stage != CameraFrameStage::MainScene) {
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continue;
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}
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if (!ExecuteFrameStage(
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stageInfo.stage,
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request,
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plan,
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resolvedShadowCaster,
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sceneData,
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executionState)) {
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@@ -633,14 +640,19 @@ bool CameraRenderer::ExecuteRenderPlan(
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bool CameraRenderer::Render(
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const CameraRenderRequest& request) {
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if (!request.IsValid() || m_pipeline == nullptr) {
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return Render(CameraFramePlan::FromRequest(request));
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}
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bool CameraRenderer::Render(
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const CameraFramePlan& plan) {
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if (!plan.IsValid() || m_pipeline == nullptr) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: request invalid or pipeline missing");
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"CameraRenderer::Render failed: plan invalid or pipeline missing");
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return false;
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}
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const RenderSurface& mainSceneSurface = request.GetMainSceneSurface();
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (mainSceneSurface.GetRenderAreaWidth() == 0 ||
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mainSceneSurface.GetRenderAreaHeight() == 0) {
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Debug::Logger::Get().Error(
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@@ -648,29 +660,29 @@ bool CameraRenderer::Render(
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"CameraRenderer::Render failed: main scene surface render area is empty");
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return false;
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}
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if (request.depthOnly.IsRequested() &&
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!request.depthOnly.IsValid()) {
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if (plan.request.depthOnly.IsRequested() &&
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!plan.request.depthOnly.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: depth-only request invalid");
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return false;
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}
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if (request.postProcess.IsRequested() &&
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!request.postProcess.IsValid()) {
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if (plan.postProcess.IsRequested() &&
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!plan.postProcess.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: post-process request invalid");
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return false;
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}
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if (request.finalOutput.IsRequested() &&
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!request.finalOutput.IsValid()) {
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if (plan.finalOutput.IsRequested() &&
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!plan.finalOutput.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: final-output request invalid");
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return false;
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}
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if (request.objectId.IsRequested() &&
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!request.objectId.IsValid()) {
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if (plan.request.objectId.IsRequested() &&
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!plan.request.objectId.IsValid()) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: object-id request invalid");
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@@ -679,7 +691,7 @@ bool CameraRenderer::Render(
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ShadowCasterRenderRequest resolvedShadowCaster = {};
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RHI::RHIResourceView* shadowMapView = nullptr;
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if (!ResolveShadowCasterRequest(request, resolvedShadowCaster, shadowMapView)) {
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if (!ResolveShadowCasterRequest(plan, resolvedShadowCaster, shadowMapView)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: ResolveShadowCasterRequest returned false");
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@@ -687,14 +699,14 @@ bool CameraRenderer::Render(
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}
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RenderSceneData sceneData = {};
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if (!BuildSceneDataForRequest(request, shadowMapView, sceneData)) {
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if (!BuildSceneDataForPlan(plan, shadowMapView, sceneData)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: BuildSceneDataForRequest returned false");
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"CameraRenderer::Render failed: BuildSceneDataForPlan returned false");
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return false;
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}
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if (!ExecuteRenderPlan(request, resolvedShadowCaster, sceneData)) {
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if (!ExecuteRenderPlan(plan, resolvedShadowCaster, sceneData)) {
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Debug::Logger::Get().Error(
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Debug::LogCategory::Rendering,
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"CameraRenderer::Render failed: ExecuteRenderPlan returned false");
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@@ -13,6 +13,14 @@ namespace Rendering {
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namespace {
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bool CompareCameraFramePlans(
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const CameraFramePlan& lhs,
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const CameraFramePlan& rhs) {
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return SceneRenderRequestUtils::CompareCameraRenderRequests(
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lhs.request,
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rhs.request);
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}
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RenderSurface ConfigureFullscreenStageSurface(
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const FullscreenPassSurfaceCache::SurfaceEntry& entry,
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const RenderSurface& templateSurface,
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@@ -94,44 +102,72 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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std::vector<CameraRenderRequest> requests =
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m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
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ResolveCameraFinalColorPolicies(requests);
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AttachFullscreenStageRequests(context, requests);
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const std::vector<CameraFramePlan> plans =
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BuildFramePlans(scene, overrideCamera, context, surface);
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std::vector<CameraRenderRequest> requests = {};
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requests.reserve(plans.size());
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for (const CameraFramePlan& plan : plans) {
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requests.push_back(BuildLegacyCameraRenderRequest(plan));
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}
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return requests;
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}
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std::vector<CameraFramePlan> SceneRenderer::BuildFramePlans(
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const Components::Scene& scene,
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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const std::vector<CameraRenderRequest> requests =
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m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
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std::vector<CameraFramePlan> plans = CreateFramePlansFromRequests(requests);
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ResolveCameraFinalColorPolicies(plans);
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AttachFullscreenStageRequests(context, plans);
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return plans;
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}
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bool SceneRenderer::Render(const CameraRenderRequest& request) {
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return m_cameraRenderer.Render(request);
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return Render(CameraFramePlan::FromRequest(request));
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}
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bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
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if (requests.empty()) {
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std::vector<CameraFramePlan> plans = CreateFramePlansFromRequests(requests);
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return Render(plans);
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}
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bool SceneRenderer::Render(const CameraFramePlan& plan) {
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return m_cameraRenderer.Render(plan);
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}
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bool SceneRenderer::Render(const std::vector<CameraFramePlan>& plans) {
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if (plans.empty()) {
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return false;
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}
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for (const CameraRenderRequest& request : requests) {
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if (!request.IsValid()) {
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for (const CameraFramePlan& plan : plans) {
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if (!plan.IsValid()) {
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return false;
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}
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}
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std::vector<CameraRenderRequest> sortedRequests = requests;
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SceneRenderRequestUtils::SortCameraRenderRequests(sortedRequests);
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std::vector<CameraFramePlan> sortedPlans = plans;
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std::stable_sort(
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sortedPlans.begin(),
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sortedPlans.end(),
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CompareCameraFramePlans);
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bool rendered = false;
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for (const CameraRenderRequest& request : sortedRequests) {
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if (!m_cameraRenderer.Render(request)) {
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for (const CameraFramePlan& plan : sortedPlans) {
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if (!m_cameraRenderer.Render(plan)) {
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return false;
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}
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UpdateTrackedFullscreenSurfaceState(
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m_ownedFullscreenStageSurfaces,
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&request.GetMainSceneSurface());
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if (request.postProcess.IsRequested()) {
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&plan.GetMainSceneSurface());
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if (plan.postProcess.IsRequested()) {
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UpdateTrackedFullscreenSurfaceState(
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m_ownedFullscreenStageSurfaces,
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&request.postProcess.destinationSurface);
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&plan.postProcess.destinationSurface);
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}
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rendered = true;
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@@ -145,7 +181,18 @@ bool SceneRenderer::Render(
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
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return Render(BuildFramePlans(scene, overrideCamera, context, surface));
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}
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std::vector<CameraFramePlan> SceneRenderer::CreateFramePlansFromRequests(
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const std::vector<CameraRenderRequest>& requests) const {
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std::vector<CameraFramePlan> plans = {};
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plans.reserve(requests.size());
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for (const CameraRenderRequest& request : requests) {
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plans.push_back(CameraFramePlan::FromRequest(request));
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}
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return plans;
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}
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|
||||
void SceneRenderer::PrepareOwnedFullscreenStageState(size_t requestCount) {
|
||||
@@ -166,39 +213,39 @@ void SceneRenderer::PrepareOwnedFullscreenStageState(size_t requestCount) {
|
||||
}
|
||||
|
||||
void SceneRenderer::ResolveCameraFinalColorPolicies(
|
||||
std::vector<CameraRenderRequest>& requests) const {
|
||||
std::vector<CameraFramePlan>& plans) const {
|
||||
const RenderPipelineAsset* pipelineAsset = GetPipelineAsset();
|
||||
const FinalColorSettings pipelineDefaults =
|
||||
pipelineAsset != nullptr ? pipelineAsset->GetDefaultFinalColorSettings() : FinalColorSettings();
|
||||
|
||||
for (CameraRenderRequest& request : requests) {
|
||||
if (request.camera == nullptr) {
|
||||
for (CameraFramePlan& plan : plans) {
|
||||
if (plan.request.camera == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
request.finalColorPolicy = ResolveFinalColorPolicy(
|
||||
plan.finalColorPolicy = ResolveFinalColorPolicy(
|
||||
pipelineDefaults,
|
||||
&request.camera->GetFinalColorOverrides());
|
||||
&plan.request.camera->GetFinalColorOverrides());
|
||||
}
|
||||
}
|
||||
|
||||
void SceneRenderer::AttachFullscreenStageRequests(
|
||||
const RenderContext& context,
|
||||
std::vector<CameraRenderRequest>& requests) {
|
||||
PrepareOwnedFullscreenStageState(requests.size());
|
||||
std::vector<CameraFramePlan>& plans) {
|
||||
PrepareOwnedFullscreenStageState(plans.size());
|
||||
|
||||
for (size_t index = 0; index < requests.size(); ++index) {
|
||||
CameraRenderRequest& request = requests[index];
|
||||
if (request.camera == nullptr ||
|
||||
request.context.device == nullptr ||
|
||||
!HasValidColorTarget(request.surface)) {
|
||||
for (size_t index = 0; index < plans.size(); ++index) {
|
||||
CameraFramePlan& plan = plans[index];
|
||||
if (plan.request.camera == nullptr ||
|
||||
plan.request.context.device == nullptr ||
|
||||
!HasValidColorTarget(plan.request.surface)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::unique_ptr<RenderPassSequence> postProcessSequence =
|
||||
BuildCameraPostProcessPassSequence(request.camera->GetPostProcessPasses());
|
||||
BuildCameraPostProcessPassSequence(plan.request.camera->GetPostProcessPasses());
|
||||
std::unique_ptr<RenderPassSequence> finalOutputSequence =
|
||||
BuildFinalColorPassSequence(request.finalColorPolicy);
|
||||
BuildFinalColorPassSequence(plan.finalColorPolicy);
|
||||
|
||||
const bool hasPostProcess =
|
||||
postProcessSequence != nullptr && postProcessSequence->GetPassCount() > 0u;
|
||||
@@ -208,14 +255,14 @@ void SceneRenderer::AttachFullscreenStageRequests(
|
||||
continue;
|
||||
}
|
||||
|
||||
if (request.surface.GetSampleCount() > 1u) {
|
||||
if (plan.request.surface.GetSampleCount() > 1u) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"SceneRenderer fullscreen post-process/final-output chain currently requires a single-sample main scene surface");
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::vector<RHI::RHIResourceView*>& colorAttachments = request.surface.GetColorAttachments();
|
||||
const std::vector<RHI::RHIResourceView*>& colorAttachments = plan.request.surface.GetColorAttachments();
|
||||
const RHI::Format colorFormat = colorAttachments[0]->GetFormat();
|
||||
if (colorFormat == RHI::Format::Unknown) {
|
||||
continue;
|
||||
@@ -226,8 +273,8 @@ void SceneRenderer::AttachFullscreenStageRequests(
|
||||
if (surfaceCache == nullptr ||
|
||||
!surfaceCache->EnsureSurfaces(
|
||||
context,
|
||||
request.surface.GetWidth(),
|
||||
request.surface.GetHeight(),
|
||||
plan.request.surface.GetWidth(),
|
||||
plan.request.surface.GetHeight(),
|
||||
colorFormat,
|
||||
fullscreenSurfaceCount)) {
|
||||
continue;
|
||||
@@ -246,30 +293,30 @@ void SceneRenderer::AttachFullscreenStageRequests(
|
||||
}
|
||||
|
||||
if (hasPostProcess) {
|
||||
request.postProcess.sourceSurface =
|
||||
ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
|
||||
request.postProcess.sourceColorView = sceneColorEntry->shaderResourceView;
|
||||
request.postProcess.sourceColorState = request.postProcess.sourceSurface.GetColorStateAfter();
|
||||
request.postProcess.destinationSurface =
|
||||
plan.postProcess.sourceSurface =
|
||||
ConfigureFullscreenStageSurface(*sceneColorEntry, plan.request.surface, true);
|
||||
plan.postProcess.sourceColorView = sceneColorEntry->shaderResourceView;
|
||||
plan.postProcess.sourceColorState = plan.postProcess.sourceSurface.GetColorStateAfter();
|
||||
plan.postProcess.destinationSurface =
|
||||
hasFinalOutput
|
||||
? ConfigureFullscreenStageSurface(*postProcessOutputEntry, request.surface, false)
|
||||
: request.surface;
|
||||
? ConfigureFullscreenStageSurface(*postProcessOutputEntry, plan.request.surface, false)
|
||||
: plan.request.surface;
|
||||
m_ownedPostProcessSequences[index] = std::move(postProcessSequence);
|
||||
request.postProcess.passes = m_ownedPostProcessSequences[index].get();
|
||||
plan.postProcess.passes = m_ownedPostProcessSequences[index].get();
|
||||
}
|
||||
|
||||
if (hasFinalOutput) {
|
||||
const FullscreenPassSurfaceCache::SurfaceEntry* finalOutputSourceEntry =
|
||||
hasPostProcess ? postProcessOutputEntry : sceneColorEntry;
|
||||
request.finalOutput.sourceSurface =
|
||||
plan.finalOutput.sourceSurface =
|
||||
hasPostProcess
|
||||
? request.postProcess.destinationSurface
|
||||
: ConfigureFullscreenStageSurface(*sceneColorEntry, request.surface, true);
|
||||
request.finalOutput.sourceColorView = finalOutputSourceEntry->shaderResourceView;
|
||||
request.finalOutput.sourceColorState = request.finalOutput.sourceSurface.GetColorStateAfter();
|
||||
request.finalOutput.destinationSurface = request.surface;
|
||||
? plan.postProcess.destinationSurface
|
||||
: ConfigureFullscreenStageSurface(*sceneColorEntry, plan.request.surface, true);
|
||||
plan.finalOutput.sourceColorView = finalOutputSourceEntry->shaderResourceView;
|
||||
plan.finalOutput.sourceColorState = plan.finalOutput.sourceSurface.GetColorStateAfter();
|
||||
plan.finalOutput.destinationSurface = plan.request.surface;
|
||||
m_ownedFinalOutputSequences[index] = std::move(finalOutputSequence);
|
||||
request.finalOutput.passes = m_ownedFinalOutputSequences[index].get();
|
||||
plan.finalOutput.passes = m_ownedFinalOutputSequences[index].get();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Components/CameraComponent.h"
|
||||
#include "Components/GameObject.h"
|
||||
#include "Components/LightComponent.h"
|
||||
#include "Rendering/FrameData/RendererListUtils.h"
|
||||
#include "Rendering/Extraction/RenderSceneUtility.h"
|
||||
#include "Scene/Scene.h"
|
||||
|
||||
@@ -125,6 +126,21 @@ bool CompareVisibleGaussianSplats(
|
||||
return CompareVisibleGaussianSplatsStable(lhs, rhs);
|
||||
}
|
||||
|
||||
void BuildRendererLists(RenderSceneData& sceneData) {
|
||||
sceneData.cullingResults.Clear();
|
||||
sceneData.cullingResults.rendererLists.reserve(5u);
|
||||
sceneData.cullingResults.rendererLists.push_back(
|
||||
BuildRendererList(RendererListType::AllVisible, sceneData.visibleItems));
|
||||
sceneData.cullingResults.rendererLists.push_back(
|
||||
BuildRendererList(RendererListType::Opaque, sceneData.visibleItems));
|
||||
sceneData.cullingResults.rendererLists.push_back(
|
||||
BuildRendererList(RendererListType::Transparent, sceneData.visibleItems));
|
||||
sceneData.cullingResults.rendererLists.push_back(
|
||||
BuildRendererList(RendererListType::ShadowCaster, sceneData.visibleItems));
|
||||
sceneData.cullingResults.rendererLists.push_back(
|
||||
BuildRendererList(RendererListType::ObjectId, sceneData.visibleItems));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
RenderSceneData RenderSceneExtractor::Extract(
|
||||
@@ -165,6 +181,7 @@ RenderSceneData RenderSceneExtractor::Extract(
|
||||
sceneData.visibleVolumes.begin(),
|
||||
sceneData.visibleVolumes.end(),
|
||||
CompareVisibleVolumes);
|
||||
BuildRendererLists(sceneData);
|
||||
ExtractLighting(scene, cameraPosition, cullingMask, sceneData.lighting);
|
||||
|
||||
return sceneData;
|
||||
@@ -208,6 +225,7 @@ RenderSceneData RenderSceneExtractor::ExtractForCamera(
|
||||
sceneData.visibleVolumes.begin(),
|
||||
sceneData.visibleVolumes.end(),
|
||||
CompareVisibleVolumes);
|
||||
BuildRendererLists(sceneData);
|
||||
ExtractLighting(scene, cameraPosition, cullingMask, sceneData.lighting);
|
||||
|
||||
return sceneData;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "Rendering/Extraction/RenderSceneExtractor.h"
|
||||
#include "Rendering/FrameData/RendererListUtils.h"
|
||||
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
#include "Resources/Mesh/Mesh.h"
|
||||
@@ -139,13 +140,16 @@ bool BuiltinDepthStylePassBase::Execute(const RenderPassContext& context) {
|
||||
|
||||
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
|
||||
|
||||
for (const VisibleRenderItem& visibleItem : context.sceneData.visibleItems) {
|
||||
if (!ShouldRenderVisibleItem(visibleItem)) {
|
||||
continue;
|
||||
}
|
||||
VisitRendererListVisibleItems(
|
||||
context.sceneData,
|
||||
GetRendererListType(),
|
||||
[&](const VisibleRenderItem& visibleItem) {
|
||||
if (!ShouldRenderVisibleItem(visibleItem)) {
|
||||
return;
|
||||
}
|
||||
|
||||
DrawVisibleItem(context.renderContext, context.surface, context.sceneData, visibleItem);
|
||||
}
|
||||
DrawVisibleItem(context.renderContext, context.surface, context.sceneData, visibleItem);
|
||||
});
|
||||
|
||||
commandList->EndRenderPass();
|
||||
|
||||
@@ -165,6 +169,10 @@ bool BuiltinDepthStylePassBase::Execute(const RenderPassContext& context) {
|
||||
return true;
|
||||
}
|
||||
|
||||
RendererListType BuiltinDepthStylePassBase::GetRendererListType() const {
|
||||
return RendererListType::AllVisible;
|
||||
}
|
||||
|
||||
bool BuiltinDepthStylePassBase::ShouldRenderVisibleItem(const VisibleRenderItem& visibleItem) const {
|
||||
(void)visibleItem;
|
||||
return true;
|
||||
|
||||
@@ -222,6 +222,16 @@ bool BuiltinGaussianSplatPass::Initialize(const RenderContext& context) {
|
||||
return EnsureInitialized(context);
|
||||
}
|
||||
|
||||
bool BuiltinGaussianSplatPass::IsActive(const RenderSceneData& sceneData) const {
|
||||
return !sceneData.visibleGaussianSplats.empty();
|
||||
}
|
||||
|
||||
bool BuiltinGaussianSplatPass::Prepare(
|
||||
const RenderContext& context,
|
||||
const RenderSceneData& sceneData) {
|
||||
return PrepareGaussianSplatResources(context, sceneData);
|
||||
}
|
||||
|
||||
bool BuiltinGaussianSplatPass::PrepareGaussianSplatResources(
|
||||
const RenderContext& context,
|
||||
const RenderSceneData& sceneData) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "Core/Asset/ResourceManager.h"
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "Rendering/FrameData/RendererListUtils.h"
|
||||
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
|
||||
#include "Rendering/Extraction/RenderSceneExtractor.h"
|
||||
#include "Rendering/RenderSurface.h"
|
||||
@@ -119,9 +120,12 @@ bool BuiltinObjectIdPass::Execute(const RenderPassContext& context) {
|
||||
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
|
||||
commandList->SetPipelineState(m_pipelineState);
|
||||
|
||||
for (const VisibleRenderItem& visibleItem : context.sceneData.visibleItems) {
|
||||
DrawVisibleItem(context.renderContext, context.sceneData, visibleItem);
|
||||
}
|
||||
VisitRendererListVisibleItems(
|
||||
context.sceneData,
|
||||
RendererListType::ObjectId,
|
||||
[&](const VisibleRenderItem& visibleItem) {
|
||||
DrawVisibleItem(context.renderContext, context.sceneData, visibleItem);
|
||||
});
|
||||
|
||||
commandList->EndRenderPass();
|
||||
|
||||
|
||||
@@ -22,6 +22,10 @@ const char* BuiltinShadowCasterPass::GetName() const {
|
||||
return "BuiltinShadowCasterPass";
|
||||
}
|
||||
|
||||
RendererListType BuiltinShadowCasterPass::GetRendererListType() const {
|
||||
return RendererListType::ShadowCaster;
|
||||
}
|
||||
|
||||
bool BuiltinShadowCasterPass::ShouldRenderVisibleItem(const VisibleRenderItem& visibleItem) const {
|
||||
return visibleItem.meshRenderer == nullptr || visibleItem.meshRenderer->GetCastShadows();
|
||||
}
|
||||
|
||||
@@ -210,6 +210,16 @@ bool BuiltinVolumetricPass::Initialize(const RenderContext& context) {
|
||||
return EnsureInitialized(context);
|
||||
}
|
||||
|
||||
bool BuiltinVolumetricPass::IsActive(const RenderSceneData& sceneData) const {
|
||||
return !sceneData.visibleVolumes.empty();
|
||||
}
|
||||
|
||||
bool BuiltinVolumetricPass::Prepare(
|
||||
const RenderContext& context,
|
||||
const RenderSceneData& sceneData) {
|
||||
return PrepareVolumeResources(context, sceneData);
|
||||
}
|
||||
|
||||
bool BuiltinVolumetricPass::PrepareVolumeResources(
|
||||
const RenderContext& context,
|
||||
const RenderSceneData& sceneData) {
|
||||
|
||||
@@ -143,58 +143,31 @@ RHI::InputLayoutDesc BuiltinForwardPipeline::BuildInputLayout() {
|
||||
|
||||
bool BuiltinForwardPipeline::Initialize(const RenderContext& context) {
|
||||
return EnsureInitialized(context) &&
|
||||
m_gaussianSplatPass != nullptr &&
|
||||
m_gaussianSplatPass->Initialize(context) &&
|
||||
m_volumetricPass != nullptr &&
|
||||
m_volumetricPass->Initialize(context);
|
||||
InitializeForwardSceneFeaturePasses(context);
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::Shutdown() {
|
||||
if (m_gaussianSplatPass != nullptr) {
|
||||
m_gaussianSplatPass->Shutdown();
|
||||
}
|
||||
if (m_volumetricPass != nullptr) {
|
||||
m_volumetricPass->Shutdown();
|
||||
}
|
||||
ShutdownForwardSceneFeaturePasses();
|
||||
DestroyPipelineResources();
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::Render(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface,
|
||||
const RenderSceneData& sceneData) {
|
||||
if (!Initialize(context)) {
|
||||
const FrameExecutionContext& executionContext) {
|
||||
if (!Initialize(executionContext.renderContext)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: Initialize returned false");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_volumetricPass != nullptr &&
|
||||
!sceneData.visibleVolumes.empty() &&
|
||||
!m_volumetricPass->PrepareVolumeResources(context, sceneData)) {
|
||||
if (!PrepareForwardSceneFeaturePasses(executionContext)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: PrepareVolumeResources returned false");
|
||||
return false;
|
||||
}
|
||||
if (m_gaussianSplatPass != nullptr &&
|
||||
!sceneData.visibleGaussianSplats.empty() &&
|
||||
!m_gaussianSplatPass->PrepareGaussianSplatResources(context, sceneData)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: PrepareGaussianSplatResources returned false");
|
||||
"BuiltinForwardPipeline::Render failed: PrepareForwardSceneFeaturePasses returned false");
|
||||
return false;
|
||||
}
|
||||
|
||||
const RenderPassContext passContext = {
|
||||
context,
|
||||
surface,
|
||||
sceneData,
|
||||
nullptr,
|
||||
nullptr,
|
||||
RHI::ResourceStates::Common
|
||||
};
|
||||
const RenderPassContext passContext = BuildRenderPassContext(executionContext);
|
||||
|
||||
if (!BeginForwardScenePass(passContext)) {
|
||||
Debug::Logger::Get().Error(
|
||||
@@ -203,53 +176,33 @@ bool BuiltinForwardPipeline::Render(
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool sampledDirectionalShadow = ShouldSampleMainDirectionalShadowMap(sceneData);
|
||||
const bool sampledDirectionalShadow =
|
||||
ShouldSampleMainDirectionalShadowMap(executionContext.sceneData);
|
||||
if (sampledDirectionalShadow) {
|
||||
TransitionMainDirectionalShadowForSampling(context, sceneData);
|
||||
TransitionMainDirectionalShadowForSampling(
|
||||
executionContext.renderContext,
|
||||
executionContext.sceneData);
|
||||
}
|
||||
|
||||
bool renderResult = ExecuteForwardOpaquePass(passContext);
|
||||
if (renderResult) {
|
||||
renderResult = ExecuteForwardSkyboxPass(passContext);
|
||||
if (!renderResult) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: ExecuteForwardSkyboxPass returned false");
|
||||
}
|
||||
}
|
||||
if (renderResult && m_gaussianSplatPass != nullptr) {
|
||||
renderResult = m_gaussianSplatPass->Execute(passContext);
|
||||
if (!renderResult) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: BuiltinGaussianSplatPass::Execute returned false");
|
||||
}
|
||||
}
|
||||
if (renderResult && m_volumetricPass != nullptr) {
|
||||
renderResult = m_volumetricPass->Execute(passContext);
|
||||
if (!renderResult) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: BuiltinVolumetricPass::Execute returned false");
|
||||
}
|
||||
}
|
||||
if (renderResult) {
|
||||
renderResult = ExecuteForwardTransparentPass(passContext);
|
||||
if (!renderResult) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
"BuiltinForwardPipeline::Render failed: ExecuteForwardTransparentPass returned false");
|
||||
}
|
||||
}
|
||||
const bool renderResult = ExecuteForwardScene(executionContext);
|
||||
|
||||
if (sampledDirectionalShadow) {
|
||||
RestoreMainDirectionalShadowAfterSampling(context, sceneData);
|
||||
RestoreMainDirectionalShadowAfterSampling(
|
||||
executionContext.renderContext,
|
||||
executionContext.sceneData);
|
||||
}
|
||||
EndForwardScenePass(passContext);
|
||||
|
||||
return renderResult;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::Render(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface,
|
||||
const RenderSceneData& sceneData) {
|
||||
return Render(FrameExecutionContext(context, surface, sceneData));
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::BeginForwardScenePass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
@@ -358,20 +311,18 @@ void BuiltinForwardPipeline::EndForwardScenePass(const RenderPassContext& passCo
|
||||
}
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
|
||||
return DrawVisibleItems(context, surface, sceneData, false);
|
||||
bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(
|
||||
const ScenePhaseExecutionContext& executionContext) {
|
||||
return DrawVisibleItems(
|
||||
executionContext.frameContext,
|
||||
BuildDrawSettings(executionContext.scenePhase));
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(const RenderPassContext& passContext) {
|
||||
const RenderContext& context = passContext.renderContext;
|
||||
const RenderSurface& surface = passContext.surface;
|
||||
const RenderSceneData& sceneData = passContext.sceneData;
|
||||
|
||||
return DrawVisibleItems(context, surface, sceneData, true);
|
||||
bool BuiltinForwardPipeline::ExecuteForwardTransparentPass(
|
||||
const ScenePhaseExecutionContext& executionContext) {
|
||||
return DrawVisibleItems(
|
||||
executionContext.frameContext,
|
||||
BuildDrawSettings(executionContext.scenePhase));
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::EnsureInitialized(const RenderContext& context) {
|
||||
@@ -392,6 +343,146 @@ bool BuiltinForwardPipeline::EnsureInitialized(const RenderContext& context) {
|
||||
return m_initialized;
|
||||
}
|
||||
|
||||
BuiltinForwardPipeline::ForwardSceneFeaturePassArray
|
||||
BuiltinForwardPipeline::CollectForwardSceneFeaturePasses() const {
|
||||
return {
|
||||
m_gaussianSplatPass.get(),
|
||||
m_volumetricPass.get()
|
||||
};
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::InitializeForwardSceneFeaturePasses(const RenderContext& context) {
|
||||
for (SceneRenderFeaturePass* featurePass : CollectForwardSceneFeaturePasses()) {
|
||||
if (featurePass == nullptr || !featurePass->Initialize(context)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuiltinForwardPipeline::ShutdownForwardSceneFeaturePasses() {
|
||||
for (SceneRenderFeaturePass* featurePass : CollectForwardSceneFeaturePasses()) {
|
||||
if (featurePass != nullptr) {
|
||||
featurePass->Shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::PrepareForwardSceneFeaturePasses(
|
||||
const FrameExecutionContext& executionContext) const {
|
||||
for (SceneRenderFeaturePass* featurePass : CollectForwardSceneFeaturePasses()) {
|
||||
if (featurePass == nullptr || !featurePass->IsActive(executionContext.sceneData)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!featurePass->Prepare(
|
||||
executionContext.renderContext,
|
||||
executionContext.sceneData)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
(Containers::String("BuiltinForwardPipeline feature prepare failed: ") +
|
||||
featurePass->GetName()).CStr());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardSceneFeaturePasses(
|
||||
const ScenePhaseExecutionContext& executionContext) const {
|
||||
const RenderPassContext passContext = BuildRenderPassContext(executionContext);
|
||||
|
||||
for (SceneRenderFeaturePass* featurePass : CollectForwardSceneFeaturePasses()) {
|
||||
if (featurePass == nullptr ||
|
||||
!featurePass->IsActive(executionContext.frameContext.sceneData)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!featurePass->Execute(passContext)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
(Containers::String("BuiltinForwardPipeline feature execute failed: ") +
|
||||
featurePass->GetName()).CStr());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ScenePhaseExecutionContext BuiltinForwardPipeline::BuildScenePhaseExecutionContext(
|
||||
const FrameExecutionContext& executionContext,
|
||||
ScenePhase scenePhase) const {
|
||||
return ScenePhaseExecutionContext(
|
||||
executionContext,
|
||||
scenePhase,
|
||||
ShouldSampleMainDirectionalShadowMap(executionContext.sceneData));
|
||||
}
|
||||
|
||||
DrawSettings BuiltinForwardPipeline::BuildDrawSettings(ScenePhase scenePhase) const {
|
||||
DrawSettings drawSettings = {};
|
||||
drawSettings.scenePhase = scenePhase;
|
||||
switch (scenePhase) {
|
||||
case ScenePhase::Opaque:
|
||||
drawSettings.rendererListType = RendererListType::Opaque;
|
||||
break;
|
||||
case ScenePhase::Transparent:
|
||||
drawSettings.rendererListType = RendererListType::Transparent;
|
||||
break;
|
||||
default:
|
||||
drawSettings.rendererListType = RendererListType::AllVisible;
|
||||
break;
|
||||
}
|
||||
|
||||
return drawSettings;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteScenePhase(
|
||||
const ScenePhaseExecutionContext& executionContext) {
|
||||
switch (executionContext.scenePhase) {
|
||||
case ScenePhase::Opaque:
|
||||
return ExecuteForwardOpaquePass(executionContext);
|
||||
case ScenePhase::Skybox:
|
||||
return ExecuteForwardSkyboxPass(BuildRenderPassContext(executionContext));
|
||||
case ScenePhase::Feature:
|
||||
return ExecuteForwardSceneFeaturePasses(executionContext);
|
||||
case ScenePhase::Transparent:
|
||||
return ExecuteForwardTransparentPass(executionContext);
|
||||
default:
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
(Containers::String("BuiltinForwardPipeline::ExecuteScenePhase does not support scene phase: ") +
|
||||
ToString(executionContext.scenePhase)).CStr());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::ExecuteForwardScene(
|
||||
const FrameExecutionContext& executionContext) {
|
||||
static constexpr ScenePhase kForwardScenePhases[] = {
|
||||
ScenePhase::Opaque,
|
||||
ScenePhase::Skybox,
|
||||
ScenePhase::Feature,
|
||||
ScenePhase::Transparent
|
||||
};
|
||||
|
||||
for (ScenePhase scenePhase : kForwardScenePhases) {
|
||||
const ScenePhaseExecutionContext scenePhaseExecutionContext =
|
||||
BuildScenePhaseExecutionContext(executionContext, scenePhase);
|
||||
if (!ExecuteScenePhase(scenePhaseExecutionContext)) {
|
||||
Debug::Logger::Get().Error(
|
||||
Debug::LogCategory::Rendering,
|
||||
(Containers::String("BuiltinForwardPipeline::ExecuteForwardScene failed during phase: ") +
|
||||
ToString(scenePhase)).CStr());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& context) {
|
||||
m_builtinForwardShader = Resources::ResourceManager::Get().Load<Resources::Shader>(
|
||||
Resources::GetBuiltinForwardLitShaderPath());
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "RHI/RHICommandList.h"
|
||||
#include "RHI/RHIDevice.h"
|
||||
#include "Rendering/Builtin/BuiltinPassLayoutUtils.h"
|
||||
#include "Rendering/FrameData/RendererListUtils.h"
|
||||
#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
|
||||
#include "Rendering/Internal/ShaderVariantUtils.h"
|
||||
#include "Rendering/Materials/RenderMaterialResolve.h"
|
||||
@@ -687,10 +688,12 @@ BuiltinForwardPipeline::AdditionalLightConstants BuiltinForwardPipeline::BuildAd
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::DrawVisibleItem(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface,
|
||||
const RenderSceneData& sceneData,
|
||||
const FrameExecutionContext& executionContext,
|
||||
const VisibleRenderItem& visibleItem) {
|
||||
const RenderContext& context = executionContext.renderContext;
|
||||
const RenderSurface& surface = executionContext.surface;
|
||||
const RenderSceneData& sceneData = executionContext.sceneData;
|
||||
|
||||
(void)surface;
|
||||
const RenderResourceCache::CachedMesh* cachedMesh = m_resourceCache.GetOrCreateMesh(m_device, visibleItem.mesh);
|
||||
if (cachedMesh == nullptr || cachedMesh->vertexBufferView == nullptr) {
|
||||
@@ -861,36 +864,35 @@ bool BuiltinForwardPipeline::DrawVisibleItem(
|
||||
}
|
||||
|
||||
bool BuiltinForwardPipeline::DrawVisibleItems(
|
||||
const RenderContext& context,
|
||||
const RenderSurface& surface,
|
||||
const RenderSceneData& sceneData,
|
||||
bool drawTransparentItems) {
|
||||
const FrameExecutionContext& executionContext,
|
||||
const DrawSettings& drawSettings) {
|
||||
const RenderContext& context = executionContext.renderContext;
|
||||
const RenderSurface& surface = executionContext.surface;
|
||||
const RenderSceneData& sceneData = executionContext.sceneData;
|
||||
|
||||
RHI::RHICommandList* commandList = context.commandList;
|
||||
RHI::RHIPipelineState* currentPipelineState = nullptr;
|
||||
for (const VisibleRenderItem& visibleItem : sceneData.visibleItems) {
|
||||
const bool isTransparentItem = IsTransparentRenderQueue(visibleItem.renderQueue);
|
||||
if (isTransparentItem != drawTransparentItems) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto drawVisibleItem = [&](const VisibleRenderItem& visibleItem) {
|
||||
const Resources::Material* material = ResolveMaterial(visibleItem);
|
||||
BuiltinMaterialPass pass = BuiltinMaterialPass::ForwardLit;
|
||||
if (!TryResolveSurfacePassType(material, pass)) {
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
|
||||
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, surface, sceneData, material);
|
||||
if (pipelineState == nullptr) {
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
if (pipelineState != currentPipelineState) {
|
||||
commandList->SetPipelineState(pipelineState);
|
||||
currentPipelineState = pipelineState;
|
||||
}
|
||||
|
||||
DrawVisibleItem(context, surface, sceneData, visibleItem);
|
||||
}
|
||||
DrawVisibleItem(executionContext, visibleItem);
|
||||
};
|
||||
|
||||
VisitRendererListVisibleItems(sceneData, drawSettings.rendererListType, drawVisibleItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -81,11 +81,19 @@ std::vector<CameraRenderRequest> SceneRenderRequestPlanner::BuildRequests(
|
||||
? static_cast<float>(surface.GetRenderAreaWidth()) /
|
||||
static_cast<float>(surface.GetRenderAreaHeight())
|
||||
: 1.0f;
|
||||
DirectionalShadowPlanningSettings effectiveShadowSettings =
|
||||
m_directionalShadowPlanningSettings;
|
||||
if (mainDirectionalLight->GetOverridesDirectionalShadowSettings()) {
|
||||
effectiveShadowSettings.sampling =
|
||||
mainDirectionalLight->GetDirectionalShadowSamplingSettings();
|
||||
effectiveShadowSettings.casterBias =
|
||||
mainDirectionalLight->GetDirectionalShadowCasterBiasSettings();
|
||||
}
|
||||
request.directionalShadow = Internal::BuildDirectionalShadowRenderPlan(
|
||||
scene,
|
||||
*camera,
|
||||
*mainDirectionalLight,
|
||||
m_directionalShadowPlanningSettings,
|
||||
effectiveShadowSettings,
|
||||
viewportAspect);
|
||||
if (request.directionalShadow.IsValid()) {
|
||||
request.shadowCaster.clearFlags = RenderClearFlags::Depth;
|
||||
|
||||
Reference in New Issue
Block a user