Add request-level clear control for camera rendering
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@@ -22,7 +22,9 @@ struct MockPipelineState {
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uint32_t lastSurfaceHeight = 0;
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CameraComponent* lastCamera = nullptr;
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size_t lastVisibleItemCount = 0;
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RenderClearFlags lastClearFlags = RenderClearFlags::All;
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std::vector<CameraComponent*> renderedCameras;
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std::vector<RenderClearFlags> renderedClearFlags;
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};
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class MockPipeline final : public RenderPipeline {
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@@ -49,7 +51,9 @@ public:
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m_state->lastSurfaceHeight = surface.GetHeight();
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m_state->lastCamera = sceneData.camera;
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m_state->lastVisibleItemCount = sceneData.visibleItems.size();
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m_state->lastClearFlags = sceneData.cameraData.clearFlags;
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m_state->renderedCameras.push_back(sceneData.camera);
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m_state->renderedClearFlags.push_back(sceneData.cameraData.clearFlags);
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return true;
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}
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@@ -89,6 +93,7 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
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request.context = CreateValidContext();
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request.surface = RenderSurface(640, 480);
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request.cameraDepth = overrideCamera->GetDepth();
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request.clearFlags = RenderClearFlags::None;
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ASSERT_TRUE(renderer.Render(request));
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EXPECT_EQ(state->renderCalls, 1);
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@@ -97,6 +102,7 @@ TEST(CameraRenderer_Test, UsesOverrideCameraAndSurfaceSizeWhenSubmittingScene) {
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EXPECT_EQ(state->lastCamera, overrideCamera);
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EXPECT_NE(state->lastCamera, primaryCamera);
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EXPECT_EQ(state->lastVisibleItemCount, 0u);
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EXPECT_EQ(state->lastClearFlags, RenderClearFlags::None);
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}
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TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
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@@ -121,6 +127,7 @@ TEST(SceneRenderer_Test, BuildsSingleExplicitRequestFromSelectedCamera) {
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ASSERT_EQ(defaultRequests.size(), 1u);
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EXPECT_EQ(defaultRequests[0].camera, highCamera);
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EXPECT_EQ(defaultRequests[0].cameraDepth, 5.0f);
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EXPECT_EQ(defaultRequests[0].clearFlags, RenderClearFlags::All);
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EXPECT_EQ(defaultRequests[0].surface.GetWidth(), 320u);
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EXPECT_EQ(defaultRequests[0].surface.GetHeight(), 180u);
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@@ -188,14 +195,19 @@ TEST(SceneRenderer_Test, SortsManualCameraRequestsByDepthBeforeRendering) {
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farRequest.context = CreateValidContext();
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farRequest.surface = RenderSurface(800, 600);
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farRequest.cameraDepth = farCamera->GetDepth();
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farRequest.clearFlags = RenderClearFlags::None;
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CameraRenderRequest nearRequest = farRequest;
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nearRequest.camera = nearCamera;
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nearRequest.cameraDepth = nearCamera->GetDepth();
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nearRequest.clearFlags = RenderClearFlags::Depth;
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const std::vector<CameraRenderRequest> requests = { farRequest, nearRequest };
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ASSERT_TRUE(renderer.Render(requests));
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ASSERT_EQ(state->renderedCameras.size(), 2u);
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ASSERT_EQ(state->renderedClearFlags.size(), 2u);
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EXPECT_EQ(state->renderedCameras[0], nearCamera);
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EXPECT_EQ(state->renderedClearFlags[0], RenderClearFlags::Depth);
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EXPECT_EQ(state->renderedCameras[1], farCamera);
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EXPECT_EQ(state->renderedClearFlags[1], RenderClearFlags::None);
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}
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