Add request-level clear control for camera rendering
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@@ -47,6 +47,7 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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request.context = context;
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request.surface = surface;
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request.cameraDepth = camera->GetDepth();
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request.clearFlags = RenderClearFlags::All;
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requests.push_back(request);
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return requests;
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}
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