Add request-level clear control for camera rendering
This commit is contained in:
@@ -235,12 +235,15 @@ bool BuiltinForwardPipeline::Render(
|
||||
? surface.GetClearColorOverride()
|
||||
: sceneData.cameraData.clearColor;
|
||||
const float clearValues[4] = { clearColor.r, clearColor.g, clearColor.b, clearColor.a };
|
||||
for (RHI::RHIResourceView* renderTarget : renderTargets) {
|
||||
if (renderTarget != nullptr) {
|
||||
commandList->ClearRenderTarget(renderTarget, clearValues);
|
||||
if (HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Color)) {
|
||||
for (RHI::RHIResourceView* renderTarget : renderTargets) {
|
||||
if (renderTarget != nullptr) {
|
||||
commandList->ClearRenderTarget(renderTarget, clearValues);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (surface.GetDepthAttachment() != nullptr) {
|
||||
if (surface.GetDepthAttachment() != nullptr &&
|
||||
HasRenderClearFlag(sceneData.cameraData.clearFlags, RenderClearFlags::Depth)) {
|
||||
commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user