checkpoint(new_editor): native d3d12 ui path

Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host.

Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path.

Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow.

Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
This commit is contained in:
2026-04-21 20:49:18 +08:00
parent a779b04dba
commit 6e9265e92e
53 changed files with 5330 additions and 858 deletions

View File

@@ -65,14 +65,13 @@ UIEditorViewportShellRequest ResolveUIEditorViewportShellRequest(
UIEditorViewportShellFrame UpdateUIEditorViewportShell(
UIEditorViewportShellState& state,
const ::XCEngine::UI::UIRect& bounds,
const UIEditorViewportShellRequest& request,
const UIEditorViewportShellModel& model,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorViewportSlotMetrics& metrics,
const UIEditorViewportInputBridgeRequest& inputRequest) {
UIEditorViewportShellFrame frame = {};
frame.slotLayout = BuildViewportShellLayout(bounds, model.spec, model.frame, metrics);
frame.requestedViewportSize = frame.slotLayout.requestedSurfaceSize;
frame.slotLayout = request.slotLayout;
frame.requestedViewportSize = request.requestedViewportSize;
frame.inputFrame = UpdateUIEditorViewportInputBridge(
state.inputBridgeState,
frame.slotLayout.bounds,
@@ -88,4 +87,21 @@ UIEditorViewportShellFrame UpdateUIEditorViewportShell(
return frame;
}
UIEditorViewportShellFrame UpdateUIEditorViewportShell(
UIEditorViewportShellState& state,
const ::XCEngine::UI::UIRect& bounds,
const UIEditorViewportShellModel& model,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorViewportSlotMetrics& metrics,
const UIEditorViewportInputBridgeRequest& inputRequest) {
const UIEditorViewportShellRequest request =
ResolveUIEditorViewportShellRequest(bounds, model.spec, metrics);
return UpdateUIEditorViewportShell(
state,
request,
model,
inputEvents,
inputRequest);
}
} // namespace XCEngine::UI::Editor