checkpoint(new_editor): native d3d12 ui path
Key node 1: move main-window UI presentation onto the D3D12 render loop with native UI renderer, text system, and texture host. Key node 2: wire frame timing/FPS display, window runtime, swapchain presentation, and native screenshot capture around the new path. Key node 3: carry editor shell/workspace/viewport/panel interaction updates needed by the new renderer and detached window flow. Key node 4: pump async resource loads and scene bridge follow-up needed for scene content visibility in new_editor.
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@@ -317,6 +317,10 @@ void ProjectPanel::Initialize(const std::filesystem::path& repoRoot) {
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}
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void ProjectPanel::SetProjectRuntime(EditorProjectRuntime* projectRuntime) {
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if (m_projectRuntime == projectRuntime) {
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return;
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}
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m_projectRuntime = projectRuntime;
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if (m_projectRuntime != nullptr && m_icons != nullptr) {
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m_projectRuntime->SetFolderIcon(ResolveFolderIcon(m_icons));
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